計算機媒介現實

計算機媒介現實是透過可穿戴計算機或者便攜儀器[1]，如智慧手機，從使用者的視角加，減或操縱資訊。一般來說，如EyeTap等的電子儀器或智慧手機可以被用來實現對使用者視覺環境的媒介。它可以像視覺過濾器一樣在真實世界與使用者視角之間工作。計算機媒介現實已經被用來幫助視覺障礙病人增強視覺能力[2]。這個例子使本可以直達使用者眼睛的影片輸入光線，透過計算機過濾成一個更有用的形式，從而實現了被媒介現實。它還被應用於相互交流的計算機介面[3]。用計算機媒介現實來移除或掩蓋視覺資料，從而減少感官知覺，已經被用來應用在建築，還有一些正在研究的領域[4]。對於其改變可觀察現實的長期影響還沒有被完全研究透徹，引發長期的副作用也不是沒有可能的。作為視覺輔助.在1970年和1980年之間，史蒂夫曼恩介紹了第一代與第二代的“數字眼鏡”。從一開始，它就被當作幫助人們提升視力的視覺輔助，電焊頭盔，[5][6][7][8]以及普通日常視覺輔助，就像在IEEE 科技與社會31[9]以及標題為“玻璃眼睛” 的補充材料中提到的那樣。[10]在這一點上，媒介現實是一個合適的包含混合現實，延伸現實以及虛擬現實的超大整合體，同時它也包括被減弱現實。[11]視窗管理者.一個常用的媒介現實的視窗管理者是“現實視窗管理者”[12]無線媒介現實.藍芽裝置是常用於做媒介現實的[13]。用無線的通訊，媒介現實也可以在不同的社群中成為一個通訊中介[14]。 這樣的互動叫做“seeing eye-to-eye(從眼睛裡看見）”[15]。應用.媒介現實的應用包括幫助人們提高視力的裝置，遊戲裝置，器械維修裝置，遠端醫療，遠端專家諮詢，以及尋路裝置等等。媒介現實也被運用在機器人[16]，畫圖領域，比如“Loose and Sketchy”畫圖包[17].相關理論.媒介現實有關的理論包括增強現實，虛擬現實，混合現實等等[18]。引用.1. ^"Wearable,Tetherless, Computer-Mediated Reality", Technical Report #260, M.I.T. Medial Lab Perceptual Computing Section, Cambridge, Massachusetts, 19942. ^ Video mediation3. ^ Grasset, R.; Gascuel, J. -D.; Schmalstieg (2003). "Interactive Mediated Reality". The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings. pp. 302–303. CiteSeerX 10.1.1.109.7275 . doi:10.1109/ISMAR.2003.1240731. ISBN 0-7695-2006-5.4. ^ See, for instance, here and here Archived 2005-11-30 at the Wayback Machine.5. ^ Quantigraphic camera promises HDR eyesight from Father of AR, by Chris Davies, SlashGear, Sep 12th 20126. ^ IEEE Spectrum7. ^ IEEE Computer8. ^ A magical welding helmet that lets you see the world in HDR–in real-time9. ^ Through the Glass, Lightly, IEEE Technology &amp; Society, Volume 31, Number 3, Fall 2012, pages 10-1410. ^ "GlassEyes": The Theory of EyeTap Digital Eye Glass, supplemental material for "Through the Glass, Lightly", IEEE Technology and Society, Vol. 31, No. 3, Fall 201211. ^ Mann, S., &amp; Fung, J. (2001). Videoorbits on EyeTap devices for deliberately diminished reality or altering the visual perception of rigid planar patches of a real world scene. Proceedings of the Second IEEE International Symposium on Mixed Reality, pp 48-55, March 14–15, 2001.12. ^ Mediated Reality, by Steve Mann, Linux Journal, Article No5, Issue59, 1999march01, ISSN 1075-358313. ^ Mediated Reality Bluetooth Device Locator Archived 2011-07-06 at the Wayback Machine. by S Parikh et al., IEEE CSIDC 200214. ^ Guo, Z.; Zhu, J. J. H.; Chen, H. (2001). "Mediated Reality Bites: Comparing Direct and Indirect Experience as Sources of Perceptions Across Two Communities in China". Int. J. Public Opin. Res. 13 (4): 398–418. doi:10.1093/ijpor/13.4.398.15. ^ Tang, F.; Aimone, C.; Fung, J.; Marjan, A.; Mann, S. (2002). "Seeing Eye to Eye: a shared mediated reality using EyeTap devices and the VideoOrbits Gyroscopic Head Tracker". Proceedings. International Symposium on Mixed and Augmented Reality (PDF). pp. 267–268. CiteSeerX 10.1.1.134.7981 . doi:10.1109/ISMAR.2002.1115106. ISBN 0-7695-1781-1.16. ^ Daniel Suarez: Daemon: Bot-mediated Reality (discussion of Mediated and Augmented Reality, bots, etc.)17. ^ Haller, M.; Landerl, F.; Billinghurst, M. (2005). "A Loose and Sketchy Approach in a Mediated Reality Environment". Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia. pp. 371–379. CiteSeerX 10.1.1.61.6181 . doi:10.1145/1101389.1101463. ISBN 1-59593-201-1.18. ^ Mediated Reality with implementations for everyday life, Presence Connect, MIT Press journal PRESENCE: Teleoperators and Virtual Environments, Date Posted: 2002 August 6