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system\nclassify the user's feedback by responding with only a single number: 1 for positive or 0 for negative
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user\nLegend of Dragoon is one of those little-known games that people either love or hate. Some people claim it's far too similar to other games, namely the Final Fantasy series--which is understandable, since it was originally intended to be Sony's equivalent of Final Fantasy. Honestly I can't comment on the similarities beyond that, as I'm not very familiar with the FF games.
I think my favorite aspect of the game is the battle system. Not only do you have the ability to change into a more powerful dragoon form, but every time you attack, you have to pay attention in order to complete the attack by pressing buttons at the correct time. Not only that, sometimes enemies will attack you back right in the middle of a sequence, which means you have to press different buttons in order to avoid taking damage. Even the use of certain attack items requires a bit of button-mashing. If you don't want to attack, you can always guard, which not only cuts any damage taken in half, but raises your hit points without the use of healing potions.
The FMVs are quite well-done, about the same quality as Final Fantasy 8's. However, the graphics during game play aren't quite up to that standard. They're nice, but they could have been--and honestly, should have been--better. The translation as well leaves something to be desired. Not only does it raise interesting character relationship questions, but there are also some grammatical mistakes that simply shouldn't have been allowed to pass.
Another thing I found interesting was that you lose main party characters--one dies, and the other basically becomes useless to the party and leaves. While the death of the one character is often said to have no point, it makes you realize early on that the characters, while heroes, are still just as mortal as the next person. The people who replace the lost characters simply gain all their stats, so the transition game play-wise is fairly smooth. Perhaps my one complaint about the characters is the main character's love interest, Shana. She is the epitome of the helpless female in need of rescuing, pathetic to the point of driving a player to screaming with frustration. While you can use her in your party, she is insanely weak--I don't even know what her dragoon powers are like, as I disliked her so much I never used her. The character Rose, by contrast, is probably my favorite female character in any game ever. She's no wimp, and some of her dragoon magic is extremely useful. Meru is quite strong as well, while sometimes being an annoying talkative brat.
The character designers were, as most are, inclined to make the female characters appear pretty or whatever, and didn't give much thought to the actual usefulness of the outfits. Seriously, no armor and having most of your skin exposed is not helpful when fighting monsters. But I will give them props, as they do have females serving as knights in the various countries.
I can't comment much on the plot, as honestly I didn't pay much attention to it beyond where I needed to go to next. I'm not sure if this says something about the plot itself, or my gaming style.
All in all, it's a very enjoyable game. It has its flaws, but for me it struck just the right balance of having to think and just pressing buttons and killing monsters.
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