When asked in an interview with Prima Games why the gameplay of `` Colosseum '' did not mirror that of the handheld `` Pokémon '' games , `` Pokémon '' director Junichi Masuda explained : `` How players communicate with each other has been key to the `` Pokémon '' games -- it is the backbone of all `` Pokémon '' game designs .
During an interview with Prima Games , `` Pokémon '' director Junichi Masuda was asked why the gameplay did not mirror that of the other games in the series . Masuda said `` How players communicate with each other has been key to the `` Pokémon '' games -- it is the backbone of all `` Pokémon '' game designs .