The release of the Wii , in 2006 , finally gave Miyamoto a chance to revive this idea , as the hardware finally allowed the smooth display of enough enemies and items on the screen at once , and allowed a camera that could dynamically adapt to the players ' movements , ensuring they constantly know what is the situation of their character .
The Wii 's hardware allowed him to display enough enemies and items on the screen at once , and allowed a camera that could dynamically adapt to the players ' movements , ensuring they constantly know what is the situation of their character .