[gd_scene load_steps=3 format=3 uid="uid://b30vsuwotx0u2"] [ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" id="1_p152a"] [sub_resource type="ViewportTexture" id="1"] viewport_path = NodePath("SubViewport") [node name="VirtualCamera" type="Node3D"] script = ExtResource("1_p152a") [node name="RemoteTransform" type="RemoteTransform3D" parent="."] remote_path = NodePath("../SubViewport/Camera") [node name="SubViewport" type="SubViewport" parent="."] size = Vector2i(36, 36) render_target_update_mode = 3 [node name="Camera" type="Camera3D" parent="SubViewport"] near = 0.5 [node name="Control" type="Control" parent="."] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="TextureRect" type="ColorRect" parent="Control"] layout_mode = 0 color = Color(0.00784314, 0.00784314, 0.00784314, 1) [node name="CameraTexture" type="Sprite2D" parent="Control/TextureRect"] scale = Vector2(8, 8) texture = SubResource("1") centered = false