extends Spatial var steps = 0 var camera_pixels = null onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite onready var viewport := $Viewport func get_camera_pixel_encoding(): return camera_texture.get_texture().get_data().data["data"].hex_encode() func get_camera_shape()-> Array: return [viewport.size[0], viewport.size[1], 4] func _physics_process(delta): steps += 1 # if steps % 120: # print(camera_texture.get_texture().get_data().data.format) # print(camera_texture.get_texture().get_data().data.keys(), # len(camera_texture.get_texture().get_data().data["data"]), " ", # camera_texture.get_texture().get_data().data["data"], # camera_texture.get_texture().get_data().data["data"].hex_encode() # # ) #camera_pixels = camera_texture.get_texture().get_data().data["data"].hex_encode()