[gd_scene load_steps=12 format=3 uid="uid://bf3qfs06lw0gv"] [ext_resource type="PackedScene" uid="uid://dwipllxvgnle4" path="res://Player.tscn" id="1"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ell48"] albedo_color = Color(1, 1, 0.705882, 1) [sub_resource type="BoxMesh" id="1"] material = SubResource("StandardMaterial3D_ell48") size = Vector3(20, 0.1, 20) [sub_resource type="ConcavePolygonShape3D" id="2"] data = PackedVector3Array(-10, 0.05, 10, 10, 0.05, 10, -10, -0.05, 10, 10, 0.05, 10, 10, -0.05, 10, -10, -0.05, 10, 10, 0.05, -10, -10, 0.05, -10, 10, -0.05, -10, -10, 0.05, -10, -10, -0.05, -10, 10, -0.05, -10, 10, 0.05, 10, 10, 0.05, -10, 10, -0.05, 10, 10, 0.05, -10, 10, -0.05, -10, 10, -0.05, 10, -10, 0.05, -10, -10, 0.05, 10, -10, -0.05, -10, -10, 0.05, 10, -10, -0.05, 10, -10, -0.05, -10, 10, 0.05, 10, -10, 0.05, 10, 10, 0.05, -10, -10, 0.05, 10, -10, 0.05, -10, 10, 0.05, -10, -10, -0.05, 10, 10, -0.05, 10, -10, -0.05, -10, 10, -0.05, 10, 10, -0.05, -10, -10, -0.05, -10) [sub_resource type="BoxMesh" id="3"] size = Vector3(20, 5, 2) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1ci10"] albedo_color = Color(0, 1, 0.184314, 1) [sub_resource type="ConcavePolygonShape3D" id="4"] data = PackedVector3Array(-10, 2.5, 1, 10, 2.5, 1, -10, -2.5, 1, 10, 2.5, 1, 10, -2.5, 1, -10, -2.5, 1, 10, 2.5, -1, -10, 2.5, -1, 10, -2.5, -1, -10, 2.5, -1, -10, -2.5, -1, 10, -2.5, -1, 10, 2.5, 1, 10, 2.5, -1, 10, -2.5, 1, 10, 2.5, -1, 10, -2.5, -1, 10, -2.5, 1, -10, 2.5, -1, -10, 2.5, 1, -10, -2.5, -1, -10, 2.5, 1, -10, -2.5, 1, -10, -2.5, -1, 10, 2.5, 1, -10, 2.5, 1, 10, 2.5, -1, -10, 2.5, 1, -10, 2.5, -1, 10, 2.5, -1, -10, -2.5, 1, 10, -2.5, 1, -10, -2.5, -1, 10, -2.5, 1, 10, -2.5, -1, -10, -2.5, -1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rnma1"] albedo_color = Color(1, 0.34902, 1, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jlxwb"] albedo_color = Color(0.266667, 0.431373, 1, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nulvw"] albedo_color = Color(1, 0.258824, 0.270588, 1) [sub_resource type="BoxShape3D" id="10"] size = Vector3(0.8, 2, 17.9421) [node name="ColorRoom" type="Node3D"] [node name="Player" parent="." instance=ExtResource("1")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0) [node name="Camera" type="Camera3D" parent="Player"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, -0.199591) [node name="Walls" type="Node3D" parent="."] [node name="MeshInstance" type="MeshInstance3D" parent="Walls"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0) mesh = SubResource("1") skeleton = NodePath("../..") [node name="StaticBody" type="StaticBody3D" parent="Walls/MeshInstance"] [node name="CollisionShape" type="CollisionShape3D" parent="Walls/MeshInstance/StaticBody"] shape = SubResource("2") [node name="MeshInstance2" type="MeshInstance3D" parent="Walls"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -11) mesh = SubResource("3") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_1ci10") [node name="StaticBody" type="StaticBody3D" parent="Walls/MeshInstance2"] [node name="CollisionShape" type="CollisionShape3D" parent="Walls/MeshInstance2/StaticBody"] shape = SubResource("4") [node name="MeshInstance3" type="MeshInstance3D" parent="Walls"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 11) mesh = SubResource("3") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_rnma1") [node name="StaticBody" type="StaticBody3D" parent="Walls/MeshInstance3"] [node name="CollisionShape" type="CollisionShape3D" parent="Walls/MeshInstance3/StaticBody"] shape = SubResource("4") [node name="MeshInstance4" type="MeshInstance3D" parent="Walls"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 11, 2.5, 0) mesh = SubResource("3") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_jlxwb") [node name="StaticBody" type="StaticBody3D" parent="Walls/MeshInstance4"] [node name="CollisionShape" type="CollisionShape3D" parent="Walls/MeshInstance4/StaticBody"] shape = SubResource("4") [node name="MeshInstance5" type="MeshInstance3D" parent="Walls"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -11, 2.5, 0) mesh = SubResource("3") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_nulvw") [node name="StaticBody" type="StaticBody3D" parent="Walls/MeshInstance5"] [node name="CollisionShape" type="CollisionShape3D" parent="Walls/MeshInstance5/StaticBody"] shape = SubResource("4") [node name="Goals" type="Node3D" parent="."] [node name="NegativeGoal" type="Area3D" parent="Goals"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.71839, 0.0416299, -0.292424) collision_layer = 0 [node name="CollisionShape" type="CollisionShape3D" parent="Goals/NegativeGoal"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.47999, 0) shape = SubResource("10") [node name="PositiveGoal" type="Area3D" parent="Goals"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.93574, -0.068549, -0.292424) collision_layer = 0 [node name="CollisionShape" type="CollisionShape3D" parent="Goals/PositiveGoal"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.47999, 0) shape = SubResource("10") [connection signal="body_entered" from="Goals/NegativeGoal" to="Player" method="_on_NegativeGoal_body_entered"] [connection signal="body_entered" from="Goals/PositiveGoal" to="Player" method="_on_PositiveGoal_body_entered"]