[gd_scene load_steps=3 format=2] [ext_resource path="res://VirtualCamera.gd" type="Script" id=1] [sub_resource type="ViewportTexture" id=1] viewport_path = NodePath("Viewport") [node name="VirtualCamera" type="Spatial"] script = ExtResource( 1 ) [node name="RemoteTransform" type="RemoteTransform" parent="."] remote_path = NodePath("../Viewport/Camera") [node name="Viewport" type="Viewport" parent="."] size = Vector2( 16, 16 ) render_target_update_mode = 3 [node name="Camera" type="Camera" parent="Viewport"] near = 0.5 [node name="Control" type="Control" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 __meta__ = { "_edit_use_anchors_": false } [node name="TextureRect" type="ColorRect" parent="Control"] margin_left = 1096.0 margin_top = 534.0 margin_right = 1114.0 margin_bottom = 552.0 rect_scale = Vector2( 10, 10 ) color = Color( 0.00784314, 0.00784314, 0.00784314, 1 ) __meta__ = { "_edit_use_anchors_": false } [node name="CameraTexture" type="Sprite" parent="Control/TextureRect"] texture = SubResource( 1 ) offset = Vector2( 9, 9 ) flip_v = true