[gd_scene load_steps=12 format=2] [ext_resource path="res://Player.tscn" type="PackedScene" id=1] [sub_resource type="CubeMesh" id=1] size = Vector3( 20, 0.1, 20 ) [sub_resource type="SpatialMaterial" id=9] albedo_color = Color( 0.145098, 0.145098, 0.145098, 1 ) [sub_resource type="ConcavePolygonShape" id=2] data = PoolVector3Array( -10, 0.05, 10, 10, 0.05, 10, -10, -0.05, 10, 10, 0.05, 10, 10, -0.05, 10, -10, -0.05, 10, 10, 0.05, -10, -10, 0.05, -10, 10, -0.05, -10, -10, 0.05, -10, -10, -0.05, -10, 10, -0.05, -10, 10, 0.05, 10, 10, 0.05, -10, 10, -0.05, 10, 10, 0.05, -10, 10, -0.05, -10, 10, -0.05, 10, -10, 0.05, -10, -10, 0.05, 10, -10, -0.05, -10, -10, 0.05, 10, -10, -0.05, 10, -10, -0.05, -10, 10, 0.05, 10, -10, 0.05, 10, 10, 0.05, -10, -10, 0.05, 10, -10, 0.05, -10, 10, 0.05, -10, -10, -0.05, 10, 10, -0.05, 10, -10, -0.05, -10, 10, -0.05, 10, 10, -0.05, -10, -10, -0.05, -10 ) [sub_resource type="CubeMesh" id=3] size = Vector3( 20, 5, 2 ) [sub_resource type="SpatialMaterial" id=8] albedo_color = Color( 0.541176, 0.247059, 0.760784, 1 ) [sub_resource type="ConcavePolygonShape" id=4] data = PoolVector3Array( -10, 2.5, 1, 10, 2.5, 1, -10, -2.5, 1, 10, 2.5, 1, 10, -2.5, 1, -10, -2.5, 1, 10, 2.5, -1, -10, 2.5, -1, 10, -2.5, -1, -10, 2.5, -1, -10, -2.5, -1, 10, -2.5, -1, 10, 2.5, 1, 10, 2.5, -1, 10, -2.5, 1, 10, 2.5, -1, 10, -2.5, -1, 10, -2.5, 1, -10, 2.5, -1, -10, 2.5, 1, -10, -2.5, -1, -10, 2.5, 1, -10, -2.5, 1, -10, -2.5, -1, 10, 2.5, 1, -10, 2.5, 1, 10, 2.5, -1, -10, 2.5, 1, -10, 2.5, -1, 10, 2.5, -1, -10, -2.5, 1, 10, -2.5, 1, -10, -2.5, -1, 10, -2.5, 1, 10, -2.5, -1, -10, -2.5, -1 ) [sub_resource type="SpatialMaterial" id=7] albedo_color = Color( 0.0627451, 0.670588, 0.215686, 1 ) [sub_resource type="SpatialMaterial" id=6] albedo_color = Color( 0.137255, 0.34902, 0.909804, 1 ) [sub_resource type="SpatialMaterial" id=5] albedo_color = Color( 0.784314, 0.129412, 0.129412, 1 ) [sub_resource type="BoxShape" id=10] extents = Vector3( 0.4, 1, 8.97105 ) [node name="ColorRoom" type="Spatial"] [node name="Player" parent="." instance=ExtResource( 1 )] [node name="Camera" type="Camera" parent="Player"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, -0.199591 ) [node name="Walls" type="Spatial" parent="."] [node name="MeshInstance" type="MeshInstance" parent="Walls"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0 ) mesh = SubResource( 1 ) skeleton = NodePath("../..") material/0 = SubResource( 9 ) [node name="StaticBody" type="StaticBody" parent="Walls/MeshInstance"] [node name="CollisionShape" type="CollisionShape" parent="Walls/MeshInstance/StaticBody"] shape = SubResource( 2 ) [node name="MeshInstance2" type="MeshInstance" parent="Walls"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -11 ) mesh = SubResource( 3 ) skeleton = NodePath("../..") material/0 = SubResource( 8 ) [node name="StaticBody" type="StaticBody" parent="Walls/MeshInstance2"] [node name="CollisionShape" type="CollisionShape" parent="Walls/MeshInstance2/StaticBody"] shape = SubResource( 4 ) [node name="MeshInstance3" type="MeshInstance" parent="Walls"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 11 ) mesh = SubResource( 3 ) skeleton = NodePath("../..") material/0 = SubResource( 7 ) [node name="StaticBody" type="StaticBody" parent="Walls/MeshInstance3"] [node name="CollisionShape" type="CollisionShape" parent="Walls/MeshInstance3/StaticBody"] shape = SubResource( 4 ) [node name="MeshInstance4" type="MeshInstance" parent="Walls"] transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 11, 2.5, 0 ) mesh = SubResource( 3 ) skeleton = NodePath("../..") material/0 = SubResource( 6 ) [node name="StaticBody" type="StaticBody" parent="Walls/MeshInstance4"] [node name="CollisionShape" type="CollisionShape" parent="Walls/MeshInstance4/StaticBody"] shape = SubResource( 4 ) [node name="MeshInstance5" type="MeshInstance" parent="Walls"] transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -11, 2.5, 0 ) mesh = SubResource( 3 ) skeleton = NodePath("../..") material/0 = SubResource( 5 ) [node name="StaticBody" type="StaticBody" parent="Walls/MeshInstance5"] [node name="CollisionShape" type="CollisionShape" parent="Walls/MeshInstance5/StaticBody"] shape = SubResource( 4 ) [node name="Goals" type="Spatial" parent="."] [node name="NegativeGoal" type="Area" parent="Goals"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -8.71839, 0.0416299, -0.292424 ) collision_layer = 0 [node name="CollisionShape" type="CollisionShape" parent="Goals/NegativeGoal"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.47999, 0 ) shape = SubResource( 10 ) [node name="PositiveGoal" type="Area" parent="Goals"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.93574, -0.068549, -0.292424 ) collision_layer = 0 [node name="CollisionShape" type="CollisionShape" parent="Goals/PositiveGoal"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.47999, 0 ) shape = SubResource( 10 ) [connection signal="body_entered" from="Goals/NegativeGoal" to="Player" method="_on_NegativeGoal_body_entered"] [connection signal="body_entered" from="Goals/PositiveGoal" to="Player" method="_on_PositiveGoal_body_entered"]