extends AIController3D func _physics_process(_delta): n_steps += 1 if n_steps >= reset_after: done = true needs_reset = true if needs_reset: reset() func set_action(action): _player.move_action = action["move"][0] _player.turn_action = action["turn"][0] func get_obs(): return { "camera_2d": _player.virtual_camera.get_camera_pixel_encoding(), } func get_obs_space(): # types of obs space: box, discrete, repeated return { "camera_2d": {"size": _player.virtual_camera.get_camera_shape(), "space": "box"}, } func get_action_space(): return { "move": {"size": 1, "action_type": "continuous"}, "turn": {"size": 1, "action_type": "continuous"} } func get_reward(): return reward