Godot Engine v3.4.2.stable.official.45eaa2daf - https://godotengine.org OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 OpenGL ES Batching: ON ERROR: Cannot get path of node as it is not in a scene tree. at: get_path (scene/main/node.cpp:1587) - Condition "!is_inside_tree()" is true. Returned: NodePath() ERROR: (Node not found: "Viewport" (relative to "").) at: get_node (scene/main/node.cpp:1325) - Condition "!node" is true. Returned: nullptr ERROR: ViewportTexture: Path to node is invalid. at: setup_local_to_scene (scene/main/viewport.cpp:69) - Condition "!vpn" is true. ERROR: The InputMap action "jump" doesn't exist. at: is_action_just_pressed (main/input_default.cpp:104) - Condition "!InputMap::get_singleton()->has_action(p_action)" is true. Returned: false ERROR: The InputMap action "r_key" doesn't exist. at: is_action_just_pressed (main/input_default.cpp:104) - Condition "!InputMap::get_singleton()->has_action(p_action)" is true. Returned: false getting command line arguments Waiting for one second to allow server to start trying to connect to server 02 performing handshake