[gd_resource type="VisualShader" load_steps=17 format=3 uid="uid://dkh57lx7eqcsg"] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_gduu2"] input_name = "time" [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_0jinn"] operator = 2 [sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_pbg52"] constant = 0.2 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_oxje3"] default_input_values = [0, 0.0, 1, 1.0] operator = 2 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_lst05"] default_input_values = [0, 0.0, 1, 1.0] operator = 2 [sub_resource type="FastNoiseLite" id="FastNoiseLite_qbbap"] noise_type = 2 frequency = 0.5 cellular_distance_function = 1 cellular_jitter = 1.0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_m238x"] seamless = true noise = SubResource("FastNoiseLite_qbbap") [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_6hkds"] output_port_for_preview = 0 texture = SubResource("NoiseTexture2D_m238x") [sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_26mjs"] constant = Color(0, 0.721569, 0.721569, 1) [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_xa3cq"] [sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_dahvd"] default_input_values = [1, Vector2(0.005, 0.005), 2, Vector2(0, 0)] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_ckyyr"] input_name = "time" [sub_resource type="FastNoiseLite" id="FastNoiseLite_kkjxx"] noise_type = 2 frequency = 0.5 cellular_distance_function = 1 cellular_jitter = 1.0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_5vkah"] seamless = true noise = SubResource("FastNoiseLite_kkjxx") [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_10i3j"] output_port_for_preview = 0 texture = SubResource("NoiseTexture2D_5vkah") [sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_s4kjf"] default_input_values = [1, Vector2(-0.005, -0.005), 2, Vector2(0, 0)] [resource] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; uniform sampler2D tex_frg_2; uniform sampler2D tex_frg_8; void fragment() { // ColorConstant:3 vec4 n_out3p0 = vec4(0.000000, 0.721569, 0.721569, 1.000000); // Input:6 float n_out6p0 = TIME; // FloatOp:13 float n_in13p1 = 1.00000; float n_out13p0 = n_out6p0 * n_in13p1; // UVFunc:5 vec2 n_in5p1 = vec2(0.00500, 0.00500); vec2 n_out5p0 = vec2(n_out13p0) * n_in5p1 + UV; // Texture2D:2 vec4 n_out2p0 = texture(tex_frg_2, n_out5p0); // Input:10 float n_out10p0 = TIME; // FloatOp:14 float n_in14p1 = 1.00000; float n_out14p0 = n_out10p0 * n_in14p1; // UVFunc:9 vec2 n_in9p1 = vec2(-0.00500, -0.00500); vec2 n_out9p0 = vec2(n_out14p0) * n_in9p1 + UV; // Texture2D:8 vec4 n_out8p0 = texture(tex_frg_8, n_out9p0); // VectorOp:11 vec3 n_out11p0 = vec3(n_out2p0.xyz) * vec3(n_out8p0.xyz); // VectorOp:4 vec3 n_out4p0 = vec3(n_out3p0.xyz) + n_out11p0; // FloatConstant:12 float n_out12p0 = 0.200000; // Output:0 ALBEDO = n_out4p0; ALPHA = n_out12p0; EMISSION = n_out11p0; } " nodes/fragment/0/position = Vector2(840, 20) nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_6hkds") nodes/fragment/2/position = Vector2(100, 240) nodes/fragment/3/node = SubResource("VisualShaderNodeColorConstant_26mjs") nodes/fragment/3/position = Vector2(90.5704, 62.3962) nodes/fragment/4/node = SubResource("VisualShaderNodeVectorOp_xa3cq") nodes/fragment/4/position = Vector2(580, 320) nodes/fragment/5/node = SubResource("VisualShaderNodeUVFunc_dahvd") nodes/fragment/5/position = Vector2(-240, 340) nodes/fragment/6/node = SubResource("VisualShaderNodeInput_ckyyr") nodes/fragment/6/position = Vector2(-800, 440) nodes/fragment/8/node = SubResource("VisualShaderNodeTexture_10i3j") nodes/fragment/8/position = Vector2(100, 520) nodes/fragment/9/node = SubResource("VisualShaderNodeUVFunc_s4kjf") nodes/fragment/9/position = Vector2(-240, 620) nodes/fragment/10/node = SubResource("VisualShaderNodeInput_gduu2") nodes/fragment/10/position = Vector2(-840, 680) nodes/fragment/11/node = SubResource("VisualShaderNodeVectorOp_0jinn") nodes/fragment/11/position = Vector2(380, 380) nodes/fragment/12/node = SubResource("VisualShaderNodeFloatConstant_pbg52") nodes/fragment/12/position = Vector2(503.716, 141.055) nodes/fragment/13/node = SubResource("VisualShaderNodeFloatOp_oxje3") nodes/fragment/13/position = Vector2(-480, 420) nodes/fragment/14/node = SubResource("VisualShaderNodeFloatOp_lst05") nodes/fragment/14/position = Vector2(-480, 640) nodes/fragment/connections = PackedInt32Array(3, 0, 4, 0, 4, 0, 0, 0, 5, 0, 2, 0, 9, 0, 8, 0, 2, 0, 11, 0, 8, 0, 11, 1, 11, 0, 4, 1, 12, 0, 0, 1, 11, 0, 0, 5, 6, 0, 13, 0, 13, 0, 5, 2, 10, 0, 14, 0, 14, 0, 9, 2)