extends Node3D var island_mesh : MeshInstance3D func init(): var n_meshes = get_child_count() - 2 var mesh_id = randi_range(0, n_meshes-1) for child in get_children(): if child is MeshInstance3D: child.hide() island_mesh = get_child(mesh_id) as MeshInstance3D island_mesh.show() var col_shape = island_mesh.mesh.create_convex_shape() $Area3D/CollisionShape3D.shape = col_shape $StaticBody3D/CollisionShape3D.shape = col_shape func get_mesh_aabb() -> AABB: if island_mesh == null: init() return island_mesh.mesh.get_aabb()