extends TextureProgressBar var bar_red = preload("res://assets/bar_red.png") var bar_green = preload("res://assets/bar_green.png") var bar_yellow = preload("res://assets/bar_yellow.png") func _ready(): show() texture_progress = bar_green func update_health(_value, max_value): value = _value texture_progress = bar_green if value < 0.75 * max_value: texture_progress = bar_yellow if value < 0.45 * max_value: texture_progress = bar_red