[gd_scene load_steps=5 format=3 uid="uid://px62msmlcd4u"] [ext_resource type="Texture2D" uid="uid://duoockr2sau4a" path="res://assets/bar_green.png" id="1_ow354"] [ext_resource type="Script" path="res://health_bar.gd" id="2_0mudc"] [ext_resource type="Script" path="res://health_bar_2d.gd" id="3_4it6d"] [sub_resource type="ViewportTexture" id="ViewportTexture_oc0gm"] viewport_path = NodePath("SubViewport") [node name="HealthBar" type="Sprite3D"] billboard = 1 texture = SubResource("ViewportTexture_oc0gm") script = ExtResource("2_0mudc") [node name="SubViewport" type="SubViewport" parent="."] transparent_bg = true size = Vector2i(200, 26) [node name="HealthBar2D" type="TextureProgressBar" parent="SubViewport"] offset_right = 40.0 offset_bottom = 40.0 max_value = 3.0 value = 3.0 texture_progress = ExtResource("1_ow354") script = ExtResource("3_4it6d")