[gd_scene load_steps=9 format=3 uid="uid://bufeymuvmqxji"] [ext_resource type="Script" path="res://game.gd" id="1_u4uwx"] [ext_resource type="PackedScene" uid="uid://bpdxuymjylis5" path="res://player.tscn" id="3_hm3tp"] [ext_resource type="Shader" uid="uid://dkh57lx7eqcsg" path="res://water_shader.tres" id="3_s5i1u"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_ljqpd"] render_priority = 0 shader = ExtResource("3_s5i1u") [sub_resource type="QuadMesh" id="QuadMesh_ugw64"] material = SubResource("ShaderMaterial_ljqpd") size = Vector2(300, 300) subdivide_width = 10 subdivide_depth = 10 orientation = 1 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8wpn3"] albedo_color = Color(0.18483, 0.36409, 0.234525, 1) disable_receive_shadows = true [sub_resource type="QuadMesh" id="QuadMesh_wfiqy"] material = SubResource("StandardMaterial3D_8wpn3") size = Vector2(300, 300) orientation = 1 [sub_resource type="BoxShape3D" id="BoxShape3D_hydvp"] size = Vector3(230, 50, 230) [node name="Game" type="Node3D"] script = ExtResource("1_u4uwx") n_islands = 10 n_chests = 50 n_mines = 50 world_size = Rect2(-100, -100, 200, 200) [node name="Sea" type="MeshInstance3D" parent="."] mesh = SubResource("QuadMesh_ugw64") [node name="Sand" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -6.5439, 0) mesh = SubResource("QuadMesh_wfiqy") [node name="Player" parent="." instance=ExtResource("3_hm3tp")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.21881, -0.5, 0) [node name="RemoteTransform3D" type="RemoteTransform3D" parent="Player"] remote_path = NodePath("../../CameraBase") update_rotation = false [node name="CameraBase" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.21881, -0.5, 0) [node name="Camera3D" type="Camera3D" parent="CameraBase"] transform = Transform3D(0.505331, -0.780183, 0.36872, 0, 0.427291, 0.904114, -0.862925, -0.456877, 0.215924, 13.3135, 36.3117, 9.05366) current = true [node name="Islands" type="Node3D" parent="."] [node name="Mines" type="Node3D" parent="."] [node name="Chests" type="Node3D" parent="."] [node name="GameArea" type="Area3D" parent="."] collision_layer = 0 monitorable = false [node name="CollisionShape3D" type="CollisionShape3D" parent="GameArea"] shape = SubResource("BoxShape3D_hydvp") [connection signal="body_exited" from="GameArea" to="Player" method="_on_game_area_body_exited"]