extends MeshInstance3D @onready var area_3d = $Area3D func _on_area_3d_body_entered(body): if body is Player: body.chest_collected() call_deferred("respawn") func respawn(): hide() area_3d.set_monitoring(false) area_3d.set_monitorable(false) await get_tree().create_timer(10.0).timeout area_3d.set_monitoring(true) area_3d.set_monitorable(true) show() func get_mesh_aabb() -> AABB: var aabb = mesh.get_aabb() aabb.position *= scale.x aabb.size *= scale.x return aabb