[gd_resource type="Environment" load_steps=8 format=3 uid="uid://bsg17rom7hmrb"] [sub_resource type="Shader" id="Shader_18b1f"] code = "// NOTE: Shader automatically converted from Godot Engine 4.0.alpha3's PanoramaSkyMaterial. shader_type sky; uniform sampler2D sky_texture : filter_linear; uniform sampler2D flow_texture : hint_normal; uniform sampler2D noise_texture; void sky() { float noise = texture(noise_texture, SKY_COORDS).r; float time = TIME * .1 + noise; vec2 flow_vectors = (texture(flow_texture, SKY_COORDS).rg - .5) * 2.0; float timer1 = fract(time); float timer2 = fract(time + 0.5); float mix_timer = min(fract(time), 1.0 - fract(time)) * 2.0; vec4 color1 = texture(sky_texture, SKY_COORDS + flow_vectors * timer1 * .03); vec4 color2 = texture(sky_texture, SKY_COORDS + flow_vectors * timer2 * .03); vec4 final_color = mix(color2, color1, mix_timer); COLOR = final_color.rgb; }" [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_edjfr"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_naxpu"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_a2b1s"] noise = SubResource("FastNoiseLite_naxpu") [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_nda5t"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_gaoht"] shader = SubResource("Shader_18b1f") shader_parameter/sky_texture = SubResource("CompressedTexture2D_nda5t") shader_parameter/flow_texture = SubResource("CompressedTexture2D_edjfr") shader_parameter/noise_texture = SubResource("NoiseTexture2D_a2b1s") [sub_resource type="Sky" id="Sky_xke1b"] sky_material = SubResource("ShaderMaterial_gaoht") [resource] background_mode = 2 sky = SubResource("Sky_xke1b") ambient_light_source = 3 reflected_light_source = 2 tonemap_mode = 2 tonemap_white = 1.2 ssao_enabled = true ssao_light_affect = 0.3 ssil_enabled = true glow_enabled = true glow_normalized = true glow_strength = 0.5 glow_bloom = 0.04 glow_blend_mode = 0 volumetric_fog_density = 0.04 volumetric_fog_albedo = Color(0.662745, 0.866667, 1, 1) volumetric_fog_emission = Color(0, 0.537255, 0.890196, 1) volumetric_fog_sky_affect = 0.8