diff --git a/.gitattributes b/.gitattributes index 28df5f900b358436f0267334b3e3e9af33f917ba..71da86c2ac93e629f8ad1679eda9b813ad4917a1 100644 --- a/.gitattributes +++ b/.gitattributes @@ -1,55 +1,10 @@ -*.7z filter=lfs diff=lfs merge=lfs -text -*.arrow filter=lfs diff=lfs merge=lfs -text -*.bin filter=lfs diff=lfs merge=lfs -text -*.bz2 filter=lfs diff=lfs merge=lfs -text -*.ckpt filter=lfs diff=lfs merge=lfs -text -*.ftz filter=lfs diff=lfs merge=lfs -text -*.gz filter=lfs diff=lfs merge=lfs -text -*.h5 filter=lfs diff=lfs merge=lfs -text -*.joblib filter=lfs diff=lfs merge=lfs -text -*.lfs.* filter=lfs diff=lfs merge=lfs -text -*.lz4 filter=lfs diff=lfs merge=lfs -text -*.mlmodel filter=lfs diff=lfs merge=lfs -text -*.model filter=lfs diff=lfs merge=lfs -text -*.msgpack filter=lfs diff=lfs merge=lfs -text -*.npy filter=lfs diff=lfs merge=lfs -text -*.npz filter=lfs diff=lfs merge=lfs -text -*.onnx filter=lfs diff=lfs merge=lfs -text -*.ot filter=lfs diff=lfs merge=lfs -text -*.parquet filter=lfs diff=lfs merge=lfs -text -*.pb filter=lfs diff=lfs merge=lfs -text -*.pickle filter=lfs diff=lfs merge=lfs -text -*.pkl filter=lfs diff=lfs merge=lfs -text -*.pt filter=lfs diff=lfs merge=lfs -text -*.pth filter=lfs diff=lfs merge=lfs -text -*.rar filter=lfs diff=lfs merge=lfs -text -*.safetensors filter=lfs diff=lfs merge=lfs -text -saved_model/**/* filter=lfs diff=lfs merge=lfs -text -*.tar.* filter=lfs diff=lfs merge=lfs -text -*.tar filter=lfs diff=lfs merge=lfs -text -*.tflite filter=lfs diff=lfs merge=lfs -text -*.tgz filter=lfs diff=lfs merge=lfs -text -*.wasm filter=lfs diff=lfs merge=lfs -text -*.xz filter=lfs diff=lfs merge=lfs -text -*.zip filter=lfs diff=lfs merge=lfs -text -*.zst filter=lfs diff=lfs merge=lfs -text -*tfevents* filter=lfs diff=lfs merge=lfs -text -# Audio files - uncompressed -*.pcm filter=lfs diff=lfs merge=lfs -text -*.sam filter=lfs diff=lfs merge=lfs -text -*.raw filter=lfs diff=lfs merge=lfs -text -# Audio files - compressed -*.aac filter=lfs diff=lfs merge=lfs -text -*.flac filter=lfs diff=lfs merge=lfs -text -*.mp3 filter=lfs diff=lfs merge=lfs -text -*.ogg filter=lfs diff=lfs merge=lfs -text -*.wav filter=lfs diff=lfs merge=lfs -text -# Image files - uncompressed -*.bmp filter=lfs diff=lfs merge=lfs -text -*.gif filter=lfs diff=lfs merge=lfs -text -*.png filter=lfs diff=lfs merge=lfs -text -*.tiff filter=lfs diff=lfs merge=lfs -text -# Image files - compressed -*.jpg filter=lfs diff=lfs merge=lfs -text -*.jpeg filter=lfs diff=lfs merge=lfs -text -*.webp filter=lfs diff=lfs merge=lfs -text +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf +Ships.onnx filter=lfs diff=lfs merge=lfs -text +assets/bar_green.png filter=lfs diff=lfs merge=lfs -text +assets/bar_red.png filter=lfs diff=lfs merge=lfs -text +assets/bar_yellow.png filter=lfs diff=lfs merge=lfs -text +assets/boat_large.bin filter=lfs diff=lfs merge=lfs -text +assets/chest.bin filter=lfs diff=lfs merge=lfs -text +assets/ship_light.bin filter=lfs diff=lfs merge=lfs -text +assets/sunflowers_puresky_2k.hdr filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000000000000000000000000000000000000..4709183670ac629a32ff7df40816c79c7c932daa --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +# Godot 4+ specific ignores +.godot/ diff --git a/AIController3D.gd b/AIController3D.gd new file mode 100644 index 0000000000000000000000000000000000000000..7fffbb147a58ee7f117eb8157ef06ee10b71bcdf --- /dev/null +++ b/AIController3D.gd @@ -0,0 +1,61 @@ +extends AIController3D + + +@onready var grid_sensor_3d = $GridSensor3D + +var fb_action : float = 0.0 +var turn_action : float = 0.0 +var _player_positions : = Deque.new() + + +func _ready(): + super._ready() + _player_positions.max_size = 80 # 10 steps with repeat of 8 + +func get_obs() -> Dictionary: + var obs = grid_sensor_3d.get_observation() + return {"obs": obs} + +func get_reward() -> float: + return reward + keep_moving_reward() + +func keep_moving_reward() -> float: + var mean_position = Vector3.ZERO + for pos in _player_positions: + mean_position += pos + mean_position /= _player_positions.size() + + var penalty = 0.0 + + for pos in _player_positions: + penalty += (pos-mean_position).length() + + #prints("penalty", 0.01*(penalty / _player_positions.size())) + + return 0.005*(penalty / _player_positions.size()) + +func _physics_process(delta): + _player_positions.push_back(_player.position) + +func reset(): + super.reset() + _player_positions.clear() + _player_positions.push_back(_player.position) + + + +func get_action_space() -> Dictionary: + return { + "fb" : { + "size": 1, + "action_type": "continuous" + }, + "turn" : { + "size": 1, + "action_type": "continuous" + }, + } + +func set_action(action) -> void: + fb_action = clamp(action["fb"][0], -1.0, 1.0) + turn_action = clamp(action["turn"][0], -1.0, 1.0) diff --git a/PathFollower.gd b/PathFollower.gd new file mode 100644 index 0000000000000000000000000000000000000000..21318c7d577d8db8eba0d7047f3b5b194e728b4a --- /dev/null +++ b/PathFollower.gd @@ -0,0 +1,8 @@ +extends PathFollow3D + + + +@export var speed:=0.3 + +func _physics_process(delta): + progress_ratio += delta * speed diff --git a/Player.gd b/Player.gd new file mode 100644 index 0000000000000000000000000000000000000000..c1ef4e191311551b465bf82c6bc33979af605373 --- /dev/null +++ b/Player.gd @@ -0,0 +1,84 @@ +extends CharacterBody3D +class_name Player + +signal reset_signal + +const SPEED := 30.0 +const JUMP_VELOCITY := 4.5 +const TURN_SENS := 2.0 + +@onready var ai_controller_3d = $AIController3D +@onready var health_bar = $HealthBar + +var score := 0 +var health := 3: + set(value): + health = value + health_bar.update_health(health) + if health == 0: + game_over() + + +func _ready(): + ai_controller_3d.init(self) + +func game_over(): + ai_controller_3d.done = true + ai_controller_3d.needs_reset = true + +func _physics_process(delta): + if ai_controller_3d.needs_reset: + reset() + ai_controller_3d.reset() + return + + var fb : float + var turn : float + + if ai_controller_3d.heuristic == "human": + fb = Input.get_action_strength("move_backward") - Input.get_action_strength("move_forward") + turn = Input.get_action_strength("turn_left") - Input.get_action_strength("turn_right") + else: + fb = ai_controller_3d.fb_action + turn = ai_controller_3d.turn_action + + fb = clamp(fb, -1.0, 0.5) # limit reverse speed + #prints(ai_controller_3d.reward, ai_controller_3d.done, fb) + rotation.y += deg_to_rad(turn*TURN_SENS) + var direction = (transform.basis * Vector3(0.0, 0, fb)) # .normalized() + if direction: + velocity.x = direction.x * SPEED + velocity.z = direction.z * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + velocity.z = move_toward(velocity.z, 0, SPEED) + + var collided = move_and_slide() + if collided: + obstacle_hit() + +func reset(): + position = Vector3.ZERO + health = 3 + score = 0 + reset_signal.emit() + +func chest_collected(): + #print("chest collected") + score += 1 + ai_controller_3d.reward += 1.0 + +func mine_hit(): + #print("mine hit") + score -= 1 + health -= 1 + ai_controller_3d.reward -= 1.0 + +func obstacle_hit(): + #print("obstacle hit") + pass + #ai_controller_3d.reward -= 0.01 + +func _on_game_area_body_exited(body): + #print("left game area") + game_over() diff --git a/README.md b/README.md new file mode 100644 index 0000000000000000000000000000000000000000..7b00e5c35309b7496b7810e8a3398baf483fce0c --- /dev/null +++ b/README.md @@ -0,0 +1,25 @@ +--- +library_name: godot-rl +tags: +- deep-reinforcement-learning +- reinforcement-learning +- godot-rl +- environments +- video-games +--- + +A RL environment called Ships for the Godot Game Engine. + +This environment was created with: https://github.com/edbeeching/godot_rl_agents + + +## Downloading the environment + +After installing Godot RL Agents, download the environment with: + +``` +gdrl.env_from_hub -r edbeeching/godot_rl_Ships +``` + + + diff --git a/Ships.onnx b/Ships.onnx new file mode 100644 index 0000000000000000000000000000000000000000..6a4215c1a18e7fbd206756af5ef0bbad7149a304 --- /dev/null +++ b/Ships.onnx @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:99bdc5e53587e307d0e54c001a04becf09320283825fb6b140bec84a7107f2e5 +size 191953 diff --git a/UIBasicsEnvironment.tres b/UIBasicsEnvironment.tres new file mode 100644 index 0000000000000000000000000000000000000000..758a24984da46c2df138c3356436f59bc5e0a9fe --- /dev/null +++ b/UIBasicsEnvironment.tres @@ -0,0 +1,64 @@ +[gd_resource type="Environment" load_steps=8 format=3 uid="uid://bsg17rom7hmrb"] + +[sub_resource type="Shader" id="Shader_18b1f"] +code = "// NOTE: Shader automatically converted from Godot Engine 4.0.alpha3's PanoramaSkyMaterial. +shader_type sky; + +uniform sampler2D sky_texture : filter_linear; +uniform sampler2D flow_texture : hint_normal; +uniform sampler2D noise_texture; + +void sky() { + float noise = texture(noise_texture, SKY_COORDS).r; + float time = TIME * .1 + noise; + + vec2 flow_vectors = (texture(flow_texture, SKY_COORDS).rg - .5) * 2.0; + float timer1 = fract(time); + float timer2 = fract(time + 0.5); + float mix_timer = min(fract(time), 1.0 - fract(time)) * 2.0; + + vec4 color1 = texture(sky_texture, SKY_COORDS + flow_vectors * timer1 * .03); + vec4 color2 = texture(sky_texture, SKY_COORDS + flow_vectors * timer2 * .03); + + vec4 final_color = mix(color2, color1, mix_timer); + + COLOR = final_color.rgb; +}" + +[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_edjfr"] + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_naxpu"] + +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_a2b1s"] +noise = SubResource("FastNoiseLite_naxpu") + +[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_nda5t"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_gaoht"] +shader = SubResource("Shader_18b1f") +shader_parameter/sky_texture = SubResource("CompressedTexture2D_nda5t") +shader_parameter/flow_texture = SubResource("CompressedTexture2D_edjfr") +shader_parameter/noise_texture = SubResource("NoiseTexture2D_a2b1s") + +[sub_resource type="Sky" id="Sky_xke1b"] +sky_material = SubResource("ShaderMaterial_gaoht") + +[resource] +background_mode = 2 +sky = SubResource("Sky_xke1b") +ambient_light_source = 3 +reflected_light_source = 2 +tonemap_mode = 2 +tonemap_white = 1.2 +ssao_enabled = true +ssao_light_affect = 0.3 +ssil_enabled = true +glow_enabled = true +glow_normalized = true +glow_strength = 0.5 +glow_bloom = 0.04 +glow_blend_mode = 0 +volumetric_fog_density = 0.04 +volumetric_fog_albedo = Color(0.662745, 0.866667, 1, 1) +volumetric_fog_emission = Color(0, 0.537255, 0.890196, 1) +volumetric_fog_sky_affect = 0.8 diff --git a/WaterShader.tres b/WaterShader.tres new file mode 100644 index 0000000000000000000000000000000000000000..07bf4a8b3c2779448c7c7d210de6d4e683e0a889 --- /dev/null +++ b/WaterShader.tres @@ -0,0 +1,561 @@ +[gd_resource type="VisualShader" load_steps=57 format=3 uid="uid://8su6ti3hlgpy"] + +[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_eslgf"] +operator = 2 + +[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_u8qml"] + +[sub_resource type="VisualShaderNodeComment" id="VisualShaderNodeComment_1n6h4"] +size = Vector2(1961.08, 947.632) +title = "Detail Noise" + +[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_7wfef"] +input_name = "time" + +[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_y60id"] +input_name = "uv" + +[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_pt86f"] +default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] +op_type = 0 +operator = 2 + +[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_p2bsf"] +parameter_name = "detail_water_speed" +default_value_enabled = true +default_value = 0.002 + +[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_ml4ab"] +default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] +op_type = 0 + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_ql8q5"] +noise_type = 2 +frequency = 0.75 +fractal_type = 0 +cellular_distance_function = 1 +cellular_jitter = 1.0 + +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_kb3i2"] +seamless = true +noise = SubResource("FastNoiseLite_ql8q5") + +[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_ngw8e"] +texture = SubResource("NoiseTexture2D_kb3i2") + +[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_a6mhs"] +parameter_name = "foam_threshold" +default_value_enabled = true +default_value = 0.5 + +[sub_resource type="VisualShaderNodeStep" id="VisualShaderNodeStep_07sk8"] +default_input_values = [0, 0.666, 1, 0.0] + +[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_5gm3l"] +default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(1, 1, 1, 1), 2, 0.5] +op_type = 6 + +[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_amub1"] +parameter_name = "water_color" +default_value_enabled = true +default_value = Color(0, 0.341783, 0.638043, 1) + +[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_3evsr"] +parameter_name = "foam_color" +default_value_enabled = true + +[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_40p55"] +constant = 0.6 + +[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_lxkfi"] +function = 31 + +[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_ke10c"] + +[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_28lt2"] + +[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_0vuo8"] +input_name = "time" + +[sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_shc2h"] +default_input_values = [1, Vector2(3, 3), 2, Vector2(0, 0)] + +[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_s8e8r"] +default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(1, 1, 1, 1), 2, Quaternion(0.5, 0.5, 0.5, 0.5)] +op_type = 5 + +[sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_ak4iq"] +default_input_values = [1, Vector2(-3, -3), 2, Vector2(0, 0)] + +[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_3yjg7"] +default_input_values = [0, 0.0, 1, 0.002] +operator = 2 + +[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_j2cca"] +constant = 1.0 + +[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_5gqkt"] +constant = 0.6 + +[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_d4ulh"] +default_input_values = [0, 0.94, 1, 1.0, 2, 0.5] + +[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_hfs2o"] +default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(1, 1, 1, 1)] +op_type = 2 +operator = 5 + +[sub_resource type="VisualShaderNodeProximityFade" id="VisualShaderNodeProximityFade_n4hcr"] + +[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_07qnl"] +default_input_values = [0, 0.0, 1, 48.0] +operator = 5 + +[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_thkes"] + +[sub_resource type="VisualShaderNodeMultiplyAdd" id="VisualShaderNodeMultiplyAdd_71wjw"] +default_input_values = [0, 0.0, 1, 0.4, 2, 0.0] + +[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_e10nc"] +input_name = "time" + +[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_sxt31"] +default_input_values = [0, 0.0, 1, 4.0] +operator = 2 + +[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_xo62c"] +function = 0 + +[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_drpvc"] +function = 12 + +[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_papeo"] +operator = 2 + +[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_l6qxq"] +input_name = "normal" + +[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_bjwgk"] +input_name = "vertex" + +[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_u6vmt"] +operator = 1 + +[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_qt6m8"] +operator = 2 + +[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_qovlt"] + +[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_t2kaa"] +parameter_name = "wave_scale" +default_value_enabled = true +default_value = 0.2 + +[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_relvm"] +operator = 2 + +[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_ub24v"] +function = 12 + +[sub_resource type="VisualShaderNodeComment" id="VisualShaderNodeComment_4o8y1"] +size = Vector2(2029.8, 1308.18) +title = "Scrolling Noise" + +[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_gu7qa"] +input_name = "time" + +[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_k2mpj"] +input_name = "uv" + +[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_6vl07"] +default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] +op_type = 0 + +[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_a03y7"] +parameter_name = "water_speed2" +default_value_enabled = true +default_value = 0.003 + +[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_w7nrt"] +default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] +op_type = 0 +operator = 2 + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_11yi2"] +fractal_type = 3 +domain_warp_enabled = true + +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8rwkj"] +seamless = true +noise = SubResource("FastNoiseLite_11yi2") + +[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_5gkum"] +source = 5 +texture = SubResource("NoiseTexture2D_8rwkj") + +[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_mjb0g"] +parameter_name = "main_noise2" + +[resource] +code = "shader_type spatial; +render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_toon, specular_schlick_ggx; + +uniform float wave_scale = 0.20000000298023; +uniform float water_speed2 = 0.00300000002608; +uniform sampler2D main_noise2; +uniform vec4 water_color : source_color = vec4(0.000000, 0.341783, 0.638043, 1.000000); +uniform vec4 foam_color : source_color = vec4(1.000000, 1.000000, 1.000000, 1.000000); +uniform float foam_threshold = 0.5; +uniform float detail_water_speed = 0.00200000009499; +uniform sampler2D tex_frg_36; +uniform sampler2D depth_tex_frg_91 : hint_depth_texture; +uniform sampler2D tex_frg_63; +uniform sampler2D tex_frg_64; + + + +void vertex() { +// FloatParameter:15 + float n_out15p0 = wave_scale; + + +// FloatParameter:6 + float n_out6p0 = water_speed2; + + +// Input:3 + float n_out3p0 = TIME; + + +// VectorOp:7 + vec2 n_out7p0 = vec2(n_out6p0) * vec2(n_out3p0); + + +// Input:4 + vec2 n_out4p0 = UV; + + +// VectorOp:5 + vec2 n_out5p0 = n_out7p0 + n_out4p0; + + + vec4 n_out8p0; +// Texture2D:8 + n_out8p0 = texture(main_noise2, n_out5p0); + + +// VectorDecompose:14 + float n_out14p0 = vec3(n_out8p0.xyz).x; + float n_out14p1 = vec3(n_out8p0.xyz).y; + float n_out14p2 = vec3(n_out8p0.xyz).z; + + +// FloatFunc:17 + float n_out17p0 = abs(n_out14p0); + + +// FloatOp:16 + float n_out16p0 = n_out15p0 * n_out17p0; + + +// Input:10 + vec3 n_out10p0 = NORMAL; + + +// VectorOp:13 + vec3 n_out13p0 = vec3(n_out16p0) * n_out10p0; + + +// Input:11 + vec3 n_out11p0 = VERTEX; + + +// VectorOp:12 + vec3 n_out12p0 = n_out13p0 - n_out11p0; + + +// Output:0 + VERTEX = n_out12p0; + + +} + +void fragment() { +// ColorParameter:59 + vec4 n_out59p0 = water_color; + + +// ColorParameter:60 + vec4 n_out60p0 = foam_color; + + +// FloatParameter:39 + float n_out39p0 = foam_threshold; + + +// FloatParameter:34 + float n_out34p0 = detail_water_speed; + + +// Input:31 + float n_out31p0 = TIME; + + +// VectorOp:33 + vec2 n_out33p0 = vec2(n_out34p0) * vec2(n_out31p0); + + +// Input:32 + vec2 n_out32p0 = UV; + + +// VectorOp:35 + vec2 n_out35p0 = n_out33p0 + n_out32p0; + + +// Texture2D:36 + vec4 n_out36p0 = texture(tex_frg_36, n_out35p0); + + + float n_out91p0; +// ProximityFade:91 + float n_in91p0 = 1.00000; + { + float __depth_tex = texture(depth_tex_frg_91, SCREEN_UV).r; + vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0); + __depth_world_pos.xyz /= __depth_world_pos.w; + n_out91p0 = clamp(1.0 - smoothstep(__depth_world_pos.z + n_in91p0, __depth_world_pos.z, VERTEX.z), 0.0, 1.0); + } + + +// FloatFunc:62 + float n_out62p0 = 1.0 - n_out91p0; + + +// FloatOp:100 + float n_out100p0 = n_out36p0.x * n_out62p0; + + +// Input:95 + float n_out95p0 = TIME; + + +// MultiplyAdd:94 + float n_in94p1 = 0.40000; + float n_out94p0 = fma(n_out95p0, n_in94p1, n_out62p0); + + +// FloatOp:96 + float n_in96p1 = 4.00000; + float n_out96p0 = n_out94p0 * n_in96p1; + + +// FloatFunc:97 + float n_out97p0 = sin(n_out96p0); + + +// FloatFunc:98 + float n_out98p0 = abs(n_out97p0); + + +// FloatOp:99 + float n_out99p0 = n_out98p0 * n_out62p0; + + +// FloatOp:92 + float n_in92p1 = 48.00000; + float n_out92p0 = pow(n_out62p0, n_in92p1); + + +// FloatOp:93 + float n_out93p0 = n_out99p0 + n_out92p0; + + +// FloatOp:101 + float n_out101p0 = n_out100p0 + n_out93p0; + + +// Step:55 + float n_out55p0 = step(n_out39p0, n_out101p0); + + +// 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b/assets/sunflowers_puresky_2k.hdr.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bwccewqy1bytq" +path.bptc="res://.godot/imported/sunflowers_puresky_2k.hdr-1b46ad88d4e25120fbc24cdef4d99df6.bptc.ctex" +metadata={ +"imported_formats": ["s3tc_bptc"], +"vram_texture": true +} + +[deps] + +source_file="res://assets/sunflowers_puresky_2k.hdr" +dest_files=["res://.godot/imported/sunflowers_puresky_2k.hdr-1b46ad88d4e25120fbc24cdef4d99df6.bptc.ctex"] + +[params] + +compress/mode=2 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/chest.gd b/chest.gd new file mode 100644 index 0000000000000000000000000000000000000000..527aeada908c21e86f6474fe9d77a43b5d69b219 --- /dev/null +++ b/chest.gd @@ -0,0 +1,22 @@ +extends MeshInstance3D +@onready var area_3d = $Area3D + +func _on_area_3d_body_entered(body): + if body is Player: + body.chest_collected() + call_deferred("respawn") + +func respawn(): + hide() + area_3d.set_monitoring(false) + area_3d.set_monitorable(false) + await get_tree().create_timer(10.0).timeout + area_3d.set_monitoring(true) + area_3d.set_monitorable(true) + show() + +func get_mesh_aabb() -> AABB: + var aabb = mesh.get_aabb() + aabb.position *= scale.x + aabb.size *= scale.x + return aabb diff --git a/chest.tscn b/chest.tscn new file mode 100644 index 0000000000000000000000000000000000000000..eaadeb54516f6acdb4b36ea089c95c4e2fe22b08 --- /dev/null +++ b/chest.tscn @@ -0,0 +1,142 @@ +[gd_scene load_steps=9 format=3 uid="uid://dh6iu0ai4cp85"] + +[ext_resource type="Script" path="res://chest.gd" id="1_bycqm"] + +[sub_resource 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190, 226, 234, 161, 61, 197, 136, 249, 60, 255, 255, 255, 127, 255, 255, 255, 255, 20, 174, 103, 190, 91, 78, 173, 59, 125, 140, 36, 61, 255, 255, 255, 127, 255, 255, 255, 255, 20, 174, 103, 190, 188, 227, 181, 61, 158, 235, 136, 61, 255, 255, 255, 127, 255, 255, 255, 255, 20, 174, 103, 190, 150, 138, 38, 60, 58, 32, 158, 61, 255, 255, 255, 127, 255, 255, 255, 255) +}] +blend_shape_mode = 0 +shadow_mesh = SubResource("ArrayMesh_1hvow") + +[sub_resource type="CylinderShape3D" id="CylinderShape3D_3126s"] +height = 0.8 +radius = 0.778727 + +[node name="chest" type="MeshInstance3D"] +transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0) +mesh = SubResource("ArrayMesh_ycdmf") +skeleton = NodePath("") +script = ExtResource("1_bycqm") + +[node name="lid" type="MeshInstance3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.515, 0.2646) +mesh = SubResource("ArrayMesh_7vrxi") +skeleton = NodePath("") + +[node name="Area3D" type="Area3D" parent="."] +collision_layer = 8 +collision_mask = 3 + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.385244, 0) +shape = SubResource("CylinderShape3D_3126s") + +[connection signal="body_entered" from="Area3D" to="." method="_on_area_3d_body_entered"] diff --git a/deque.gd b/deque.gd new file mode 100644 index 0000000000000000000000000000000000000000..9488229709db9fe899800329e6cb1b3d3a8df8b3 --- /dev/null +++ b/deque.gd @@ -0,0 +1,84 @@ +class_name Deque + +var _data : Array = [] +var _current_index : int = 0 +var max_size : int = -1: + set(value): + # Sets the maximum size and ensures the deque conforms to this size. + max_size = value + _current_index = 0 + while _data.size() > max_size: + _data.pop_back() + +# Appends an element to the end of the deque. +func push_back(value) -> void: + if max_size > -1 and _data.size() >= max_size: + _data.pop_front() + _data.append(value) + +# Adds an element to the beginning of the deque. +func push_front(value) -> void: + if max_size > -1 and _data.size() >= max_size: + _data.pop_back() + _data.insert(0, value) + +# Removes and returns the last element of the deque. +func pop_back() -> Variant: + if _data.size() == 0: + return null + return _data.pop_back() + +# Removes and returns the first element of the deque. +func pop_front() -> Variant: + if _data.size() == 0: + return null + return _data.pop_front() + +# Returns the last element of the deque without removing it. +func back() -> Variant: + if _data.size() == 0: + return null + return _data[_data.size() - 1] + +# Returns the first element of the deque without removing it. +func front() -> Variant: + if _data.size() == 0: + return null + return _data[0] + +# Returns the number of elements in the deque. +func size() -> int: + return _data.size() + +# Checks if the deque is empty. +func is_empty() -> bool: + return _data.size() == 0 + +# Clears the deque. +func clear() -> void: + _data.clear() + +# Start of iteration. Resets the current index. +func _iter_init(arg) -> bool: + _current_index = 0 + return _current_index < _data.size() + +# Moves to the next item in the sequence. +func _iter_next(arg) -> bool: + _current_index += 1 + return _current_index < _data.size() + +# Returns the current item in the sequence. +func _iter_get(arg) -> Variant: + if _current_index < _data.size(): + return _data[_current_index] + return null + +# Reset current index when setting max size +func set_max_size(value: int) -> void: + max_size = value + _current_index = 0 + while _data.size() > max_size: + _data.pop_back() + + diff --git a/game.gd b/game.gd new file mode 100644 index 0000000000000000000000000000000000000000..1c83be82d43e4bcf56b52c78a9e9f6d3f4e7c9c5 --- /dev/null +++ b/game.gd @@ -0,0 +1,88 @@ +extends Node3D + +@onready var islands = $Islands +@onready var mines = $Mines +@onready var chests = $Chests + +@export var n_islands := 100 +@export var n_chests := 100 +@export var n_mines := 100 + +@export var world_size := Rect2(-50, -50, 100, 100) +@export var spawn_zone := Rect2(-5, -5, 10, 10) + +var island_scenes = [preload("res://islands.tscn")] +var chest_scenes = [preload("res://chest.tscn")] +var mine_scenes = [preload("res://mine.tscn")] + +var bbs : Array[Rect2]= [] +# Called when the node enters the scene tree for the first time. +func _ready(): + randomize() + spawn_world() + $Player.reset_signal.connect(spawn_world) + + +func spawn_world(): + bbs.clear() + bbs.append(spawn_zone) + spawn_islands() + spawn_chests() + spawn_mines() + + +func bb_overlaps(rect: Rect2, border:float)->bool: + var expanded_rect = rect.grow(border) + for bb in bbs: + if bb.intersects(expanded_rect): + return true + + return false + + +func find_valid_position(aabb, border:float) -> Vector2: + var x_pos = randf_range(world_size.position.x, world_size.end.x) + var z_pos = randf_range(world_size.position.y, world_size.end.y) + var aabb2d = Rect2(Vector2(aabb.position.x+x_pos, aabb.position.z+z_pos), Vector2(aabb.size.x, aabb.size.z)) + + while bb_overlaps(aabb2d, border): # change to n_tries + x_pos = randf_range(world_size.position.x, world_size.end.x) + z_pos = randf_range(world_size.position.y, world_size.end.y) + aabb2d = Rect2(Vector2(aabb.position.x+x_pos, aabb.position.z+z_pos), Vector2(aabb.size.x, aabb.size.z)) + + return Vector2(aabb.position.x+x_pos, aabb.position.z+z_pos) + +func spawn_scene(scene, border:float): + var instance = scene.instantiate() + var aabb = instance.get_mesh_aabb() + var spawn_position = find_valid_position(aabb,border) + var aabb2d = Rect2(spawn_position, Vector2(aabb.size.x, aabb.size.z)) + + bbs.append(aabb2d) + instance.position = Vector3(spawn_position.x, 0.0, spawn_position.y) + + instance.rotate_y(randf_range(0,2*PI)) + + return instance + + +func clear_and_spawn(parent, scenes: Array, count, border: float=5.0): + for child in parent.get_children(): + child.queue_free() + + for i in count: + var scene = scenes.pick_random() + var instance = spawn_scene(scene, border) + parent.add_child(instance) + instance.set_owner(get_tree().edited_scene_root) + +func spawn_islands(): + clear_and_spawn(islands, island_scenes, n_islands, 10.0) + +func spawn_chests(): + clear_and_spawn(chests, chest_scenes, n_chests) + +func spawn_mines(): + clear_and_spawn(mines, mine_scenes, n_mines) + + diff --git a/game.tscn b/game.tscn new file mode 100644 index 0000000000000000000000000000000000000000..b2d20ce63db2096771ed8946292d6c64473a3831 --- /dev/null +++ b/game.tscn @@ -0,0 +1,71 @@ +[gd_scene load_steps=9 format=3 uid="uid://bufeymuvmqxji"] + +[ext_resource type="Script" path="res://game.gd" id="1_u4uwx"] +[ext_resource type="PackedScene" uid="uid://bpdxuymjylis5" path="res://player.tscn" id="3_hm3tp"] +[ext_resource type="Shader" uid="uid://dkh57lx7eqcsg" path="res://water_shader.tres" id="3_s5i1u"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_ljqpd"] +render_priority = 0 +shader = ExtResource("3_s5i1u") + +[sub_resource type="QuadMesh" id="QuadMesh_ugw64"] +material = SubResource("ShaderMaterial_ljqpd") +size = Vector2(300, 300) +subdivide_width = 10 +subdivide_depth = 10 +orientation = 1 + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8wpn3"] +albedo_color = Color(0.18483, 0.36409, 0.234525, 1) +disable_receive_shadows = true + +[sub_resource type="QuadMesh" id="QuadMesh_wfiqy"] +material = SubResource("StandardMaterial3D_8wpn3") +size = Vector2(300, 300) +orientation = 1 + +[sub_resource type="BoxShape3D" id="BoxShape3D_hydvp"] +size = Vector3(230, 50, 230) + +[node name="Game" type="Node3D"] +script = ExtResource("1_u4uwx") +n_islands = 10 +n_chests = 50 +n_mines = 50 +world_size = Rect2(-100, -100, 200, 200) + +[node name="Sea" type="MeshInstance3D" parent="."] +mesh = SubResource("QuadMesh_ugw64") + +[node name="Sand" type="MeshInstance3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -6.5439, 0) +mesh = SubResource("QuadMesh_wfiqy") + +[node name="Player" parent="." instance=ExtResource("3_hm3tp")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.21881, -0.5, 0) + +[node name="RemoteTransform3D" type="RemoteTransform3D" parent="Player"] +remote_path = NodePath("../../CameraBase") +update_rotation = false + +[node name="CameraBase" type="Node3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.21881, -0.5, 0) + +[node name="Camera3D" type="Camera3D" parent="CameraBase"] +transform = Transform3D(0.505331, -0.780183, 0.36872, 0, 0.427291, 0.904114, -0.862925, -0.456877, 0.215924, 13.3135, 36.3117, 9.05366) +current = true + +[node name="Islands" type="Node3D" parent="."] + +[node name="Mines" type="Node3D" parent="."] + +[node name="Chests" type="Node3D" parent="."] + +[node name="GameArea" type="Area3D" parent="."] +collision_layer = 0 +monitorable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="GameArea"] +shape = SubResource("BoxShape3D_hydvp") + +[connection signal="body_exited" from="GameArea" to="Player" method="_on_game_area_body_exited"] diff --git a/health_bar.gd b/health_bar.gd new file mode 100644 index 0000000000000000000000000000000000000000..2583f20c505934de5293e8ec642fc9baa181152f --- /dev/null +++ b/health_bar.gd @@ -0,0 +1,11 @@ +extends Sprite3D + +@onready var health_bar_2d = $SubViewport/HealthBar2D + +func _ready(): + #texture = $SubViewport.get_texture() + update_health(3.0) + pass + +func update_health(value): + health_bar_2d.update_health(value, 3.0) diff --git a/health_bar.tscn b/health_bar.tscn new file mode 100644 index 0000000000000000000000000000000000000000..b3d69c27d93544545722e233216923e9bc767bd8 --- /dev/null +++ b/health_bar.tscn @@ -0,0 +1,25 @@ +[gd_scene load_steps=5 format=3 uid="uid://px62msmlcd4u"] + +[ext_resource type="Texture2D" uid="uid://duoockr2sau4a" path="res://assets/bar_green.png" id="1_ow354"] +[ext_resource type="Script" path="res://health_bar.gd" id="2_0mudc"] +[ext_resource type="Script" path="res://health_bar_2d.gd" id="3_4it6d"] + +[sub_resource type="ViewportTexture" id="ViewportTexture_oc0gm"] +viewport_path = NodePath("SubViewport") + +[node name="HealthBar" type="Sprite3D"] +billboard = 1 +texture = SubResource("ViewportTexture_oc0gm") +script = ExtResource("2_0mudc") + +[node name="SubViewport" type="SubViewport" parent="."] +transparent_bg = true +size = Vector2i(200, 26) + +[node name="HealthBar2D" type="TextureProgressBar" parent="SubViewport"] +offset_right = 40.0 +offset_bottom = 40.0 +max_value = 3.0 +value = 3.0 +texture_progress = ExtResource("1_ow354") +script = ExtResource("3_4it6d") diff --git a/health_bar_2d.gd b/health_bar_2d.gd new file mode 100644 index 0000000000000000000000000000000000000000..4aba9b98aa55a5aa20bb7747d218ce64a7029c36 --- /dev/null +++ b/health_bar_2d.gd @@ -0,0 +1,18 @@ +extends TextureProgressBar + +var bar_red = preload("res://assets/bar_red.png") +var bar_green = preload("res://assets/bar_green.png") +var bar_yellow = preload("res://assets/bar_yellow.png") + + +func _ready(): + show() + texture_progress = bar_green + +func update_health(_value, max_value): + value = _value + texture_progress = bar_green + if value < 0.75 * max_value: + texture_progress = bar_yellow + if value < 0.45 * max_value: + texture_progress = bar_red diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000000000000000000000000000000000000..b370ceb72740b9a759fe11b364f0d4de27df42f8 --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000000000000000000000000000000000000..b43a9a9a37b4882a3b21df20c91ae381ce4abf1c --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://tjtdc6e74ae0" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/islands.gd b/islands.gd new file mode 100644 index 0000000000000000000000000000000000000000..eaedfc01926f396f15c553bb7edda625138b619f --- /dev/null +++ b/islands.gd @@ -0,0 +1,23 @@ +extends Node3D + +var island_mesh : MeshInstance3D + +func init(): + var n_meshes = get_child_count() - 2 + var mesh_id = randi_range(0, n_meshes-1) + + for child in get_children(): + if child is MeshInstance3D: + child.hide() + + island_mesh = get_child(mesh_id) as MeshInstance3D + island_mesh.show() + + var col_shape = island_mesh.mesh.create_convex_shape() + $Area3D/CollisionShape3D.shape = col_shape + $StaticBody3D/CollisionShape3D.shape = col_shape + +func get_mesh_aabb() -> AABB: + if island_mesh == null: + init() + return island_mesh.mesh.get_aabb() diff --git a/islands.tscn b/islands.tscn new file mode 100644 index 0000000000000000000000000000000000000000..a70f7346d6fb424b82c4ea11dcbc9a67fe2230ec --- /dev/null +++ b/islands.tscn @@ -0,0 +1,20 @@ +[gd_scene load_steps=3 format=3 uid="uid://cic47j3ixh261"] + +[ext_resource type="PackedScene" uid="uid://dplv61rnlprym" path="res://assets/islands.blend" id="1_170qk"] +[ext_resource type="Script" path="res://islands.gd" id="2_4rvkp"] + +[node name="islands" instance=ExtResource("1_170qk")] +script = ExtResource("2_4rvkp") + +[node name="Area3D" type="Area3D" parent="." index="3"] +collision_layer = 4 +collision_mask = 0 +monitoring = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" index="0"] + +[node name="StaticBody3D" type="StaticBody3D" parent="." index="4"] +collision_layer = 4 +collision_mask = 0 + +[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" index="0"] diff --git a/mine.gd b/mine.gd new file mode 100644 index 0000000000000000000000000000000000000000..a14e99742d070569ca0bd6777e2753e9e573a3cb --- /dev/null +++ b/mine.gd @@ -0,0 +1,28 @@ +extends Node3D + +@onready var area_3d = $Area3D + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta): + pass + +func _on_area_3d_body_entered(body): + if body is Player: + body.mine_hit() + call_deferred("respawn") + +func respawn(): + hide() + area_3d.set_monitoring(false) + area_3d.set_monitorable(false) + await get_tree().create_timer(10.0).timeout + area_3d.set_monitoring(true) + area_3d.set_monitorable(true) + show() + +func get_mesh_aabb() -> AABB: + return $Icosphere.mesh.get_aabb().grow(scale.x) diff --git a/mine.tscn b/mine.tscn new file mode 100644 index 0000000000000000000000000000000000000000..7df67cb077ee87eb1eef33374f8876100f71efe8 --- /dev/null +++ b/mine.tscn @@ -0,0 +1,18 @@ +[gd_scene load_steps=4 format=3 uid="uid://bkpr7mt3rwxj3"] + +[ext_resource type="PackedScene" uid="uid://coooffo26jyba" path="res://assets/mine.blend" id="1_tx8dm"] +[ext_resource type="Script" path="res://mine.gd" id="2_xgged"] + +[sub_resource type="CylinderShape3D" id="CylinderShape3D_41oc0"] +radius = 1.3 + +[node name="mine" instance=ExtResource("1_tx8dm")] +script = ExtResource("2_xgged") + +[node name="Area3D" type="Area3D" parent="." index="8"] +collision_layer = 16 + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" index="0"] +shape = SubResource("CylinderShape3D_41oc0") + +[connection signal="body_entered" from="Area3D" to="." method="_on_area_3d_body_entered"] diff --git a/player.tscn b/player.tscn new file mode 100644 index 0000000000000000000000000000000000000000..d594da8bbaa46a8c69b06dc5e9954ee62f2ca09f --- /dev/null +++ b/player.tscn @@ -0,0 +1,2074 @@ +[gd_scene load_steps=9 format=3 uid="uid://bpdxuymjylis5"] + +[ext_resource type="Script" path="res://Player.gd" id="1_et66q"] +[ext_resource type="Script" path="res://AIController3D.gd" id="2_3ydot"] +[ext_resource type="PackedScene" uid="uid://bqj6y8aikg4yf" path="res://assets/ship_light.gltf" id="3_6et4q"] +[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/GridSensor3D.gd" id="3_gxsr5"] +[ext_resource type="PackedScene" uid="uid://px62msmlcd4u" path="res://health_bar.tscn" id="4_bnrq3"] + +[sub_resource type="BoxShape3D" id="BoxShape3D_lpids"] +size = Vector3(4, 2, 4) + +[sub_resource type="ViewportTexture" id="ViewportTexture_qgoip"] +viewport_path = NodePath("SubViewport") + +[sub_resource type="BoxShape3D" id="BoxShape3D_x01ay"] +size = Vector3(1.96291, 1.5632, 4.79053) + +[node name="Player" type="CharacterBody3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0) +collision_mask = 4 +axis_lock_linear_y = true +axis_lock_angular_y = true +motion_mode = 1 +wall_min_slide_angle = 0.0174533 +safe_margin = 0.1 +script = ExtResource("1_et66q") + +[node name="AIController3D" type="Node3D" parent="."] +script = ExtResource("2_3ydot") +reset_after = 8000 + +[node name="GridSensor3D" type="Node3D" parent="AIController3D"] +script = ExtResource("3_gxsr5") +detection_mask = 28 +collide_with_areas = true +cell_width = 4.0 +cell_height = 2.0 +grid_size_x = 15 +grid_size_z = 15 + +[node name="GridCell 0 0" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 0, -28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 0 0"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 0 1" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 0, -24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 0 1"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 0 2" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 0, -20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 0 2"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 0 3" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 0, -16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 0 3"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 0 4" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 0, -12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 0 4"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 0 5" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 0, -8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 0 5"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 0 6" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 0, -4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 0 6"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 0 7" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 0, 0) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 0 7"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 0 8" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 0, 4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 0 8"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 0 9" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 0, 8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 0 9"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 0 10" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 0, 12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 0 10"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 0 11" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 0, 16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 0 11"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 0 12" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 0, 20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 0 12"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 0 13" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 0, 24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 0 13"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 0 14" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 0, 28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 0 14"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 1 0" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0, -28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 1 0"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 1 1" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0, -24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 1 1"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 1 2" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0, -20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 1 2"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 1 3" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0, -16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 1 3"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 1 4" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0, -12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 1 4"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 1 5" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0, -8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 1 5"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 1 6" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0, -4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 1 6"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 1 7" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0, 0) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 1 7"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 1 8" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0, 4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 1 8"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 1 9" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0, 8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 1 9"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 1 10" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0, 12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 1 10"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 1 11" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0, 16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 1 11"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 1 12" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0, 20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 1 12"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 1 13" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0, 24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 1 13"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 1 14" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0, 28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 1 14"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 2 0" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 0, -28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 2 0"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 2 1" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 0, -24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 2 1"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 2 2" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 0, -20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 2 2"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 2 3" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 0, -16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 2 3"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 2 4" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 0, -12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 2 4"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 2 5" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 0, -8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 2 5"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 2 6" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 0, -4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 2 6"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 2 7" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 0, 0) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 2 7"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 2 8" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 0, 4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 2 8"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 2 9" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 0, 8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 2 9"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 2 10" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 0, 12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 2 10"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 2 11" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 0, 16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 2 11"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 2 12" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 0, 20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 2 12"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 2 13" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 0, 24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 2 13"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 2 14" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 0, 28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 2 14"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 3 0" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, -28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 3 0"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 3 1" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, -24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 3 1"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 3 2" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, -20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 3 2"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 3 3" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, -16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 3 3"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 3 4" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, -12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 3 4"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 3 5" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, -8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 3 5"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 3 6" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, -4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 3 6"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 3 7" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 0) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 3 7"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 3 8" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 3 8"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 3 9" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 3 9"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 3 10" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 3 10"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 3 11" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 3 11"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 3 12" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 3 12"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 3 13" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 3 13"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 3 14" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 3 14"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 4 0" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 4 0"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 4 1" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 4 1"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 4 2" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 4 2"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 4 3" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 4 3"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 4 4" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 4 4"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 4 5" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 4 5"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 4 6" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 4 6"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 4 7" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 0) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 4 7"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 4 8" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 4 8"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 4 9" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 4 9"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 4 10" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 4 10"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 4 11" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 4 11"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 4 12" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 4 12"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 4 13" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 4 13"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 4 14" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 4 14"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 5 0" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, -28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 5 0"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 5 1" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, -24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 5 1"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 5 2" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, -20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 5 2"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 5 3" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, -16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 5 3"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 5 4" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, -12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 5 4"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 5 5" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, -8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 5 5"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 5 6" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, -4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 5 6"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 5 7" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, 0) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 5 7"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 5 8" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, 4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 5 8"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 5 9" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, 8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 5 9"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 5 10" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, 12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 5 10"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 5 11" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, 16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 5 11"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 5 12" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, 20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 5 12"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 5 13" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, 24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 5 13"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 5 14" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, 28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 5 14"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 6 0" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, -28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 6 0"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 6 1" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, -24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 6 1"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 6 2" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, -20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 6 2"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 6 3" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, -16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 6 3"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 6 4" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, -12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 6 4"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 6 5" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, -8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 6 5"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 6 6" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, -4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 6 6"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 6 7" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, 0) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 6 7"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 6 8" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, 4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 6 8"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 6 9" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, 8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 6 9"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 6 10" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, 12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 6 10"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 6 11" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, 16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 6 11"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 6 12" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, 20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 6 12"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 6 13" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, 24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 6 13"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 6 14" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, 28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 6 14"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 7 0" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 7 0"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 7 1" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 7 1"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 7 2" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 7 2"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 7 3" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 7 3"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 7 4" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 7 4"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 7 5" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 7 5"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 7 6" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 7 6"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 7 7" type="Area3D" parent="AIController3D/GridSensor3D"] +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 7 7"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 7 8" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 7 8"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 7 9" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 7 9"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 7 10" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 7 10"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 7 11" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 7 11"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 7 12" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 7 12"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 7 13" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 7 13"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 7 14" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 7 14"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 8 0" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, -28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 8 0"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 8 1" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, -24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 8 1"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 8 2" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, -20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 8 2"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 8 3" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, -16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 8 3"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 8 4" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, -12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 8 4"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 8 5" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, -8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 8 5"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 8 6" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, -4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 8 6"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 8 7" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 0) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 8 7"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 8 8" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 8 8"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 8 9" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 8 9"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 8 10" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 8 10"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 8 11" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 8 11"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 8 12" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 8 12"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 8 13" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 8 13"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 8 14" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 8 14"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 9 0" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, -28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 9 0"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 9 1" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, -24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 9 1"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 9 2" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, -20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 9 2"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 9 3" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, -16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 9 3"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 9 4" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, -12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 9 4"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 9 5" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, -8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 9 5"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 9 6" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, -4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 9 6"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 9 7" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, 0) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 9 7"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 9 8" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, 4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 9 8"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 9 9" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, 8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 9 9"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 9 10" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, 12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 9 10"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 9 11" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, 16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 9 11"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 9 12" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, 20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 9 12"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 9 13" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, 24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 9 13"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 9 14" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, 28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 9 14"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 10 0" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, -28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 10 0"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 10 1" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, -24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 10 1"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 10 2" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, -20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 10 2"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 10 3" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, -16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 10 3"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 10 4" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, -12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 10 4"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 10 5" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, -8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 10 5"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 10 6" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, -4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 10 6"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 10 7" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, 0) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 10 7"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 10 8" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, 4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 10 8"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 10 9" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, 8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 10 9"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 10 10" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, 12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 10 10"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 10 11" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, 16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 10 11"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 10 12" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, 20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 10 12"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 10 13" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, 24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 10 13"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 10 14" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, 28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 10 14"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 11 0" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, -28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 11 0"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 11 1" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, -24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 11 1"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 11 2" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, -20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 11 2"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 11 3" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, -16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 11 3"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 11 4" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, -12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 11 4"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 11 5" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, -8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 11 5"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 11 6" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, -4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 11 6"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 11 7" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, 0) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 11 7"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 11 8" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, 4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 11 8"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 11 9" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, 8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 11 9"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 11 10" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, 12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 11 10"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 11 11" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, 16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 11 11"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 11 12" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, 20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 11 12"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 11 13" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, 24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 11 13"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 11 14" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, 28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 11 14"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 12 0" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, -28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 12 0"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 12 1" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, -24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 12 1"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 12 2" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, -20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 12 2"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 12 3" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, -16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 12 3"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 12 4" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, -12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 12 4"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 12 5" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, -8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 12 5"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 12 6" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, -4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 12 6"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 12 7" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, 0) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 12 7"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 12 8" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, 4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 12 8"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 12 9" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, 8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 12 9"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 12 10" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, 12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 12 10"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 12 11" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, 16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 12 11"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 12 12" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, 20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 12 12"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 12 13" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, 24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 12 13"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 12 14" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, 28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 12 14"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 13 0" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24, 0, -28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 13 0"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 13 1" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24, 0, -24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 13 1"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 13 2" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24, 0, -20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 13 2"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 13 3" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24, 0, -16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 13 3"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 13 4" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24, 0, -12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 13 4"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 13 5" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24, 0, -8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 13 5"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 13 6" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24, 0, -4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 13 6"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 13 7" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24, 0, 0) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 13 7"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 13 8" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24, 0, 4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 13 8"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 13 9" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24, 0, 8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 13 9"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 13 10" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24, 0, 12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 13 10"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 13 11" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24, 0, 16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 13 11"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 13 12" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24, 0, 20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 13 12"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 13 13" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24, 0, 24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 13 13"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 13 14" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24, 0, 28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 13 14"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 14 0" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 0, -28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 14 0"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 14 1" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 0, -24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 14 1"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 14 2" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 0, -20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 14 2"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 14 3" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 0, -16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 14 3"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 14 4" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 0, -12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 14 4"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 14 5" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 0, -8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 14 5"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 14 6" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 0, -4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 14 6"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 14 7" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 0, 0) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 14 7"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 14 8" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 0, 4) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 14 8"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 14 9" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 0, 8) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 14 9"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 14 10" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 0, 12) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 14 10"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 14 11" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 0, 16) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 14 11"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 14 12" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 0, 20) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 14 12"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 14 13" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 0, 24) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 14 13"] +shape = SubResource("BoxShape3D_lpids") + +[node name="GridCell 14 14" type="Area3D" parent="AIController3D/GridSensor3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 0, 28) +collision_layer = 0 +collision_mask = 28 +input_ray_pickable = false + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AIController3D/GridSensor3D/GridCell 14 14"] +shape = SubResource("BoxShape3D_lpids") + +[node name="ship_light" parent="." instance=ExtResource("3_6et4q")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.738133, 0, 0) + +[node name="HealthBar" parent="." instance=ExtResource("4_bnrq3")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6.35306, 0) +texture = SubResource("ViewportTexture_qgoip") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.755033, 0) +shape = SubResource("BoxShape3D_x01ay") diff --git a/project.godot b/project.godot new file mode 100644 index 0000000000000000000000000000000000000000..991d7e047d3d4c6ad5e00f13db7d01a5c1d2ce13 --- /dev/null +++ b/project.godot @@ -0,0 +1,59 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="Ships" +run/main_scene="res://train.tscn" +config/features=PackedStringArray("4.1", "Forward Plus") +config/icon="res://icon.svg" + +[dotnet] + +project/assembly_name="GridSensor3DExample" + +[editor_plugins] + +enabled=PackedStringArray("res://addons/godot_rl_agents/plugin.cfg") + +[input] + +turn_left={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null) +] +} +turn_right={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null) +] +} +move_forward={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null) +] +} +move_backward={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null) +] +} + +[layer_names] + +3d_physics/layer_1="PLAYER" +3d_physics/layer_2="ENEMY" +3d_physics/layer_3="WORLD" +3d_physics/layer_4="FOOD" +3d_physics/layer_5="DANGER" + +[rendering] + +anti_aliasing/quality/msaa_3d=1 diff --git a/test_deque.gd b/test_deque.gd new file mode 100644 index 0000000000000000000000000000000000000000..1bc8dc174e45116b8607ec22ed7c96272506a29f --- /dev/null +++ b/test_deque.gd @@ -0,0 +1,48 @@ +extends Node + +func _ready(): + test_max_size() + test_push_and_pop() + test_iteration() + +func test_max_size(): + print("Testing max_size...") + var d = Deque.new() + d.max_size = 3 + + d.push_back(1) + d.push_back(2) + d.push_back(3) + d.push_back(4) + assert(d.size() == 3) + assert(d.front() == 2) + assert(d.back() == 4) + print("Max size test passed!") + +func test_push_and_pop(): + print("Testing push and pop...") + var d = Deque.new() + + d.push_back(1) + d.push_back(2) + d.push_front(0) + assert(d.pop_back() == 2) + assert(d.pop_front() == 0) + assert(d.front() == 1) + assert(d.back() == 1) + print("Push and pop test passed!") + +func test_iteration(): + print("Testing iteration...") + var d = Deque.new() + d.max_size = 3 + d.push_back(1) + d.push_back(2) + d.push_back(3) + d.push_back(4) + + var sum = 0 + for item in d: + sum += item + assert(sum == 9) + print("Iteration test passed!") diff --git a/test_deque.tscn b/test_deque.tscn new file mode 100644 index 0000000000000000000000000000000000000000..32ee6f5182850db253ff716e13a1fb03a3d3905e --- /dev/null +++ b/test_deque.tscn @@ -0,0 +1,6 @@ +[gd_scene load_steps=2 format=3 uid="uid://ycnasluljd40"] + +[ext_resource type="Script" path="res://test_deque.gd" id="1_2qtkh"] + +[node name="TestDeque" type="Node"] +script = ExtResource("1_2qtkh") diff --git a/train.tscn b/train.tscn new file mode 100644 index 0000000000000000000000000000000000000000..4574903da52121398f7e3896ac3eeb47d7e31cce --- /dev/null +++ b/train.tscn @@ -0,0 +1,52 @@ +[gd_scene load_steps=7 format=3 uid="uid://fksmswbxg0pe"] + +[ext_resource type="Script" path="res://addons/godot_rl_agents/sync.gd" id="1_akerp"] +[ext_resource type="PackedScene" uid="uid://bufeymuvmqxji" path="res://game.tscn" id="2_rofxx"] +[ext_resource type="Texture2D" uid="uid://bwccewqy1bytq" path="res://assets/sunflowers_puresky_2k.hdr" id="3_vckwj"] + +[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_tj0lf"] +panorama = ExtResource("3_vckwj") + +[sub_resource type="Sky" id="Sky_1k11o"] +sky_material = SubResource("PanoramaSkyMaterial_tj0lf") + +[sub_resource type="Environment" id="Environment_2sf7y"] +background_energy_multiplier = 0.68 +sky = SubResource("Sky_1k11o") +ambient_light_source = 3 +reflected_light_source = 2 + +[node name="Train" type="Node3D"] + +[node name="Sync" type="Node" parent="."] +script = ExtResource("1_akerp") + +[node name="Game" parent="." instance=ExtResource("2_rofxx")] + +[node name="Game2" parent="." instance=ExtResource("2_rofxx")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 308, 0, 0) + +[node name="Game3" parent="." instance=ExtResource("2_rofxx")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 310) + +[node name="Game4" parent="." instance=ExtResource("2_rofxx")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 308, 0, 310) + +[node name="Game5" parent="." instance=ExtResource("2_rofxx")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 614, 0, 0) + +[node name="Game6" parent="." instance=ExtResource("2_rofxx")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 922, 0, 0) + +[node name="Game7" parent="." instance=ExtResource("2_rofxx")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 614, 0, 310) + +[node name="Game8" parent="." instance=ExtResource("2_rofxx")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 922, 0, 310) + +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = SubResource("Environment_2sf7y") + +[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] +transform = Transform3D(0.539841, 0.598176, -0.592247, 0.0483619, 0.680374, 0.731268, 0.840376, -0.423411, 0.338365, -14.2717, 35.5205, -0.747414) +shadow_enabled = true diff --git a/water_shader.tres b/water_shader.tres new file mode 100644 index 0000000000000000000000000000000000000000..059c836099df9fe1bdd7984edd461b81ead70e56 --- /dev/null +++ b/water_shader.tres @@ -0,0 +1,157 @@ +[gd_resource type="VisualShader" load_steps=17 format=3 uid="uid://dkh57lx7eqcsg"] + +[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_gduu2"] +input_name = "time" + +[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_0jinn"] +operator = 2 + +[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_pbg52"] +constant = 0.2 + +[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_oxje3"] +default_input_values = [0, 0.0, 1, 1.0] +operator = 2 + +[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_lst05"] +default_input_values = [0, 0.0, 1, 1.0] +operator = 2 + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_qbbap"] +noise_type = 2 +frequency = 0.5 +cellular_distance_function = 1 +cellular_jitter = 1.0 + +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_m238x"] +seamless = true +noise = SubResource("FastNoiseLite_qbbap") + +[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_6hkds"] +output_port_for_preview = 0 +texture = SubResource("NoiseTexture2D_m238x") + +[sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_26mjs"] +constant = Color(0, 0.721569, 0.721569, 1) + +[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_xa3cq"] + +[sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_dahvd"] +default_input_values = [1, Vector2(0.005, 0.005), 2, Vector2(0, 0)] + +[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_ckyyr"] +input_name = "time" + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_kkjxx"] +noise_type = 2 +frequency = 0.5 +cellular_distance_function = 1 +cellular_jitter = 1.0 + +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_5vkah"] +seamless = true +noise = SubResource("FastNoiseLite_kkjxx") + +[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_10i3j"] +output_port_for_preview = 0 +texture = SubResource("NoiseTexture2D_5vkah") + +[sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_s4kjf"] +default_input_values = [1, Vector2(-0.005, -0.005), 2, Vector2(0, 0)] + +[resource] +code = "shader_type spatial; +render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; + +uniform sampler2D tex_frg_2; +uniform sampler2D tex_frg_8; + + + +void fragment() { +// ColorConstant:3 + vec4 n_out3p0 = vec4(0.000000, 0.721569, 0.721569, 1.000000); + + +// Input:6 + float n_out6p0 = TIME; + + +// FloatOp:13 + float n_in13p1 = 1.00000; + float n_out13p0 = n_out6p0 * n_in13p1; + + +// UVFunc:5 + vec2 n_in5p1 = vec2(0.00500, 0.00500); + vec2 n_out5p0 = vec2(n_out13p0) * n_in5p1 + UV; + + +// Texture2D:2 + vec4 n_out2p0 = texture(tex_frg_2, n_out5p0); + + +// Input:10 + float n_out10p0 = TIME; + + +// FloatOp:14 + float n_in14p1 = 1.00000; + float n_out14p0 = n_out10p0 * n_in14p1; + + +// UVFunc:9 + vec2 n_in9p1 = vec2(-0.00500, -0.00500); + vec2 n_out9p0 = vec2(n_out14p0) * n_in9p1 + UV; + + +// Texture2D:8 + vec4 n_out8p0 = texture(tex_frg_8, n_out9p0); + + +// VectorOp:11 + vec3 n_out11p0 = vec3(n_out2p0.xyz) * vec3(n_out8p0.xyz); + + +// VectorOp:4 + vec3 n_out4p0 = vec3(n_out3p0.xyz) + n_out11p0; + + +// FloatConstant:12 + float n_out12p0 = 0.200000; + + +// Output:0 + ALBEDO = n_out4p0; + ALPHA = n_out12p0; + EMISSION = n_out11p0; + + +} +" +nodes/fragment/0/position = Vector2(840, 20) +nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_6hkds") +nodes/fragment/2/position = Vector2(100, 240) +nodes/fragment/3/node = SubResource("VisualShaderNodeColorConstant_26mjs") +nodes/fragment/3/position = Vector2(90.5704, 62.3962) +nodes/fragment/4/node = SubResource("VisualShaderNodeVectorOp_xa3cq") +nodes/fragment/4/position = Vector2(580, 320) +nodes/fragment/5/node = SubResource("VisualShaderNodeUVFunc_dahvd") +nodes/fragment/5/position = Vector2(-240, 340) +nodes/fragment/6/node = SubResource("VisualShaderNodeInput_ckyyr") +nodes/fragment/6/position = Vector2(-800, 440) +nodes/fragment/8/node = SubResource("VisualShaderNodeTexture_10i3j") +nodes/fragment/8/position = Vector2(100, 520) +nodes/fragment/9/node = SubResource("VisualShaderNodeUVFunc_s4kjf") +nodes/fragment/9/position = Vector2(-240, 620) +nodes/fragment/10/node = SubResource("VisualShaderNodeInput_gduu2") +nodes/fragment/10/position = Vector2(-840, 680) +nodes/fragment/11/node = SubResource("VisualShaderNodeVectorOp_0jinn") +nodes/fragment/11/position = Vector2(380, 380) +nodes/fragment/12/node = SubResource("VisualShaderNodeFloatConstant_pbg52") +nodes/fragment/12/position = Vector2(503.716, 141.055) +nodes/fragment/13/node = SubResource("VisualShaderNodeFloatOp_oxje3") +nodes/fragment/13/position = Vector2(-480, 420) +nodes/fragment/14/node = SubResource("VisualShaderNodeFloatOp_lst05") +nodes/fragment/14/position = Vector2(-480, 640) +nodes/fragment/connections = PackedInt32Array(3, 0, 4, 0, 4, 0, 0, 0, 5, 0, 2, 0, 9, 0, 8, 0, 2, 0, 11, 0, 8, 0, 11, 1, 11, 0, 4, 1, 12, 0, 0, 1, 11, 0, 0, 5, 6, 0, 13, 0, 13, 0, 5, 2, 10, 0, 14, 0, 14, 0, 9, 2)