extends Area3D var id := -1 func set_id(val): id = val $Label3D.text = "%s" % str(id) func _on_waypoint_body_entered(body): body = body as VehicleBody3D if body: GameManager.player_crossed_waypoint(body, id) func _on_waypoint_body_exited(body): body = body as VehicleBody3D