extends Node3D #@export var running_size = 30 # #@onready var camera : Camera3D = $Camera3D # #var positions := [] #var rotations := [] # #func _ready(): # positions.append(global_position) # rotations.append(global_rotation+Vector3.ONE*2*PI) # # #func running_average(array:Array): # var s = (array[0]) /len(array) # for i in (len(array)-1): # s += (array[i]) / len(array) # return s # #func _physics_process(delta): # positions.append(global_position) # # if len(positions) > running_size: # positions.pop_front() # camera.global_position = running_average(positions) # # rotations.append(global_rotation+Vector3.ONE*2*PI) # if len(rotations) > running_size: # rotations.pop_front() # camera.global_rotation = running_average(rotations)-Vector3.ONE*2*PI