extends Camera3D @export var lerp_speed = 3.0 @export_node_path("VehicleBody3D") var target_path @export var offset := Vector3.ZERO var target = null func _ready(): target = get_node(target_path) func _physics_process(delta): if target == null: return var target_pos = target.global_transform.translated_local(offset) global_transform = global_transform.interpolate_with(target_pos, lerp_speed * delta) look_at(target.global_transform.origin, Vector3.UP)