[gd_scene load_steps=7 format=3 uid="uid://b60wttcr7f5ci"] [ext_resource type="PackedScene" uid="uid://bsp37y3hehf5y" path="res://scenes/game_scene/game_scene.tscn" id="1_iyad5"] [ext_resource type="Script" path="res://training_scene/SyncOverride.gd" id="2_vgdgg"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_ox2c0"] sky_top_color = Color(0.384314, 0.454902, 0.54902, 1) sky_horizon_color = Color(0.6, 0.616667, 0.640196, 1) [sub_resource type="Sky" id="Sky_t7h1l"] sky_material = SubResource("ProceduralSkyMaterial_ox2c0") [sub_resource type="Environment" id="Environment_ep2c2"] background_mode = 2 sky = SubResource("Sky_t7h1l") tonemap_mode = 2 sdfgi_enabled = true glow_enabled = true [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_cs0bj"] [node name="TestingScene" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_ep2c2") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.707107, -0.642927, 0.294355, 0, 0.416281, 0.909236, -0.707107, -0.642927, 0.294355, 0, 0, 0) shadow_enabled = true [node name="FallDownDetector" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -10.437, -143.42) collision_layer = 512 collision_mask = 7 [node name="CollisionShape3D" type="CollisionShape3D" parent="FallDownDetector"] shape = SubResource("WorldBoundaryShape3D_cs0bj") [node name="GameScene" parent="." instance=ExtResource("1_iyad5")] [node name="GameScene2" parent="." instance=ExtResource("1_iyad5")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -90, 0, 0) [node name="Sync" type="Node" parent="."] script = ExtResource("2_vgdgg") control_mode = 2 action_repeat = 10 speed_up = 2 onnx_model_path = "C:\\Users\\computer\\Documents\\godot_rl_agents\\examples\\robot.onnx"