[gd_scene load_steps=11 format=2] [ext_resource path="res://Player.gd" type="Script" id=1] [ext_resource path="res://Robot.tscn" type="PackedScene" id=2] [ext_resource path="res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd" type="Script" id=3] [sub_resource type="CapsuleShape3D" id=1] [sub_resource type="CapsuleMesh" id=2] [sub_resource type="StandardMaterial3D" id=3] albedo_color = Color( 0.109804, 0.317647, 0.458824, 1 ) [sub_resource type="Sky" id=4] sky_top_color = Color( 0.458824, 0.498039, 0.513726, 1 ) sky_horizon_color = Color( 0.719818, 0.767557, 0.804688, 1 ) ground_bottom_color = Color( 0.0980392, 0.133333, 0.168627, 1 ) [sub_resource type="Environment" id=5] background_mode = 2 background_sky = SubResource( 4 ) background_sky_custom_fov = 1.1 ambient_light_color = Color( 1, 1, 1, 1 ) ambient_light_energy = 0.79 ambient_light_sky_contribution = 0.83 tonemap_mode = 3 glow_intensity = 0.65 [sub_resource type="PlaneMesh" id=6] size = Vector2( 50, 50 ) [sub_resource type="StandardMaterial3D" id=7] albedo_color = Color( 0.737255, 0.780392, 0.776471, 1 ) [node name="Agent" type="CharacterBody3D" groups=["AGENT"]] transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.54613, 0 ) script = ExtResource( 1 ) [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 ) visible = false shape = SubResource( 1 ) [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 ) visible = false mesh = SubResource( 2 ) material/0 = SubResource( 3 ) [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D( 1, -1.54268e-08, 5.75736e-08, -1.54268e-08, 0.866025, 0.5, -5.75736e-08, -0.5, 0.866025, 0, 10, 13 ) visible = false environment = SubResource( 5 ) [node name="Robot" parent="." instance=ExtResource( 2 )] transform = Transform3D( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -1.43952, 0.0576344 ) [node name="Bullet" parent="Robot/Armature" index="1"] visible = false [node name="Ground" type="MeshInstance3D" parent="."] transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.51805, 0 ) mesh = SubResource( 6 ) material/0 = SubResource( 7 ) [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D( 0.997957, -0.0409561, 0.0490333, -0.00590691, 0.705052, 0.709131, -0.0636142, -0.707972, 0.70337, 0.570396, 11.444, 5.53289 ) shadow_enabled = true directional_shadow_blend_splits = true [node name="RayCastSensor3D" type="Node3D" parent="."] transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.40147, 0 ) script = ExtResource( 3 ) n_rays_width = 12.0 n_rays_height = 12.0 ray_length = 15.0 cone_width = 50.0 cone_height = 30.0 [editable path="Robot"]