extends Node3D enum GameModes { TRAINING, AI_VS_AI, PLAYER_VS_AI } @export var game_mode: GameModes = GameModes.TRAINING @export var game_scene: PackedScene ## If set to 0, it will be an infinite race without announcing winners. @export_range(0, 10, 1, "or_greater") var total_laps := 0 @export var seconds_until_race_begins: int = 5 func _ready(): var new_game_scene: Node3D = game_scene.instantiate() var sync = new_game_scene.get_node("Sync") as SyncAllowHumanControlOnInference var cars = new_game_scene.get_node("Cars") as CarManager var ui = new_game_scene.get_node("UI") as UI var track = new_game_scene.get_node("Track") as Track cars.infinite_race = false if total_laps > 0 else true cars.total_laps = total_laps ui.total_laps = total_laps cars.ui = ui cars.seconds_until_race_begins = seconds_until_race_begins match game_mode: GameModes.TRAINING: sync.control_mode = sync.ControlModes.TRAINING track.training_mode = true sync.speed_up = 20.0 GameModes.AI_VS_AI: sync.control_mode = sync.ControlModes.ONNX_INFERENCE cars.training_mode = false sync.speed_up = 1.0 GameModes.PLAYER_VS_AI: sync.control_mode = sync.ControlModes.ONNX_INFERENCE cars.training_mode = false cars.player_vs_ai_mode = true sync.speed_up = 1.0 add_child(new_game_scene)