extends Node3D var goals = null # Called when the node enters the scene tree for the first time. func _ready(): goals = $Goals.get_children() func get_next_goal(current_goal): if current_goal == null: return goals[0] var index = null for i in len(goals): if goals[i] == current_goal: index = (i + 1) % len(goals) break return goals[index] func get_last_goal(): return goals[-1]