extends Node3D # Declare member variables here. Examples: # var a = 2 # var b = "text" var goals = null # Called when the node enters the scene tree for the first time. func _ready(): goals = $Goals.get_children() pass # Replace with function body. func get_next_goal(current_goal): if current_goal == null: return goals[0] var index = null for i in len(goals): if goals[i] == current_goal: index = (i+1) % len(goals) break return goals[index] func get_last_goal(): return goals[-1] # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass