extends AIController3D func get_obs(): if _player.cur_goal == null: _player.game_over() var goal_vector = to_local(_player.cur_goal.position) var goal_distance = goal_vector.length() goal_vector = goal_vector.normalized() goal_distance = clamp(goal_distance, 0.0, 50.0) var next_goal = _player.environment.get_next_goal(_player.cur_goal) var next_goal_vector = to_local(next_goal.position) var next_goal_distance = next_goal_vector.length() next_goal_vector = next_goal_vector.normalized() next_goal_distance = clamp(next_goal_distance, 0.0, 50.0) var obs = [ goal_vector.x, goal_vector.y, goal_vector.z, goal_distance / 50.0, next_goal_vector.x, next_goal_vector.y, next_goal_vector.z, next_goal_distance / 50.0 ] return {"obs": obs} func get_action_space(): return { "pitch": {"size": 1, "action_type": "continuous"}, "turn": {"size": 1, "action_type": "continuous"} } func set_action(action): _player.turn_input = action["turn"][0] _player.pitch_input = action["pitch"][0] func get_reward(): return reward