[gd_resource type="VisualShader" load_steps=20 format=3 uid="uid://cxtqif7uu0ey"] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_y832h"] input_name = "color" [sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_6k7cp"] function = 1 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_3yi2y"] default_input_values = [0, 0.0, 1, 104.0] [sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_i51a2"] function = 0 [sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_7xmma"] op_type = 0 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_ptb2e"] default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] op_type = 0 [sub_resource type="FastNoiseLite" id="FastNoiseLite_uv6ye"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_w815p"] bump_strength = 17.5 noise = SubResource("FastNoiseLite_uv6ye") [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_va5ui"] texture = SubResource("NoiseTexture2D_w815p") [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_cvssd"] input_name = "uv" [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_2ubmn"] input_name = "vertex" [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_vbx2n"] operator = 2 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_5wud5"] default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(0.4, 0.4, 0.4)] operator = 2 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_w84g8"] default_input_values = [0, Vector3(1, 1, 1), 1, Vector3(0, 0, 0)] [sub_resource type="Gradient" id="Gradient_ofeef"] offsets = PackedFloat32Array(0, 0.373239, 0.995305) colors = PackedColorArray(1, 0, 0, 1, 1, 0.441023, 0.00904914, 1, 1, 0.785688, 0.0161211, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_dbi4b"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_rm48k"] color_ramp = SubResource("Gradient_ofeef") noise = SubResource("FastNoiseLite_dbi4b") [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_h0b11"] output_port_for_preview = 0 texture = SubResource("NoiseTexture2D_rm48k") texture_type = 1 [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_pohxp"] input_name = "time" [resource] code = "shader_type spatial; uniform sampler2D tex_vtx_2; uniform sampler2D tex_vtx_8 : source_color; void vertex() { // Input:9 float n_out9p0 = TIME; // FloatOp:12 float n_in12p1 = 104.00000; float n_out12p0 = n_out9p0 + n_in12p1; // FloatFunc:10 float n_out10p0 = cos(n_out12p0); // FloatFunc:14 float n_out14p0 = sin(n_out12p0); // VectorCompose:15 vec2 n_out15p0 = vec2(n_out10p0, n_out14p0); // Input:3 vec2 n_out3p0 = UV; // VectorOp:16 vec2 n_out16p0 = n_out15p0 + n_out3p0; // Texture2D:2 vec4 n_out2p0 = texture(tex_vtx_2, n_out16p0); // VectorOp:6 vec3 n_in6p1 = vec3(0.40000, 0.40000, 0.40000); vec3 n_out6p0 = vec3(n_out2p0.xyz) * n_in6p1; // VectorOp:7 vec3 n_in7p0 = vec3(1.00000, 1.00000, 1.00000); vec3 n_out7p0 = n_in7p0 + n_out6p0; // Input:4 vec3 n_out4p0 = VERTEX; // VectorOp:5 vec3 n_out5p0 = n_out7p0 * n_out4p0; // Texture2D:8 vec4 n_out8p0 = texture(tex_vtx_8, n_out3p0); // Output:0 VERTEX = n_out5p0; COLOR.rgb = vec3(n_out8p0.xyz); } void fragment() { // Input:2 vec4 n_out2p0 = COLOR; // Output:0 ALBEDO = vec3(n_out2p0.xyz); } " graph_offset = Vector2(545.086, -336.478) nodes/vertex/0/position = Vector2(1660, 120) nodes/vertex/2/node = SubResource("VisualShaderNodeTexture_va5ui") nodes/vertex/2/position = Vector2(840, -680) nodes/vertex/3/node = SubResource("VisualShaderNodeInput_cvssd") nodes/vertex/3/position = Vector2(160, -540) nodes/vertex/4/node = SubResource("VisualShaderNodeInput_2ubmn") nodes/vertex/4/position = Vector2(1040, -440) nodes/vertex/5/node = SubResource("VisualShaderNodeVectorOp_vbx2n") nodes/vertex/5/position = Vector2(1360, -620) nodes/vertex/6/node = SubResource("VisualShaderNodeVectorOp_5wud5") nodes/vertex/6/position = Vector2(1020, -620) nodes/vertex/7/node = SubResource("VisualShaderNodeVectorOp_w84g8") nodes/vertex/7/position = Vector2(1180, -620) nodes/vertex/8/node = SubResource("VisualShaderNodeTexture_h0b11") nodes/vertex/8/position = Vector2(900, -200) nodes/vertex/9/node = SubResource("VisualShaderNodeInput_pohxp") nodes/vertex/9/position = Vector2(-400, -1000) nodes/vertex/10/node = SubResource("VisualShaderNodeFloatFunc_6k7cp") nodes/vertex/10/position = Vector2(80, -980) nodes/vertex/12/node = SubResource("VisualShaderNodeFloatOp_3yi2y") nodes/vertex/12/position = Vector2(-80, -1000) nodes/vertex/14/node = SubResource("VisualShaderNodeFloatFunc_i51a2") nodes/vertex/14/position = Vector2(60, -860) nodes/vertex/15/node = SubResource("VisualShaderNodeVectorCompose_7xmma") nodes/vertex/15/position = Vector2(360, -800) nodes/vertex/16/node = SubResource("VisualShaderNodeVectorOp_ptb2e") nodes/vertex/16/position = Vector2(560, -680) nodes/vertex/connections = PackedInt32Array(4, 0, 5, 1, 5, 0, 0, 0, 7, 0, 5, 0, 2, 0, 6, 0, 3, 0, 8, 0, 8, 0, 0, 6, 9, 0, 12, 0, 12, 0, 14, 0, 12, 0, 10, 0, 10, 0, 15, 0, 14, 0, 15, 1, 15, 0, 16, 0, 3, 0, 16, 1, 16, 0, 2, 0, 6, 0, 7, 1) nodes/fragment/0/position = Vector2(1580, -240) nodes/fragment/2/node = SubResource("VisualShaderNodeInput_y832h") nodes/fragment/2/position = Vector2(1158.61, -187.737) nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)