[gd_scene load_steps=7 format=3 uid="uid://lqaiiw8tlnuw"] [ext_resource type="Material" uid="uid://bqsk3pllkvs3s" path="res://projectile_mat.tres" id="1_0lss6"] [ext_resource type="Script" path="res://projectile_impact.gd" id="1_bfhg6"] [sub_resource type="Curve" id="Curve_3wa3r"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.256724, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_h3rh8"] curve = SubResource("Curve_3wa3r") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_m3c3g"] spread = 180.0 gravity = Vector3(0, 0, 0) initial_velocity_min = 0.8 initial_velocity_max = 1.2 angular_velocity_max = 720.0 linear_accel_min = 1.0 linear_accel_max = 1.0 scale_curve = SubResource("CurveTexture_h3rh8") attractor_interaction_enabled = false [sub_resource type="SphereMesh" id="SphereMesh_n2se1"] radius = 0.1 height = 0.2 [node name="ProjectileImpact" type="Node3D"] script = ExtResource("1_bfhg6") [node name="GPUParticles3D" type="GPUParticles3D" parent="."] material_override = ExtResource("1_0lss6") amount = 20 explosiveness = 0.9 trail_enabled = true process_material = SubResource("ParticleProcessMaterial_m3c3g") draw_pass_1 = SubResource("SphereMesh_n2se1") [node name="Timer" type="Timer" parent="."] one_shot = true autostart = true [connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]