extends Node3D @onready var animation_tree : AnimationTree = $AnimationTree @onready var _playerback : AnimationNodeStateMachinePlayback = animation_tree["parameters/playback"] enum States {IDLE, RUN, AIR} func _ready(): animation_tree.active = true func transition_to(state_id: States): prints("transition to ", state_id) match state_id: States.IDLE: _playerback.travel("Idle") States.RUN: _playerback.travel("RunBlend") _: _playerback.travel("Idle") func set_velocity(velocity: Vector3): animation_tree.set("parameters/RunBlend/blend_position", Vector2(velocity.x, velocity.z)) print(velocity)