| extends Node3D | |
| @export var num_players = 2 | |
| @export var num_teams = 1 | |
| var current_spawn = 0 | |
| var player_scene = preload("res://player.tscn") | |
| # Called when the node enters the scene tree for the first time. | |
| func _ready(): | |
| _spawn_players() | |
| GameManager.main = self | |
| func _spawn_players(): | |
| for i in num_players: | |
| var player = player_scene.instantiate() | |
| $Players.add_child(player) | |
| if num_teams > 1: | |
| assert((num_players % num_teams) == 0) # we want even sized teams | |
| var team = i % num_teams | |
| player.set_team(team) | |
| set_player_spawn(player) | |
| func set_player_spawn(player): | |
| if num_teams > 1: | |
| while $SpawnPoints.get_child(current_spawn).team != player.team: | |
| current_spawn = wrapi(current_spawn+1, 0, $SpawnPoints.get_child_count()) | |
| var spawn_position = $SpawnPoints.get_child(current_spawn).position | |
| player.position = spawn_position | |
| current_spawn = wrapi(current_spawn+1, 0, $SpawnPoints.get_child_count()) | |