extends Node3D var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") var velocity = Vector3(0, 0, 0) var falling = false var original_position func _ready(): original_position = position func _physics_process(delta): if falling: velocity.y += -gravity * delta * 2.0 position += velocity * delta func _on_fall_timer_timeout(): falling = true $FallResetTimer.start() func _on_fall_reset_timer_timeout(): falling = false velocity = Vector3(0, 0, 0) position = original_position $BlueMesh.visible = true $RedMesh.visible = false func _on_area_3d_body_entered(_body:Node3D): if falling: return if $FallTimer.is_stopped(): $FallTimer.start() $BlueMesh.visible = false $RedMesh.visible = true