extends Node3D @onready var materials = [ preload("res://materials/GreenChar.tres"), preload("res://materials/BlueChar.tres"), preload("res://materials/GreenYellowChar.tres"), preload("res://materials/LightBlueChar.tres"), preload("res://materials/LightGreenChar.tres"), preload("res://materials/PinkChar.tres"), preload("res://materials/RedChar.tres"), preload("res://materials/YellowChar.tres"), ] func play_anim(anim): $AnimationPlayer.play(anim) func _ready(): var mesh = $"KayKit Animated Character/Skeleton3D/PrototypePete".mesh var material = materials.pick_random() mesh.surface_set_material(0, material)