extends Camera2D const MOVE_SPEED = 1000 const MIN_ZOOM = 0.1 const MAX_ZOOM = 1 const ZOOM_FACTOR = 1.2 func _process(delta): if Input.is_action_pressed("reset_camera"): global_position = Vector2.ZERO if Input.is_action_pressed("left_arrow"): global_position += Vector2.LEFT * delta * MOVE_SPEED elif Input.is_action_pressed("right_arrow"): global_position += Vector2.RIGHT * delta * MOVE_SPEED if Input.is_action_pressed("up_arrow"): global_position += Vector2.UP * delta * MOVE_SPEED elif Input.is_action_pressed("down_arrow"): global_position += Vector2.DOWN * delta * MOVE_SPEED global_position.x = max(0, global_position.x) global_position.y = max(0, global_position.y) func _input(event : InputEvent) -> void: if event is InputEventMouseButton: if event.is_action_pressed("zoom_in"): print("zoom_in") if event.is_action_pressed("zoom_out"): zoom /= ZOOM_FACTOR zoom.x = clamp(zoom.x, MIN_ZOOM, MAX_ZOOM) zoom.y = clamp(zoom.y, MIN_ZOOM, MAX_ZOOM)