[gd_scene load_steps=14 format=3 uid="uid://bj8j0v5unredq"] [ext_resource type="Script" path="res://Player.gd" id="1"] [ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" id="2"] [ext_resource type="Texture2D" uid="uid://3wc0oii4d560" path="res://cherry.png" id="3_25acu"] [ext_resource type="Texture2D" uid="uid://cje1ar3xnl01x" path="res://lollipopGreen.png" id="3_ty2qt"] [ext_resource type="Script" path="res://AIController2D.gd" id="4_hrp2t"] [sub_resource type="CircleShape2D" id="1"] radius = 30.0 [sub_resource type="CircleShape2D" id="3"] radius = 30.0 [sub_resource type="RectangleShape2D" id="4"] size = Vector2(20, 720) [sub_resource type="RectangleShape2D" id="5"] size = Vector2(20, 720) [sub_resource type="RectangleShape2D" id="6"] size = Vector2(1240, 20) [sub_resource type="RectangleShape2D" id="7"] size = Vector2(1240, 20) [sub_resource type="RectangleShape2D" id="8"] size = Vector2(58.338, 286.306) [sub_resource type="Environment" id="9"] background_mode = 4 tonemap_mode = 3 glow_levels/1 = 1.0 glow_levels/2 = 1.0 glow_levels/3 = 0.0 glow_levels/4 = 1.0 glow_levels/5 = 0.0 glow_intensity = 0.1 glow_strength = 1.17 glow_bloom = 0.09 glow_blend_mode = 0 [node name="BallChase" type="Node2D"] [node name="Player" type="CharacterBody2D" parent="."] position = Vector2(281.728, 162.943) script = ExtResource("1") [node name="CollisionShape2D" type="CollisionShape2D" parent="Player"] shape = SubResource("1") [node name="RaycastSensor2D" type="Node2D" parent="Player"] script = ExtResource("2") collide_with_areas = true [node name="Sprite2D" type="Sprite2D" parent="Player"] scale = Vector2(0.9, 0.9) texture = ExtResource("3_ty2qt") [node name="AIController2D" type="Node2D" parent="Player" groups=["AGENT"]] script = ExtResource("4_hrp2t") reset_after = 20000 [node name="Fruit" type="Area2D" parent="."] position = Vector2(1095.01, 578.224) collision_layer = 2 collision_mask = 3 [node name="CollisionShape2D" type="CollisionShape2D" parent="Fruit"] shape = SubResource("3") [node name="Sprite2D" type="Sprite2D" parent="Fruit"] position = Vector2(3.98999, -14.224) scale = Vector2(1.2, 1.2) texture = ExtResource("3_25acu") [node name="Walls" type="Node2D" parent="."] [node name="LeftWall" type="Area2D" parent="Walls"] position = Vector2(10, 360) [node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/LeftWall"] shape = SubResource("4") [node name="ColorRect" type="ColorRect" parent="Walls/LeftWall"] offset_left = -10.0 offset_top = -360.0 offset_right = 10.0 offset_bottom = 360.0 color = Color(0.27451, 0.529412, 0.560784, 1) [node name="RightWall" type="Area2D" parent="Walls"] position = Vector2(1270, 360) [node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/RightWall"] shape = SubResource("5") [node name="ColorRect" type="ColorRect" parent="Walls/RightWall"] offset_left = -10.0 offset_top = -360.0 offset_right = 10.0 offset_bottom = 360.0 color = Color(0.27451, 0.529412, 0.560784, 1) [node name="TopWall" type="Area2D" parent="Walls"] position = Vector2(640, 10) [node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/TopWall"] shape = SubResource("6") [node name="ColorRect" type="ColorRect" parent="Walls/TopWall"] offset_left = -620.0 offset_top = -10.0 offset_right = 620.0 offset_bottom = 10.0 color = Color(0.27451, 0.529412, 0.560784, 1) [node name="BottomWall" type="Area2D" parent="Walls"] position = Vector2(640, 710) [node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/BottomWall"] shape = SubResource("7") [node name="ColorRect" type="ColorRect" parent="Walls/BottomWall"] offset_left = -620.0 offset_top = -10.0 offset_right = 620.0 offset_bottom = 10.0 color = Color(0.27451, 0.529412, 0.560784, 1) [node name="Obstacle4" type="Area2D" parent="Walls"] position = Vector2(896, 328) [node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Obstacle4"] shape = SubResource("8") [node name="ColorRect" type="ColorRect" parent="Walls/Obstacle4"] offset_left = -35.0 offset_top = -143.0 offset_right = 29.0 offset_bottom = 153.0 color = Color(0.27451, 0.529412, 0.560784, 1) [node name="Obstacle5" type="Area2D" parent="Walls"] position = Vector2(360, 328) [node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Obstacle5"] shape = SubResource("8") [node name="ColorRect" type="ColorRect" parent="Walls/Obstacle5"] offset_left = -35.0 offset_top = -143.0 offset_right = 29.0 offset_bottom = 153.0 color = Color(0.27451, 0.529412, 0.560784, 1) [node name="BackGround" type="CanvasLayer" parent="."] layer = -2 [node name="ColorRect" type="ColorRect" parent="BackGround"] anchors_preset = -1 anchor_right = 5.954 anchor_bottom = 5.885 offset_right = 15506.9 offset_bottom = 7480.8 color = Color(0.2, 0.172549, 0.313726, 1) [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("9") [connection signal="body_entered" from="Fruit" to="Player" method="_on_Fruit_body_entered"] [connection signal="body_entered" from="Walls/LeftWall" to="Player" method="_on_LeftWall_body_entered"] [connection signal="body_entered" from="Walls/RightWall" to="Player" method="_on_RightWall_body_entered"] [connection signal="body_entered" from="Walls/TopWall" to="Player" method="_on_TopWall_body_entered"] [connection signal="body_entered" from="Walls/BottomWall" to="Player" method="_on_BottomWall_body_entered"] [connection signal="body_entered" from="Walls/Obstacle4" to="Player" method="_on_BottomWall_body_entered"] [connection signal="body_entered" from="Walls/Obstacle5" to="Player" method="_on_BottomWall_body_entered"]