extends AIController2D func _ready(): reset() func _physics_process(_delta): n_steps += 1 if n_steps > reset_after: needs_reset = true done = true if needs_reset: needs_reset = false reset() func get_reward(): return reward func get_obs(): var relative = to_local(_player.get_fruit_position()) var distance = relative.length() / 1500.0 relative = relative.normalized() var result := [] result.append(((position.x / _player.WIDTH) - 0.5) * 2) result.append(((position.y / _player.HEIGHT) - 0.5) * 2) result.append(relative.x) result.append(relative.y) result.append(distance) var raycast_obs = _player.raycast_sensor.get_observation() result.append_array(raycast_obs) return { "obs": result, } func set_action(action): _player._action.x = action["move"][0] _player._action.y = action["move"][1] func get_action_space(): return {"move": {"size": 2, "action_type": "continuous"}}