using Godot; using Microsoft.ML.OnnxRuntime; namespace GodotONNX { /// public static class SessionConfigurator { public enum ComputeName { CUDA, ROCm, DirectML, CoreML, CPU } /// public static SessionOptions MakeConfiguredSessionOptions() { SessionOptions sessionOptions = new(); SetOptions(sessionOptions); return sessionOptions; } private static void SetOptions(SessionOptions sessionOptions) { sessionOptions.LogSeverityLevel = OrtLoggingLevel.ORT_LOGGING_LEVEL_WARNING; ApplySystemSpecificOptions(sessionOptions); } /// static public void ApplySystemSpecificOptions(SessionOptions sessionOptions) { //Most code for this function is verbose only, the only reason it exists is to track //implementation progress of the different compute APIs. //December 2022: CUDA is not working. string OSName = OS.GetName(); //Get OS Name //ComputeName ComputeAPI = ComputeCheck(); //Get Compute API // //TODO: Get CPU architecture //Linux can use OpenVINO (C#) on x64 and ROCm on x86 (GDNative/C++) //Windows can use OpenVINO (C#) on x64 //TODO: try TensorRT instead of CUDA //TODO: Use OpenVINO for Intel Graphics // Temporarily using CPU on all platforms to avoid errors detected with DML ComputeName ComputeAPI = ComputeName.CPU; //match OS and Compute API GD.Print($"OS: {OSName} Compute API: {ComputeAPI}"); // CPU is set by default without appending necessary // sessionOptions.AppendExecutionProvider_CPU(0); /* switch (OSName) { case "Windows": //Can use CUDA, DirectML if (ComputeAPI is ComputeName.CUDA) { //CUDA //sessionOptions.AppendExecutionProvider_CUDA(0); //sessionOptions.AppendExecutionProvider_DML(0); } else if (ComputeAPI is ComputeName.DirectML) { //DirectML //sessionOptions.AppendExecutionProvider_DML(0); } break; case "X11": //Can use CUDA, ROCm if (ComputeAPI is ComputeName.CUDA) { //CUDA //sessionOptions.AppendExecutionProvider_CUDA(0); } if (ComputeAPI is ComputeName.ROCm) { //ROCm, only works on x86 //Research indicates that this has to be compiled as a GDNative plugin //GD.Print("ROCm not supported yet, using CPU."); //sessionOptions.AppendExecutionProvider_CPU(0); } break; case "macOS": //Can use CoreML if (ComputeAPI is ComputeName.CoreML) { //CoreML //TODO: Needs testing //sessionOptions.AppendExecutionProvider_CoreML(0); //CoreML on ARM64, out of the box, on x64 needs .tar file from GitHub } break; default: GD.Print("OS not Supported."); break; } */ } /// public static ComputeName ComputeCheck() { string adapterName = Godot.RenderingServer.GetVideoAdapterName(); //string adapterVendor = Godot.RenderingServer.GetVideoAdapterVendor(); adapterName = adapterName.ToUpper(new System.Globalization.CultureInfo("")); //TODO: GPU vendors for MacOS, what do they even use these days? if (adapterName.Contains("INTEL")) { return ComputeName.DirectML; } if (adapterName.Contains("AMD") || adapterName.Contains("RADEON")) { return ComputeName.DirectML; } if (adapterName.Contains("NVIDIA")) { return ComputeName.CUDA; } GD.Print("Graphics Card not recognized."); //Should use CPU return ComputeName.CPU; } } }