[gd_scene load_steps=8 format=3 uid="uid://00lmrvmkwpim"] [ext_resource type="PackedScene" uid="uid://ca6csk8y5nvuu" path="res://scenes/game_scene/GameScene.tscn" id="1_cnrg2"] [ext_resource type="Script" path="res://scenes/sync_override.gd" id="2_xg13p"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vwcdc"] resource_local_to_scene = true shading_mode = 0 albedo_color = Color(1, 0, 0, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k2b80"] resource_local_to_scene = true shading_mode = 0 [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_g5l5s"] [sub_resource type="Sky" id="Sky_a413c"] sky_material = SubResource("ProceduralSkyMaterial_g5l5s") [sub_resource type="Environment" id="Environment_x2xl3"] background_mode = 2 background_energy_multiplier = 1.2 sky = SubResource("Sky_a413c") sdfgi_enabled = true glow_enabled = true glow_bloom = 0.02 volumetric_fog_density = 0.01 [node name="TrainingScene" type="Node3D"] [node name="GameScene" parent="." instance=ExtResource("1_cnrg2")] [node name="Car" parent="GameScene" index="0"] braking_material = SubResource("StandardMaterial3D_vwcdc") reversing_material = SubResource("StandardMaterial3D_k2b80") [node name="Camera3D" type="Camera3D" parent="GameScene/Car" index="8"] transform = Transform3D(-1, 2.99003e-08, -8.21505e-08, 0, 0.939693, 0.34202, 8.74228e-08, 0.34202, -0.939693, 0, 1.63, -2.105) current = true fov = 100.0 [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.857167, 0.364187, -0.364187, 0, 0.707107, 0.707107, 0.515038, -0.606109, 0.606109, 0, 0, 0) shadow_enabled = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_x2xl3") [node name="Sync" type="Node" parent="."] script = ExtResource("2_xg13p") speed_up = 3 onnx_model_path = "onnx/model.onnx" [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(0.999998, 0.0014048, -0.00103571, 0, 0.593419, 0.804894, 0.00174533, -0.804893, 0.593418, 0, 11.05, 9.648) current = true fov = 80.0 size = 20.0 [node name="Camera3D2" type="Camera3D" parent="."] transform = Transform3D(0.707106, 0.294355, -0.642927, 0, 0.909236, 0.416281, 0.707106, -0.294355, 0.642927, -7, 2.28, 7) fov = 91.6 size = 20.0 [editable path="GameScene"] [editable path="GameScene/Parking"]