sim-ecs (npm): A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs.  There's a big emphasis on developer experience, like type-hinting and auto-completions.   Sim-ecs will run in NodeJS, Deno, BunJS and the browser
Keywords: bevy|code-splitting|component|data|data-driven|decoupling|ecs|entity|event|game|game-dev|hecs|legion|modularization|prefab|scheduler|scheduling|simulation|sim|sim-ecs|state|specs|splitting|system|typescript|world|ecs-libraries|entities|entity-component-system|game-development|game-engine|game-engine-library|javascript|javascript-library|js|prefabs