onemore-pathfinding (npm): ## Done - generate the geometry presentation of our game world ✓ - merge obstacles ✓ - padding(offset) obstacles ✓ - triangulation ✓ - find adjacent triangles ✓ - cache A* cost ✓ - perform A* to find path ✓ - use funnel algorithm to straighten the path ✓
Keywords: pathfinding|navigation|mesh