Raylib-CSharp-Vinculum (nuget): AutoGen C# bindings for Raylib 4.5 (https://github.com/raysan5/raylib), a simple and easy-to-use 2d/3d videogame framework, similar to XNA / MonoGame.             - Windows & Linux supported.             - Supports net5+             - 1-1 bindings + convenience wrappers to make it easier to use.             - Includes bindings for all of Raylib's extras: RayGui, Easings, Physac, RlGl, RayMath & RRES.             - Requires `unsafe` for 3d workflows.             - A focus on performance. No runtime allocations if at all possible.             - A fork of Raylib-CsLo (https://github.com/NotNotTech/Raylib-CsLo).             - Very few intellisense docs. You can read the Raylib cheatsheet for some help (https://www.raylib.com/cheatsheet/cheatsheet.html) or view the examples (https://github.com/ZeroElectric/Raylib-CSharp-Vinculum/tree/main/Source/Raylib-CSharp-Vinculum.ExampleCore)
Keywords: zeroelectric|raylib-cslo|raylib-csharp|vinculum|raylib-csharp-vinculum|raylib|gamedev|binding|rendering|3d|2d|graphics|opengl|physics|audio|bindings|c-sharp|csharp|dotnet|dotnet-core|game-development|game-engine|programming|raylib-cs|windows