github.com/autovelop/playthos (go): Package engine orchestrates all the platforms, systems, entities, assets, and deploy procedures of an application.  Playthos uses the ECS pattern to manage how objects are perceived in the virtual space. ECS stands for Entity-component-system. What this means is that as a developer, you will be working with these in order to build an application and manipulate objects at runtime.
Keywords: game|game-2d|game-development|game-engine|gamedev|go|golang