github.com/celer/gshaderc (go): Package gshaderc provides an API wrapper around https://github.com/google/shaderc the primary goal being to allow opengl and vulkan based go applications to have the ability to compile shaders into SPIRV (https://en.wikipedia.org/wiki/Standard_Portable_Intermediate_Representation)  With the release of Vulkan ( https://www.khronos.org/vulkan/ ) the ability to compile shaders is no longer directly provided with the Vulkan API as it was previously provided as part of the OpenGL APIs.
Keywords: golang|opengl|spirv|vulkan