github.com/skypjack/entt (go): Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Keywords: architectural-patterns|cpp|cpp17|cpp20|data-oriented|data-oriented-design|ecs|ecs-framework|entity-component-system|entt|game-dev|game-development|game-engine|game-programming|gamedev|header-only|modern-cpp|no-dependencies|production-ready|reflection