lukechampine.com/freeze (go): Package freeze enables the "freezing" of data, similar to JavaScript's Object.freeze(). A frozen object cannot be modified; attempting to do so will result in an unrecoverable panic.  Freezing is useful for providing soft guarantees of immutability. That is: the compiler can't prevent you from mutating an frozen object, but the runtime can. One of the unfortunate aspects of Go is its limited support for constants: structs, slices, and even arrays cannot be declared as consts. This becomes a problem when you want to pass a slice around to many consumers without worrying about them modifying it. With freeze, you can guard against these unwanted or intended behaviors.  To accomplish this, the mprotect syscall is used. Sadly, this necessitates allocating new memory via mmap and copying the data into it. This performance penalty should not be prohibitive, but it's something to be aware of.  In case it wasn't clear from the previous paragraph, this package is not intended to be used in production. A well-designed API is a much saner solution than freezing your data structures. I would even caution against using freeze in your automated testing, due to its platform-specific nature. freeze is best used for "one-off" debugging. Something like this:  1. Observe bug 2. Suspect that shared mutable data is the culprit 3. Call freeze.Object on the data after it is created 4. Run program again; it crashes 5. Inspect stack trace to identify where the data was modified 6. Fix bug 7. Remove call to freeze.Object  Again: do not use freeze in production. It's a cool proof-of-concept, and it can be useful for debugging, but that's about it. Let me put it another way: freeze imports four packages: reflect, runtime, unsafe, and syscall (actually golang.org/x/sys/unix). Does that sound like a package you want to depend on?  Okay, back to the real documention:  Functions are provided for freezing the three "pointer types:" Pointer, Slice, and Map. Each function returns a copy of their input that is backed by protected memory. In addition, Object is provided for freezing recursively. Given a slice of pointers, Object will prevent modifications to both the pointer data and the slice data, while Slice merely does the latter.  To freeze an object:  Note that since foo does not contain any pointers, calling Pointer(f) would have the same effect here.  It is recommended that, where convenient, you reassign the return value to its original variable, as with append. Otherwise, you will retain both the mutable original and the frozen copy.  Likewise, to freeze a slice:  Interfaces can also be frozen, since internally they are just pointers to objects. The effect of this is that the interface's pure methods can still be called, but impure methods cannot. Unfortunately the impurity of a given method is defined by the implementation, not the interface. Even a String method could conceivably modify some internal state. Furthermore, the caveat about unexported struct fields (see below) applies here, so many exported objects cannot be completely frozen.  This package depends heavily on the internal representations of the slice and map types. These objects are not likely to change, but if they do, this package will break.  In general, you can't call Object on the same object twice. This is because Object will attempt to rewrite the object's internal pointers -- which is a memory modification. Calling Pointer or Slice twice should be fine.  Object cannot descend into unexported struct fields. It can still freeze the field itself, but if the field contains a pointer, the data it points to will not be frozen.  Appending to a frozen slice will trigger a panic iff len(slice) < cap(slice). This is because appending to a full slice will allocate new memory.  Unix is the only supported platform. Windows support is not planned, because it doesn't support a syscall analogous to mprotect.
Keywords: immutability|unsafe