github.com/lancer-kit/uwe/v2 (go): uwe (Ubiquitous Workers Engine) is a common toolset for building and organizing Go application with actor-like workers.  `Chief` is a supervisor that can be placed at the top of the go application's execution stack, it is blocked until SIGTERM is intercepted and then it shutdown all workers gracefully. Also, `Chief` can be used as a child supervisor inside the` Worker`, which is launched by `Chief` at the top-level.  `Worker` is an interface for async workers which launches and manages by the **Chief**.  1. `Init()` - method used to initialize some state of the worker that required interaction with outer context, for example, initialize some connectors. In many cases this method is optional, so it can be implemented as empty:  2. `Run(ctx Context) error` - starts the `Worker` instance execution. The context will provide a signal when a worker must stop through the `ctx.Done()`.  Workers lifecycle:  ```text (*) -> [New] -> [Initialized] -> [Run] -> [Stopped]  ```
Keywords: actors|background-jobs|background-worker|microservice|registered-workers|worker-pool