MonoGame.SplineFlower.Content.Pipeline (nuget): Load your splines with the ContentManager of the MonoGame.Framework.
Keywords: MonoGame|WindowsForms|Splines|bezier-splines|catmull-rom|contentmanager|editor|editors|engine|engines|hermite-splines|monogame|monogame-framework|nuget|spline-data|splines|trigger-events|windows-forms