auto (hackage): (Up to date documentation is maintained at https://mstksg.github.com/auto)  Read the README first! https://github.com/mstksg/auto/blob/master/README.md , for motivating examples, and concrete explanations of things described here.  auto is a Haskell DSL and platform providing declarative, compositional, denotative semantics for discrete-step, locally stateful, interactive programs, games, and automations, with implicitly derived serialization.  It is suited for any domain where either the input or the output can be described as a stream of values: a stream of input events, output views, etc.  auto works by providing a type that encapsulates "value stream transformers", or locally stateful functions; by specifying your program as a (potentially cyclic) graph of relationships between value streams, you create a way of "declaring" a system based simply on static relationships between quantities.  Instead of a "state monad" type solution, where all functions have access to a rigid global state, auto works by specifying relationships which each exist independently and on their own, without any global state.  A more fuller exposition is in the README.md, in this project directory and also online at https://github.com/mstksg/auto/blob/master/README.md; you can get started by reading the tutorial, which is also in this project directory in the tutorial directory, and also incidentally online at https://github.com/mstksg/auto/blob/master/tutorial/tutorial.md. Also, check out the auto-examples repository on github for plenty of real-world and toy examples to learn from; I've also done a blog series on this library, with examples and full tutorials!  Support available on freenode's #haskell-auto, #haskell-game, and also on the github issue tracker for the source repository.  Import Control.Auto to begin!
Keywords: control|library|mit