ixshader (hackage): ixshader is a shallow embedding of the OpenGL Shading Language in Haskell. It aims to look as close to actual glsl shader code as possible, while providing better compile-time safety. Currently writing shader code in ixshader's IxShader monad will catch variable assignment mismatches, multiplication mismatches and some other common errors. It also builds a description of your shader at the type level to use downstream during buffering and uniform updates. Lastly, it abstracts over shader code written for opengl and webgl.
Keywords: bsd3|game|library