@nodert-win11/windows.media.audio (npm): Use the Windows.Media.Audio UWP API directly from Node.js
Keywords: Windows.Media.Audio|Windows|Media|Audio|AudioDeviceInputNode|AudioDeviceOutputNode|AudioFileInputNode|AudioFileOutputNode|AudioFrameCompletedEventArgs|AudioFrameInputNode|AudioFrameOutputNode|AudioGraph|AudioGraphBatchUpdater|AudioGraphConnection|AudioGraphSettings|AudioGraphUnrecoverableErrorOccurredEventArgs|AudioNodeEmitter|AudioNodeEmitterConeProperties|AudioNodeEmitterDecayModel|AudioNodeEmitterNaturalDecayModelProperties|AudioNodeEmitterShape|AudioNodeListener|AudioPlaybackConnection|AudioPlaybackConnectionOpenResult|AudioStateMonitor|AudioSubmixNode|CreateAudioDeviceInputNodeResult|CreateAudioDeviceOutputNodeResult|CreateAudioFileInputNodeResult|CreateAudioFileOutputNodeResult|CreateAudioGraphResult|CreateMediaSourceAudioInputNodeResult|EchoEffectDefinition|EqualizerBand|EqualizerEffectDefinition|FrameInputNodeQuantumStartedEventArgs|IAudioInputNode|IAudioInputNode2|IAudioNode|IAudioNodeWithListener|LimiterEffectDefinition|MediaSourceAudioInputNode|ReverbEffectDefinition|SetDefaultSpatialAudioFormatResult|SpatialAudioDeviceConfiguration|SpatialAudioFormatConfiguration|SpatialAudioFormatSubtype|AudioDeviceNodeCreationStatus|AudioFileNodeCreationStatus|AudioGraphCreationStatus|AudioGraphUnrecoverableError|AudioNodeEmitterDecayKind|AudioNodeEmitterSettings|AudioNodeEmitterShapeKind|AudioPlaybackConnectionOpenResultStatus|AudioPlaybackConnectionState|MediaSourceAudioInputNodeCreationStatus|MixedRealitySpatialAudioFormatPolicy|QuantumSizeSelectionMode|SetDefaultSpatialAudioFormatStatus|SpatialAudioModel|NodeRT|WinRT|Microsoft