SFPhysics (nuget): A simple 2D physics package for SFML.  It only supports circular and AABB bounds.       It makes no attempt to detect or handle inter-frame collision misses.  It is       however perfectly suitable for most classic 2D games.        Version 2.2.6 Fixes a positioning bug in PhysicsSprite.setTexture        Version 2.2.5 fixes a timing error in World with rmoving and adding the        same object in the same frame         Version 2.2.3 contains a bug fixes         Version 2.2.0 has been released. There are 2 API changes       (1) PhysicsShapeList<T> now rerturns a T* from its iterator        (2) UpdatePhysics now takes an optional second parameter of a        fixed MS per upate. It will loop and make multiple updates as        necessary for the frame deltaMS.  This allows the programmer to       tradeoff compute time for better acuray.  A value of 0 sets the       update period to the current frame deltaMS, which is to say        it mimics the old behavior of one update per call.           Basic documentation is at https://github.com/profK/SFPhysics.
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