Unitysync.Async (nuget): Unitysync.Async is a library of extension methods that lets you preform async continuations on Task/Task<T> Types. Allowing you to non-blockingly call async methods on the Unity3D main thread and continue on the Unity3D main thread when the Task/Task<T> is completed.
Keywords: Unity|Unity3D|UnityAsync|Async|Task|Thread|Tasks|Continue|Continuation|Continuations|Asyncronous|Syncronous|Coroutine|Coroutines