GodotSharp.SourceGenerators (nuget): C# Source Generators for use with the Godot Game Engine (Supports Godot 3 and Godot 4!)       - `SceneTree` class attribute:         -- Generates class property for uniquely named nodes         -- Provides strongly typed access to the scene hierarchy (via `_` operator)       - `GodotOverride` method attribute:         -- Allows use of On*, instead of virtual _* overrides         -- (Requires partial method declaration for use with Godot 4.0)       - `Notify` property attribute:         -- Generates boiler plate code, triggering only when values differ         -- (Automagically triggers nested changes for Resource and Resource[])       - NEW: `InputMap` class attribute:         -- Provides strongly typed access to project input actions       - Includes base classes/helpers to create project specific source generators
Keywords: Godot|C#|SourceGenerator|csharp|csharp-sourcegenerator|godot