github.com/go-bindata/go-bindata/v3 (go): bindata converts any file into manageable Go source code. Useful for embedding binary data into a go program. The file data is optionally gzip compressed before being converted to a raw byte slice.  The following paragraphs cover some of the customization options which can be specified in the Config struct, which must be passed into the Translate() call.  When used with the `Debug` option, the generated code does not actually include the asset data. Instead, it generates function stubs which load the data from the original file on disk. The asset API remains identical between debug and release builds, so your code will not have to change.  This is useful during development when you expect the assets to change often. The host application using these assets uses the same API in both cases and will not have to care where the actual data comes from.  An example is a Go webserver with some embedded, static web content like HTML, JS and CSS files. While developing it, you do not want to rebuild the whole server and restart it every time you make a change to a bit of javascript. You just want to build and launch the server once. Then just press refresh in the browser to see those changes. Embedding the assets with the `debug` flag allows you to do just that. When you are finished developing and ready for deployment, just re-invoke `go-bindata` without the `-debug` flag. It will now embed the latest version of the assets.  The `NoMemCopy` option will alter the way the output file is generated. It will employ a hack that allows us to read the file data directly from the compiled program's `.rodata` section. This ensures that when we call call our generated function, we omit unnecessary memcopies.  The downside of this, is that it requires dependencies on the `reflect` and `unsafe` packages. These may be restricted on platforms like AppEngine and thus prevent you from using this mode.  Another disadvantage is that the byte slice we create, is strictly read-only. For most use-cases this is not a problem, but if you ever try to alter the returned byte slice, a runtime panic is thrown. Use this mode only on target platforms where memory constraints are an issue.  The default behaviour is to use the old code generation method. This prevents the two previously mentioned issues, but will employ at least one extra memcopy and thus increase memory requirements.  For instance, consider the following two examples:  This would be the default mode, using an extra memcopy but gives a safe implementation without dependencies on `reflect` and `unsafe`:  Here is the same functionality, but uses the `.rodata` hack. The byte slice returned from this example can not be written to without generating a runtime error.  The NoCompress option indicates that the supplied assets are *not* GZIP compressed before being turned into Go code. The data should still be accessed through a function call, so nothing changes in the API.  This feature is useful if you do not care for compression, or the supplied resource is already compressed. Doing it again would not add any value and may even increase the size of the data.  The default behaviour of the program is to use compression.  The keys used in the `_bindata` map are the same as the input file name passed to `go-bindata`. This includes the path. In most cases, this is not desirable, as it puts potentially sensitive information in your code base. For this purpose, the tool supplies another command line flag `-prefix`. This accepts a portion of a path name, which should be stripped off from the map keys and function names.  For example, running without the `-prefix` flag, we get:  Running with the `-prefix` flag, we get:  With the optional Tags field, you can specify any go build tags that must be fulfilled for the output file to be included in a build. This is useful when including binary data in multiple formats, where the desired format is specified at build time with the appropriate tags.  The tags are appended to a `// +build` line in the beginning of the output file and must follow the build tags syntax specified by the go tool.
Keywords: bindata|go-bindata|golang