Sledge.Formats.Texture (nuget): Parsers for texture formats used by Quake, Half-Life, and the Source engine. Currently supported formats are Quake's WAD2, Half-Life's WAD3, and Source's VTF.
Keywords: half-life|quake|source|valve|wad|vtf|bsp|csharp|map|netstandard|pak|rmf|vmf|vpk