github.com/goxjs/gl (go): Package gl is a Go cross-platform binding for OpenGL, with an OpenGL ES 2-like API.  It supports:  - macOS, Linux and Windows via OpenGL 2.1 backend,  - iOS and Android via OpenGL ES 2.0 backend,  - Modern Browsers (desktop and mobile) via WebGL 1.0 backend.  This is a fork of golang.org/x/mobile/gl package with [CL 8793](https://go-review.googlesource.com/8793) merged in and Windows support added. This package is fully functional, but may eventually become superceded by the new x/mobile/gl plan. It will exist and be fully supported until it can be safely replaced by a better package.  This OpenGL binding has a ContextWatcher, which implements [glfw.ContextWatcher](https://godoc.org/github.com/goxjs/glfw#ContextWatcher) interface. Recommended usage is with github.com/goxjs/glfw package, which accepts a ContextWatcher in its Init, and takes on the responsibility of notifying it when context is made current or detached.  If you're not using a ContextWatcher-aware glfw library, you must call methods of gl.ContextWatcher yourself whenever you make a context current or detached.
Keywords: opengl|opengl-es|webgl