Flare.Framework (nuget): Flare is an open source game development framework written in C#, designed to allow the user to focus exclusively on their game design rather than the drawing or other areas of their game. Also check out Flare.GUI, a small library that uses Flare for simple GUI rendering.  Changelogs: v1.2.2: Remove annoying extra debug console output. v1.2.1: Add documentation xml for Visual Studio and missing Game property (Game.Focused). v1.2.0: Minor (breaking) API refactor (remove TargetSize in favor of OpenTK.NativeWindow.ClientSize). Adds access to all GameWindow properties and methods excluding update and render statistics.  v1.1.1: Adds access to keyboard and mouse events, icon, vsync setting. Also adds color constructors to Sprite and Text classes.  v1.1.0: Major (breaking) API refactor (hides OpenTK GameWindow)  v1.0.1: 2D text rendering and sprite rendering capabilities, using images loaded from file using System.Drawing and fonts compiled using AngelCode's BMFont, http://kvazars.com/littera, or any other compatible system.  For feature requests, issues, or contributions (which are welcome!), check out the Github page, https://github.com/WardBenjamin/Flare.Framework.
Keywords: game|dev|development|gamedev|framework|engine|2D|text|rendering|graphics