Raylib-CsLo (nuget): Managed C# bindings to Raylib, a friendly 2d/3d game framework similar to XNA / MonoGame.             - Win/Linux/OsX supported.             - Includes bindings for raylib extras: RayGui, Easings, Physac, RlGl, RayMath.             - Minimal bindings + convenience wrappers to make it easier to use.             - Tested and verified via more than 100 examples (**ALL** Raylib examples ported).  These [examples are available to you in the GitHub Repo](https://github.com/NotNotTech/Raylib-CsLo/tree/main/Raylib-CsLo.Examples)             -    Requires `unsafe` for 3d workflows.             -    Supports net5+, Mono 6.4+, NetCore3.0             -    Tested on Win10 Net6.  Please test on other platforms and [raise an issue](https://github.com/NotNotTech/Raylib-CsLo/issues) if any problems occur.             - A focus on performance.  No runtime allocations if at all possible.             - No intellisense docs. [read the raylib cheatsheet for docs](https://www.raylib.com/cheatsheet/cheatsheet.html) or [view the examples](https://github.com/NotNotTech/Raylib-CsLo/tree/main/Raylib-CsLo.Examples)
Keywords: raylib|gamedev|binding|NotNot|rendering|3d|2d|graphics|opengl|physics|audio|csharp|game-development|pinvoke|raylib-cslo