tawesoft.co.uk/go/xff (go): Package xff implements a decoder for the DirectX (.x) file format in Go (Golang).  THIS IS A PREVIEW RELEASE. A few templates are missing and the returned data is not decoded from bytes to types properly. The testdata is missing. It needs a refactor. This will be fixed early next week (beginning Feb 24th 2020).  This parser is (or aims to be) a complete implementation. It supports user-defined templates and should be able to parse *every* well-formed DirectX (.x) file.  There are a few features not yet implemented - not because they are difficult to implement, but because I can't find any real-world examples using that feature to test against. Things like object referencing by UIID instead of name, or the binary encoded DirectX .x file format, arrays of strings, or multidimensional arrays. If you find something that doesn't work (and should) then send in a sample and it'll get fixed quickly!  This is free and open source software. It took six days to write the first production-ready version - so if you find this module useful enough that you end up using it in a commercial product then there is a polite expectation of a donation to the author. The suggested donation is a sum equal to the retail cost of a single copy of your product. To do so, make a payment at https://www.paypal.me/TawesoftLtd and forward a copy of your receipt to "xff-thanks@tawesoft.co.uk". Alternatively you can purchase commercial support through open-source@tawesoft.co.uk. This is, of course, entirely optional.  DirectX is a registered trademark of Microsoft Corporation in the United States and/or other countries.  For license information, documentation, source code, support, links, etc. please see https://tawesoft.co.uk/go/xff  This module is part of https://tawesoft.co.uk/go
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