InputStateManager (nuget): A helper PCL (InputStateManager) for MonoGame useful for querying keyboard, mouse, touch and gamepad inputs. 		Currently it provides convenience-methods in a fluent manner for: 		- Keyboard (Key) Sub-context for 'Is' and 'Was', helper functions for 'Any-ALT (...SHIFT, CTRL)' and NumLock and CapsLock. 		- Mouse (Mouse) Sub-context for 'Is' and 'Was' and delta-functions for mouse-wheel, position, etc... 		- GamePad (Pad) Sub-context for 'Is' and 'Was' and for 'DPad', 'Triggers' and 'ThumbSticks'. 		- TouchPanel (Touch) Sub-context for 'Is' and 'Was'. Currently only exposes TouchCollections. 		It is a PCL so you should be able to use it in any MG project.
Keywords: monogame|inputmanager|inputstatemanager|input|inputstate|keyboard|mouse|touchpanel|gamepad|pressed|released|fluid|gamepad-inputs|touch