OpenGL.Net.Math (nuget): Modern OpenGL bindings for C# - Math Data Structures.  Implements most blittable data structures required for OpenGL interop. Vertices, matrices and colors. Implements most of basic old-school OpenGL matrix math, i.e. projections or transforms.
Keywords: OpenGL|OpenGL-ES|GLSL|GLES|EGL|WGL|GLX|C#|.Net|.NetCORE|Mono|Android|Xamarin|GPU|Graphics|3D|c-sharp|gtk3|mono|net-core|net-framework|netstandard|nuget|opengl|opengl-bindings|opengl-es|openvx|rpi2|xamarin-android