github.com/recp/cglm (go): 📽 Highly Optimized Graphics Math (glm) for C
Keywords: 3d|3d-math|affine-transform-matrices|avx|bezier|bounding-boxes|c|euler|frustum|glm-for-c|marix-inverse|math|matrix|matrix-decompositions|neon|opengl|opengl-math|simd|sse|vector