source: Archmage NAME_END 4 ATK_END 7 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Spell Damage +1</b>
target: class Archmage(MinionCard):§    def __init__(self):§        super().__init__("Archmage", 6, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§    def create_minion(self, player):§        return Minion(4, 7, spell_damage=1)§