source: Siltfin Spiritwalker NAME_END 2 ATK_END 5 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END Murloc RACE_END Epic RARITY_END Whenever another friendly Murloc dies, draw a card. <b>Overload</b>: (1)
target: class SiltfinSpiritwalker(MinionCard):§    def __init__(self):§        super().__init__("Siltfin Spiritwalker", 4, CHARACTER_CLASS.SHAMAN, CARD_RARITY.EPIC, minion_type=MINION_TYPE.MURLOC, overload=1)§§    def create_minion(self, player):§        return Minion(2, 5, effects=[Effect(MinionDied(IsType(MINION_TYPE.MURLOC)), ActionTag(Draw(), PlayerSelector()))])§