source: Lightwarden NAME_END 1 ATK_END 2 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END Whenever a character is healed, gain +2 Attack.
target: class Lightwarden(MinionCard):§    def __init__(self):§        super().__init__("Lightwarden", 1, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)§§    def create_minion(self, player):§        return Minion(1, 2, effects=[Effect(CharacterHealed(player=BothPlayer()), ActionTag(Give(ChangeAttack(2)), SelfSelector()))])§