source: Cogmaster's Wrench NAME_END 1 ATK_END -1 DEF_END 3 COST_END 3 DUR_END Weapon TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Epic RARITY_END Has +2 Attack while you have a Mech.
target: class CogmastersWrench(WeaponCard):§    def __init__(self):§        super().__init__("Cogmaster's Wrench", 3, CHARACTER_CLASS.ROGUE, CARD_RARITY.EPIC)§§    def create_weapon(self, player):§        return Weapon(1, 3, buffs=[Buff(ChangeAttack(2), GreaterThan(Count(MinionSelector(IsType(MINION_TYPE.MECH))), value=0))])§