 The game was developed in the 1970s and 1980s by Viggo Kann, Kimmo Eriksson and Olle Johansson, three children who had played the game Adventure and wanted to create a similar game in Swedish. The Cottage began as a collection of smaller games the three had previously developed on their own, with the player moving through an amusement arcade to choose what to play; as they found it more fun to move through the arcade than to play the games, they ended up expanding the area to explore and removing most of the smaller games. Several thousand copies of the IBM PC release were sold; despite this, the developers did not receive much money from it outside of pre-paid royalties. The game had a cult-like status among Oden users at the time, and was commercially important to the computer center in Stockholm.
