 The multiplayer mode in StarCraft: Ghost differs from the stealth-based mechanics of the single-player portion. It aims to give players a personal view of the battles from the real-time strategy games of the series. Accordingly, Ghost's multiplayer is structured around class-based team gameplay and fighting in a variety of game modes. Ghost incorporates traditional game modes from multiplayer video games such as deathmatch, capture the flag, and king of the hill, but also introduces two game modes specifically designed for the StarCraft universe. The first is "Mobile Conflict", which requires two teams to fight for control of a single Terran military factory with the ability of atmospheric flight. Using vehicles and team tactics, both teams must first board the structure and then capture its control room to fly it to the team's starting point. The structure must then land and be defended from capture by the opposing team for a set amount of time.
