 Should the player take severe damage, the screen will turn red and the sound of the character's heartbeat will increase in volume; this indicates the player's health is low. The player must find a way to stay out of fire to recover before entering battle again or else will die and restart from the last checkpoint. Health is only restored through automatic recharging when the player is not taking fire. Some attacks, such as explosions from grenades or shells, will kill the player instantly if the player is too close.
