 IGN's Levi Buchanan described the game as somewhere between a traditional tie-in game and a cash grab, and "ambitious" but limited by the confines of the mobile platform. He added the game appeared forced onto the platform despite its inability to support open world gameplay. Keith Andrew of Pocket Gamer felt similarly, and Rob Hearn of the same outlet also complained of how the large sprites restricted screen space and made driving slower. IGN's Buchanan felt that the screen was too small to fit so much action, especially due to the size of the minimap, and though the city "looks alive", it became "a painful obstacle course". He found driving difficult between its controls and his inability to plan for the offscreen unknown. Pocket Gamer's Andrew also found both driving controls complicated and found himself accidentally killing pedestrians and thus getting into police chases. On the other hand, Andrew Podolsky of 1UP.com enjoyed driving through the destructible environments.
