 Resident Evil 3: Nemesis was developed by Capcom and produced by Shinji Mikami, who previously worked on the original Resident Evil and Resident Evil 2. After the release of Resident Evil 2, Capcom was working on multiple Resident Evil projects and had a team led by Hideki Kamiya developing what was planned to be the next main installment in the Resident Evil series. According to Resident Evil 3 scenario writer Yasuhisa Kawamura, the intended game "was loosely set on a luxury cruise liner and had a general plot where HUNK was attempting to bring back a sample of the G-Virus" featured in Resident Evil 2. However, Capcom realised that the game would not be completed in time for a PlayStation release due to Sony's announcement of the PlayStation 2, so the project was ultimately cancelled. As Capcom did not want fans to wait some years for a new game, the company promoted one of its other projects as the third main canonical game while Kamiya's team was moved onto developing Resident Evil 4.
