 The audio engine received a massive overhaul to upgrade the quality of sound effects. Brian Tibbetts was declared the lead sound designer of the sound effects team, resuming his endeavors from The Force Unleashed. David Collins, who formerly served as the lead sound designer, sustained a supervisory position. The sound effects team was divided to address specific details; Tom Bible was in charge of creating sound for weapons and force powers, while Aaron Brown specialized in the spaceships. Although some effects were borrowed from The Force Unleashed, the vast majority of sounds were completely new. Tibbetts thought that collaborating with his peers to be one of the most complex and challenging parts of his job. "I chose to have my office in the main area of game development and always had an open door policy regarding communication with other disciplines. There were many meetings regarding asset changes and in general communication at Lucasarts is good between disciplines. I ’ ve always stressed that we should work together as much as possible and there were many moments of myself and sound designers working directly with designers, artists, and producers at their desks or ours."
