 The player's team receives randomized, team-specific textual messages in between games, including offers for free agent offers, training sessions, drugs, bets on the player's performance, and events including accidental gifts from the player's manager, threats from the team's owner, and organized crime extortions. Players can buy character attribute increases with their credits. Single-player progress unlocks concept art and game assets external to the game, as well as new teams, players, and arenas. Each of the unlockable 13 teams has six unlockable players (for a total of 10 players on each), and five additional legacy teams are limited to four players apiece. Multi-disc and "Extreme" difficulty gameplay options are also unlockable.
