 Critical reception for the Microsoft Windows, Dreamcast, and GameCube ports of the game was not as positive. Writing for GameSpot, Ron Dulin criticized the saving system of the Microsoft Windows version for not letting players save their progress at any time, but found the higher resolution backgrounds and 3D character models praiseworthy. IGN stated similar pros for the Dreamcast version of the game, but noted that some backgrounds were not improved, resulting in them looking not as good as the PlayStation version's due to the Dreamcast's clearer and sharper graphics. The GameCube version, released more than three years later than the original PlayStation version, received mixed to negative reviews from critics. It was mainly criticized for its relatively high retail price and outdated graphics.
