 At E3 2006, Origins was announced as in development by Climax Studios, instead of by Konami's Team Silent who had developed previous installments. The first previews of the game featured a departure from the third-person view typical of the series to a Resident Evil 4-style camera angle, and an emphasis on action and combat to a greater degree than the previous installments in the series. In the previews, Travis had six weapons, divided equally between melee weapons and firearms. Additional changes included a laser sight for his pistol and an option for the player to barricade areas. At the time, the game was expected to be released in late 2006.
