 Reception to the game's third-person controls and the addition of instant failures by falling were not well received. Denise Cook of Computer Gaming World called the third person option "choked" and "quirky". While Cook appreciated the added depth and immersion provided by the real-time rendering, she found incidents such as slipping off rocks, falling into lava, and plummeting into canyons irksome additions to the previously stress-free Myst formula. GameSpy's Carla Harker found several puzzles highly difficult solely due to the poorly implemented control scheme which "never becomes intuitive". Computer Gaming World's Robert Coffey and Cook considered the plot of the single-player release minimal and forgettable.
