 Developer Q-Games was working on a puzzle game called Digidrive for Nintendo when they were approached to do a mock up of the game demo. After three months, using the original Star Fox, it was shown to Takaya Imamura at Nintendo who said that the company would redesign it for better compatibility with the Nintendo DS and add some ideas from Star Fox 2. Nintendo EAD was responsible for the music and production of the game, while Q-Games handled the main development.
