 Khan commented that the levels "never feel like they 're over too soon nor do they drag on unnecessarily", and he appreciated the setpiece moments such as "explosive chase / escape sequences, maze like labyrinths, traps, and even shoot-' em-up style shooting segments". Taboada was mixed on the game's brevity: he thought it was suitable for speedrunning but unsatisfying for those seeking a deeper experience. By contrast, Japanese website 4Gamer stated that the game's quirks allowed one to play extensively without boredom, and Taboada enjoyed the large, Metroidvania-style levels.
