 Heidi Kemps of GameSpot praised the story, stating that the plot expertly mixed elements of horror, drama, and science fiction. Edge described the story as "a page-turner with flashes of real intelligence", but noted that it lacked the shock value of Nine Hours, Nine Persons, Nine Doors. Kimberly Wallace of Game Informer thought that the plot twists came at the perfect moments. Tony Ponce of Destructoid echoed these remarks, but felt that the ending featured too many plot twists, and the revelations were more confusing than suprising. John McCarroll of RPGFan thought that dialogue was humorous, saddening, and harrowing all at the same time. In contrast, Austin Boosinger of Adventure Gamers was heavily critical of the dialogue, calling it one of the slowest and most overwritten adventure games ever made.
