 Myst V: End of Ages was developed so that players could freely navigate Ages rendered in realtime, which meant that the traditional digital insertion of characters into the setting would be infeasible. The models of End of Ages's characters were instead computer-generated. A special device was created that captured video of the actor's faces while they spoke their lines, as Cyan did not want to lose the warmth and feeling provided by using a live actor. The video was then manipulated and used as a facial texture that was mapped onto the 3D characters. Motion capture was also used to ensure lifelike movement. Cyan staff were worried that the audio syncing for animation would not be finished in time for the E3 unveiling of the game, but were happy with the end results.
