 Fox was given the job of taking notes during the trip. Although he had hoped for a complete design to emerge from the meetings, he returned from London with only "sheets and sheets of ideas", through which he sifted to find usable concepts. However, all of the material influenced the game, and many of Adams' suggestions were used. Retrospectively, Fox felt that the opening sequence was a mistake: he called it "tedious" and believed that it alienated potential fans. Labyrinth was released in 1986 for the Commodore 64, Apple II and MSX.
