 The focus on customization features in the game was designed by Naora to appeal to the American market. A trailer of the game was featured at the Los Angeles E3 in 2005, although Naora later commented that a North American release date was not yet set as there were concerns about competing with the soon-to-be-released PlayStation 3. While the gaming website RPGamer reported at one point a 2006 release in North America, the game was eventually released only in Japan.
