 The character that the player controlled would change as they progressed through the game. The creators sought to have the player control Spock during one of the Vulcan's mind melds. The ending of the game would have seen the player control Kirk, Spock and Chekov in an attempt to stop the titular superweapon. The interface for the game revolved around a menu which appears after the mouse button is held down while the cursor is hovering over an object. This was to prevent the need for controls to be shown on screen at all times, in a manner similar to LucasArts games of that period.
