 The development of Anachronox was long and difficult, originally planned for a third-quarter 1998 release. Tom Hall planned to create a sequel with the copious content removed during production. Despite critics enjoying the game and awarding it high marks for its design and story, Ion Storm closed its Dallas offices one month after the game's release. In 2002, Anachronox cinematic director Jake Hughes spliced together gameplay footage and cutscenes to create a feature-length, award-winning machinima film.
