Represent the dialog for retrieving similar scenarios Speaker2: So, so? Have you finished yet?
Speaker1: yes :(
Speaker2: I know, right?
Speaker1: I hate u. The ending was heartbreaking af
Speaker2: I know, but then again the whole game is soo good.
Speaker1: True that
Speaker2: So what did you sacrifice?
Speaker1: Arcadia Bay.
Speaker2: Srsly?? I was 100% certain, you're going to sacrifice Chloe.
Speaker1: I mean it wasn't an easy decision, but it made sense to me. What did you choose? 
Speaker2: I sacrificed Chloe, obviously.
Speaker1: obviously :P
Speaker1: You know it's almost 50/50 with this choice among the players
Speaker2: I've seen the statistics, yes. So why did you choose Chloe?
Speaker1: Because it's actually the one person that you truly care about. Who's like your best friend and means something to you. You've tried so hard for her and now you're just gonna throw that all away and kill her? I just couldn't do it.
Speaker2: Yes, but that's one life against several thousands of lives including Chloe's mother. How do you think that would make her feel?
Speaker1: I know and as I said it was a devastating choice, but I couldn't let her die after all that emotional build-up.
Speaker2: I sorta get it... in theory. But for me the math was simple. Plus there was this part where you had to see the damage the storm had done and save your classmates and all that. It really got to me.
Speaker1: I know all that but it was just... pursuit of happiness I guess. Like if it was Josie or your mom, what would you do?
Speaker2: yeah, but for me it wasn't a Josie/mom kind of relationship. Chloe and Max just spent several days together after some long years of zero contact. I just didn't really feel that close to Chloe, I guess.
Speaker1: I totally adored her and actually felt guilty a lot o f times on Max's behalf for abandoning her like that those years ago. I know Chloe is difficult and troublesome, but for me that was kinda lovable.
Speaker2: I didn't connect with her like that at all. I mean it wasn't ok, what Max did, but I feel like Chloe was constantly guilt tripping Max throughout the game. It was kinda annoying.
Speaker1: i dindn't really see it that way. Chloe's just sorta emotional, says what she feels.
Speaker2: That's a polite way to put it but ok. :P What about the other choices? And most importantly - did you water the plant? :D
Speaker1: Yes! :D I watered it exactly right.
Speaker2: Haha, me too. I wish I was able to do that in real life :P
Represent the dialog scenario for retrieval Speaker2 and Hayley finished the game. Speaker2 sacrificed Chloe and is surprised that Hayley sacrificed Arcadia Bay. 
Represent the dialog scenario for retrieval Speaker2 and Speaker3 don't like what the man in dreads looks like, but Speaker1 does.