Represent the dialog for retrieving similar scenarios Speaker2: Hi Speaker1!
Speaker1: Hi, how are you doing?
Speaker2: Not bad but I need some info.
Speaker1: Sure, what's the problem?
Speaker2: Have you already played Architects of the West Kingdom?
Speaker1: Yeah, two or three times. Why?
Speaker2: I'm looking for a new game to buy but the reviews are mixed.
Speaker2: And we usually like the same types of games so...
Speaker1: True but this one is a bit tricky.
Speaker2: What do you mean?
Speaker1: It's not a bad game but it's not for everybody.
Speaker1: You're not a big fan of negative interaction, right?
Speaker2: Yeah, sometimes it gets annoying really quickly.
Speaker1: Well, one of the crucial mechanics in the game is basically negative interaction at its core.
Speaker2: So I should avoid it?
Speaker1: That's the tricky part.
Speaker1: I don't like negative interaction as well but it didn't bother me in this one.
Speaker1: It's a move you should basically expect from others and it allows you to get your workers back.
Speaker2: Interesting, how about the rest?
Speaker1: Can't say anything bad about the components.
Speaker1: As for artwork you can basically judge that for yourself.
Speaker1: My main problem with this one is that it lacks focus.
Speaker1: I think it's best to try it before buying it.
Speaker2: Did you?
Speaker1: Yeah, I did and I didn't buy it.
Speaker1: Doesn't mean it's a bad game but there are other games doing the same things much better.
Speaker2: Ok, thanks for the info.
Speaker2: I'll try to play it at least once before deciding.
Represent the dialog scenario for retrieval Speaker2 would like to buy a new game and asks for Speaker1's opinion on Architects of the West Kingdom. Speaker1 is not keen and recommends Speaker2 to try it before he buys it.  
Represent the dialog scenario for retrieval Speaker1 suggests to meet after the IMF lecture to discuss the presentation which is due on Monday. Speaker1, Speaker6, Speaker2 and Speaker4 will meet tomorrow at Speaker5:15. Speaker3 will be late.