Represent the dialog for retrieving similar scenarios Speaker1: I should probably start reading game manuals :D
Speaker1: I tried some games recently and I was so confused that you wouldn't believe
Speaker2: you tried to play them like other games you already know?
Speaker1: Brutal Legend was the only one that I could play right of the box
Speaker1: that's a hilarious one, really :D
Speaker2: yeah but you'll get confused with the "RTS" parts of it later on :P
Speaker1: I managed to kill myself with the car :D
Speaker2: same, I drove of cliffs so many times that I stopped counting :P
Speaker1: I was trying the games without sound but I suppose I shouldn't
Speaker2: BL soundtrack is amazing if you like metal
Speaker1: "Tenacious D - The Metal"?
Speaker2: and many many others
Speaker2: the list is amazing and you can collect all of them while playing the game to listen while driving the car
Speaker1: oh :D
Speaker1: playing without sound was confusing as I collected a chick on the way
Speaker1: and I have no idea who she is :D
Speaker2: I think there's an option for subtitles
Speaker2: but I might think of a different game
Speaker1: I have this thing where I want to be aware of the surroundings and the headphones hinder that a bit
Speaker2: that might be an issue, I live alone so I don't really care and play without headphones
Speaker1: there might be zombies coming through the door at any time! :P
Speaker2: I have a saber lying close to my desk so I'm not afraid of them ;)
Speaker1: see, that's exactly why I've tried to get myself a broadsword :D
Speaker2: I got mine from my grandfather but I guess the only dangerous part about it is a potential infection
Speaker2: the sharpness of this thing is a tale of the past
Represent the dialog scenario for retrieval Speaker1 was confused in some of the games he tried recently. He was not confused in Brutal Legend. Both Speaker2 and Speaker1 enjoyed it very much. They killed themselves there many times. The game has a metal soundtrack. Speaker2 has a dull saber close to his desk, so he's not afraid of zombies.
Represent the dialog scenario for retrieval Speaker1 is going out after work tonight with her female friends. If she wants, Speaker2 will come and pick her up.