Represent the dialog for retrieving similar scenarios Speaker1: I'm slightly annoyed at a road event where the highly immoral option was actually the "for the greater good" option which unlocked something.
Speaker1: And the highly moral option was "start the scenario with low hp and two negative conditions".
Speaker1: I'm okay with the options being murky, as otherwise they'd be too "easy", but this one felt like a lie.
Speaker1: Especially seeing that the card was removed from the game, so I won't have a second try.
Speaker2: :(
Speaker1: Such bollocks.:)
Speaker1: Getting my face punched in so hard by some bad luck that there's no point to try and finish the scenario with this crap.
Speaker2: I'm really sad for you.
Speaker2: It seems your experience is different then mine
Speaker2: And I don't know why is that
Speaker1: It's just so much upkeep with 10+ monsters, and I'm getting frustratingly unlucky with shit. :)
Speaker1: The +1 solo modifier feels harsh, especially when I find managing 3 characters really hard compared to what I would play if I was in a group.
Speaker1: Stuff is enjoyable when there's less monsters to handle, even when they're harder.
Speaker2: I know. It's easier to split admin between more ppl
Speaker2: Also it's.easier when everyone watches everyone
Speaker2: Easier to spot mistakes
Speaker1: In a perfect world, I would gain benefit from solo (ie. by managing the elements), but in reality it's just hard.
Speaker1: If this was some random side scenario, I would come back with a level 9 Spellweaver, but I'd like to progress on this particular story branch. :)
Represent the dialog scenario for retrieval Speaker1 is annoyed at road event. He enjoys playing the game when there is less monsters to handle. 
Represent the dialog scenario for retrieval Speaker2 wants Speaker1 to call the grandfather from time to time.