Course: Unreal Engine Fundamentals
Modules:
Course introduction, Downloading & installing Unreal Engine, Epic Games launcher, Creating your first project, Navigation within Unreal Engine, Content examples, Unreal Engine interface exploration, Scalability & plugins, Exploring menus: world settings, Exploring menus: editor preferences, Exploring menus: project settings, Exploring menus: level editor viewport, Content browser basics, Content browser favorites & collections, References, redirectors, saving & deleting, Documentation, where to get help, Actor transformations & lesson 1 recap!, Preview versions, Introduction to Quixel, Quixel Bridge, & Megascans, Accessing Quixel Bridge from Unreal Engine, Accessing Quixel Bridge  from desktop, Adding 3d assets from Quixel Bridge, Adding other assets from Quixel Bridge, Importing from other sources, Quixel trees, marketplace Megascans, Quixel & Megascans lesson 2 recap!, Introduction to materials, Creating your first material, Modify your first material, Material instances, Material properties:  blend modes, Material properties:  shading models, Texture assets, Building a PBR material : diffuse, Building a PBR material : metallic, Building a PBR material : roughness, Building a PBR material : emissive, Building a PBR material : normals, Building a PBR material : multi switching maps, ambient occlusion, Building a PBR material : named reroutes, Building a PBR material : parameter groups, Building a PBR material : UV material function, Create your own PBR Master Material, Master Material Homework Setup  (optional), Introduction to Unreal Engine recap
Introduction to world building, Landscape mode basics, Landscape sculpting basics, Managing landscapes, Importing height maps, Packed textures, Alpha brushes, Landscape painting basics, Landscape UV coordinates, Landscape micro variation, Landscape macro variation, Landscape distance blending 01, Landscape distance blending 02, Landscape material grass node, Foliage material instance adjustments, Foliage mode, Procedural foliage tools, Automaterials, Layers and splines, Landmass & blueprint brushes, Water tools, Lakes and rivers, Quixel blend materials, Mesh painting mode, Asset zoo and actor palettes, Asset placement techniques, Decals, Traditional levels, World partition, Introduction to world building recap
Introduction to light and sound, Lighting terminology, Lighting types, lighting mobility, Lighting features and properties, Environmental lighting, Sun and Sky, HDRI backdrop, Post process volumes, Baked lighting, Introduction to lumen, Lumen, a practical example, Introduction to game audio, Importing audio assets, Setting up sound cues, Implementing footsteps, Sound attenuation basics, Ambient sounds and 3D spatialization, Introduction to light and sound recap
Introduction to collaboration and sharing, Overview of source control, Source control basic workflow, Helix (Perforce), Helix (Perforce) within Unreal Engine, Helix (Perforce) practical example, Zipping and simple packaging, Migrating assets, Introduction to collaboration and sharing recap
Recap of the course, Gathering reference, Final project overview, Screen shots, screen record, submission, End of course congratulations!  Next steps