title: Adventure sports, risk, and human-more than human wellbeing: local responses to the challenges of the COVID-19 pandemic

authors: Wheaton, Belinda

abstract: The impact of, and responses to COVID-19 has dominated discussion in every area of life, and fields of academic activity. In this paper I consider some of the impacts and considerations in relation to activities that have been conceptualised as adventure sports. My intention is not to show how adventure is being done differently, rather to use the exceptional circumstances of lockdown to highlighted the multifaceted, meaningful and affective ‘everyday’ experiences of those who engage in adventure sport as part of their everyday practices. My focus is empirical research conducted in Aotearoa New Zealand during lockdowns (2020-21) focusing on coastal communities and surfing specifically. This ‘journey through lockdown’ illustrates the ways in which coastal spaces are experienced as therapeutic landscapes that can foster physical and emotional health and wellbeing from those on the shore, to full-immersion activities such as surfing, influencing people’s sense of wellbeing, collective identities, and forms of belonging. However, in the same ways that COVID has exacerbated many health inequities, it is important to be attentive to the ways in which the wellbeing benefits of coastal spaces are not available and extended to all. A range of cultural, economic, socio-demographic, and political factors contribute to a dis-connect with, or exclusion from various bluespaces. Diverse subjects and bodies access and experience bluespaces in different and unequal ways, impacting who can use blue spaces, and how it can be used. Lastly, the lockdown situation was also informing in understanding the often-romanticised nature of adventure sport participants relationship with the natural world, and more widely how this translates, or not, to broader responses to our climate emergency.

text: Adventure sports, risk, and human-more than human wellbeing: local responses to the challenges of the COVID-19 pandemic The impact of, and responses to COVID-19 has dominated discussion in every area of life, and fields of academic activity. In this paper I consider some of the impacts and considerations in relation to activities that have been conceptualised as adventure sports. My intention is not to show how adventure is being done differently, rather to use the exceptional circumstances of lockdown to highlighted the multifaceted, meaningful and affective ‘everyday’ experiences of those who engage in adventure sport as part of their everyday practices. My focus is empirical research conducted in Aotearoa New Zealand during lockdowns (2020-21) focusing on coastal communities and surfing specifically. This ‘journey through lockdown’ illustrates the ways in which coastal spaces are experienced as therapeutic landscapes that can foster physical and emotional health and wellbeing from those on the shore, to full-immersion activities such as surfing, influencing people’s sense of wellbeing, collective identities, and forms of belonging. However, in the same ways that COVID has exacerbated many health inequities, it is important to be attentive to the ways in which the wellbeing benefits of coastal spaces are not available and extended to all. A range of cultural, economic, socio-demographic, and political factors contribute to a dis-connect with, or exclusion from various bluespaces. Diverse subjects and bodies access and experience bluespaces in different and unequal ways, impacting who can use blue spaces, and how it can be used. Lastly, the lockdown situation was also informing in understanding the often-romanticised nature of adventure sport participants relationship with the natural world, and more widely how this translates, or not, to broader responses to our climate emergency.

year: 2022

title: Supporting Focus and Context  Awareness in 3D Modeling Using  Multi-Layered Displays

authors: Mohd Yusof, Azmi

subjects: Focus and Context Awareness

abstract: Although advances in computer technology over the past few decades have made it possible to create and render highly realistic 3D models these days, the process of creating these models has remained largely unchanged over the years. Modern 3D modeling software provide a range of tools to assist users with creating 3D models, but the process of creating models in virtual 3D space is nevertheless still challenging and cumbersome. This thesis, therefore, aims to investigate whether it is possible to support modelers more effectively by providing them with alternative combinations of hardware and software tools to improve their 3D modeling tasks.
The first step towards achieving this goal has been to better understand the type of problems modelers face in using conventional 3D modeling software. To achieve this, a pilot study of novice 3D modelers, and a more comprehensive study of professional modelers were conducted. These studies resulted in identifying a range of focus and context awareness problems that modelers face in creating complex 3D models using conventional modeling software. These problems can be divided into four categories: maintaining position awareness, identifying and selecting objects or components of interest, recognizing the distance between objects or components, and realizing the relative position of objects or components.
Based on the above categorization, five focus and context awareness techniques were developed for a multi-layer computer display to enable modelers to better maintain their focus and context awareness while performing 3D modeling tasks. These techniques are: object isolation, component segregation, peeling focus, slicing, and peeling focus and context. 
A user study was then conducted to compare the effectiveness of these focus and context awareness techniques with other tools provided by conventional 3D modeling software. The results of this study were used to further improve, and evaluate through a second study, the five focus and context awareness techniques. The two studies have demonstrated that some of these techniques are more effective in supporting 3D modeling tasks than other existing software tools.

text: Supporting Focus and Context  Awareness in 3D Modeling Using  Multi-Layered Displays Although advances in computer technology over the past few decades have made it possible to create and render highly realistic 3D models these days, the process of creating these models has remained largely unchanged over the years. Modern 3D modeling software provide a range of tools to assist users with creating 3D models, but the process of creating models in virtual 3D space is nevertheless still challenging and cumbersome. This thesis, therefore, aims to investigate whether it is possible to support modelers more effectively by providing them with alternative combinations of hardware and software tools to improve their 3D modeling tasks.
The first step towards achieving this goal has been to better understand the type of problems modelers face in using conventional 3D modeling software. To achieve this, a pilot study of novice 3D modelers, and a more comprehensive study of professional modelers were conducted. These studies resulted in identifying a range of focus and context awareness problems that modelers face in creating complex 3D models using conventional modeling software. These problems can be divided into four categories: maintaining position awareness, identifying and selecting objects or components of interest, recognizing the distance between objects or components, and realizing the relative position of objects or components.
Based on the above categorization, five focus and context awareness techniques were developed for a multi-layer computer display to enable modelers to better maintain their focus and context awareness while performing 3D modeling tasks. These techniques are: object isolation, component segregation, peeling focus, slicing, and peeling focus and context. 
A user study was then conducted to compare the effectiveness of these focus and context awareness techniques with other tools provided by conventional 3D modeling software. The results of this study were used to further improve, and evaluate through a second study, the five focus and context awareness techniques. The two studies have demonstrated that some of these techniques are more effective in supporting 3D modeling tasks than other existing software tools.

year: 2013

title: Weaving kaupapa Māori and e-Learning

authors: Neal, Terry

subjects: New Zealand

abstract: This paper describes the creation and design of an online professional development course that aims to help educators in New Zealand to weave kaupapa Māori and e-Learning approaches together. The team sought to model weaving of kaupapa Māori and e-Learning approaches in how they worked together and the educational design for the material. The authors propose that educators with these skills are crucial if we are to effectively meet the needs of Māori learners, more than that, of all New Zealand learners, in the 21st century.

text: Weaving kaupapa Māori and e-Learning This paper describes the creation and design of an online professional development course that aims to help educators in New Zealand to weave kaupapa Māori and e-Learning approaches together. The team sought to model weaving of kaupapa Māori and e-Learning approaches in how they worked together and the educational design for the material. The authors propose that educators with these skills are crucial if we are to effectively meet the needs of Māori learners, more than that, of all New Zealand learners, in the 21st century.

year: 2006-09