title: Life in the shadow of the media: Imaging street homelessness in London

authors: Hodgetts, Darrin

subjects: audience

abstract: Media images pervading everyday life often reproduce inequitable social relations that adversely affect the lives of vulnerable people. This article explores the influence of media representations of homelessness as a source of characterizations that are used by homeless people when representing themselves. To do this, it draws on life narrative interviews, photographic exercises and phogo-based discussions with 12 single rough sleepers from London. It documents how participants both reproduce common media storylines foregrounding their differences from housed people and emphasizes aspects of their lives that do not feature in media portrayals, but which invoke their `normality'.

text: Life in the shadow of the media: Imaging street homelessness in London Media images pervading everyday life often reproduce inequitable social relations that adversely affect the lives of vulnerable people. This article explores the influence of media representations of homelessness as a source of characterizations that are used by homeless people when representing themselves. To do this, it draws on life narrative interviews, photographic exercises and phogo-based discussions with 12 single rough sleepers from London. It documents how participants both reproduce common media storylines foregrounding their differences from housed people and emphasizes aspects of their lives that do not feature in media portrayals, but which invoke their `normality'.

year: 2006

title: Sound similarity as a tool for understanding player experience: Applying similarity matrix to gameplay performance segmentation

authors: Marczak, Raphaël

subjects: Similarity matrix

abstract: Analytical accounts chronicling engagement with digital games can always benefit from empirical data outlining the patterns of behavior produced by different players as they engage with the same game, or similar sequence within a game. This paper presents an extension to a novel method, termed feedback-based gameplay metrics, which exploits the audio and visual output of an activated game to produce accounts of player performance. This paper offers an account of an affiliated method, based on similarity matrices, which is derived from the same measurement process and that has yet been applied to the interests of game studies (over design oriented research) to determine the similarity or diversity within encounters with particular games. This paper introduces the method and illustrates its potential applications in the analysis of performance.

text: Sound similarity as a tool for understanding player experience: Applying similarity matrix to gameplay performance segmentation Analytical accounts chronicling engagement with digital games can always benefit from empirical data outlining the patterns of behavior produced by different players as they engage with the same game, or similar sequence within a game. This paper presents an extension to a novel method, termed feedback-based gameplay metrics, which exploits the audio and visual output of an activated game to produce accounts of player performance. This paper offers an account of an affiliated method, based on similarity matrices, which is derived from the same measurement process and that has yet been applied to the interests of game studies (over design oriented research) to determine the similarity or diversity within encounters with particular games. This paper introduces the method and illustrates its potential applications in the analysis of performance.

year: 2016

title: Boat electrofishing survey of fish abundance in the Ohau Channel, Rotorua, in 2016

authors: Hicks, Brendan J.

abstract: The aim of the survey was to provide on-going monitoring of the fish communities and abundance by boat electrofishing in the Ohau Channel, especially fish species that are taonga to Maori (tuna, or eels, morihana, or goldfish, and kōura, or freshwater crayfish). In the current study, we present the findings from the tenth year of sampling (2016) and a summary of previous surveys.

text: Boat electrofishing survey of fish abundance in the Ohau Channel, Rotorua, in 2016 The aim of the survey was to provide on-going monitoring of the fish communities and abundance by boat electrofishing in the Ohau Channel, especially fish species that are taonga to Maori (tuna, or eels, morihana, or goldfish, and kōura, or freshwater crayfish). In the current study, we present the findings from the tenth year of sampling (2016) and a summary of previous surveys.

year: 2017