title: Prototype of a new Engineering Masters project model: Working with marketing and software faculties to commercially kickstart university research

authors: Scott, Jonathan B.

subjects: continuing education

abstract: We describe a Master of Engineering (500-level) project modelled on the real-world arrangement where engineers work with marketing and software groups to prepare a product for commercialisation. A 4-member software team to develop and test embedded firmware and support applications on a mobile platform was provided through a final-year undergraduate software-engineering project course based outside the engineering school, in a separate faculty. A marketing team consisting of interns prepared logos, product names, and advertising materials, with input from a creative 200-level class. This team also considered possible exit strategies based on analysis of the market size and activity. This marketing effort was organised through the management communications group in the management school. The masters student acts as project manager and it is their remit to guide the product towards release on the crowd-sourced venture-capital site kickstarter.com. A small but original product idea is required to provide a viable vehicle for the project. Financial commitment to manufacture, even on a small scale, represents a novel outcome for a university project.

text: Prototype of a new Engineering Masters project model: Working with marketing and software faculties to commercially kickstart university research We describe a Master of Engineering (500-level) project modelled on the real-world arrangement where engineers work with marketing and software groups to prepare a product for commercialisation. A 4-member software team to develop and test embedded firmware and support applications on a mobile platform was provided through a final-year undergraduate software-engineering project course based outside the engineering school, in a separate faculty. A marketing team consisting of interns prepared logos, product names, and advertising materials, with input from a creative 200-level class. This team also considered possible exit strategies based on analysis of the market size and activity. This marketing effort was organised through the management communications group in the management school. The masters student acts as project manager and it is their remit to guide the product towards release on the crowd-sourced venture-capital site kickstarter.com. A small but original product idea is required to provide a viable vehicle for the project. Financial commitment to manufacture, even on a small scale, represents a novel outcome for a university project.

year: 2012

title: The lore and law of the playground

authors: Bateman, Amanda

subjects: rule-making

abstract: The pioneering work of the Opies has been an inspiration to many people interested in children’s play and games, academics and non-academics alike. Their books provide insightful details of how children interact and co-produce games through their rulemaking during everyday play, providing an awareness of the governance of social activities in the playground. In this article we explore the link between the work of the Opies and ethnomethodological and conversation analytic studies by identifying aspects of young children’s games and rules that have been eloquently explored in both domains. The thoughtful move to make the recordings of Iona Opie’s conversations with children about their games and associated rules available is fully utilised here, as excerpts are transcribed and analysed using conversation analysis. In so doing we demonstrate how conversation analysis can complement and extend the Opies’ significant work on children’s rule-making in play.

text: The lore and law of the playground The pioneering work of the Opies has been an inspiration to many people interested in children’s play and games, academics and non-academics alike. Their books provide insightful details of how children interact and co-produce games through their rulemaking during everyday play, providing an awareness of the governance of social activities in the playground. In this article we explore the link between the work of the Opies and ethnomethodological and conversation analytic studies by identifying aspects of young children’s games and rules that have been eloquently explored in both domains. The thoughtful move to make the recordings of Iona Opie’s conversations with children about their games and associated rules available is fully utilised here, as excerpts are transcribed and analysed using conversation analysis. In so doing we demonstrate how conversation analysis can complement and extend the Opies’ significant work on children’s rule-making in play.

year: 2014

title: Weaving kaupapa Māori and e-Learning

authors: Neal, Terry

subjects: New Zealand

abstract: This paper describes the creation and design of an online professional development course that aims to help educators in New Zealand to weave kaupapa Māori and e-Learning approaches together. The team sought to model weaving of kaupapa Māori and e-Learning approaches in how they worked together and the educational design for the material. The authors propose that educators with these skills are crucial if we are to effectively meet the needs of Māori learners, more than that, of all New Zealand learners, in the 21st century.

text: Weaving kaupapa Māori and e-Learning This paper describes the creation and design of an online professional development course that aims to help educators in New Zealand to weave kaupapa Māori and e-Learning approaches together. The team sought to model weaving of kaupapa Māori and e-Learning approaches in how they worked together and the educational design for the material. The authors propose that educators with these skills are crucial if we are to effectively meet the needs of Māori learners, more than that, of all New Zealand learners, in the 21st century.

year: 2006-09