title: Important lessons for trust governance from trusts that benefit New Zealand's Indigenous Maori – Recent developments

authors: Manyam, Joel

abstract: The landmark New Zealand Court of Appeal decision in New Zealand Maori Council v AttorneyGeneral [1987] 1 NZLR 641[SOE Case] marked a watershed in New Zealand's jurisprudence concerning the relationship between the Government of New Zealand('the Crown') and the indigenous Maori peoples of New Zealand. Very recently , New Zealand's highest Court, the Supreme Court in its decision in New Zealand Maori Council v Attorney-General[2013] 3 NZLR 31 referred to the SOE case as follows:
'The SOE case by the Court of Appeal is a judgment of great authority and importance to the law concerning the relationship between the Crown and Maori" (emphasis added)[S3].

text: Important lessons for trust governance from trusts that benefit New Zealand's Indigenous Maori – Recent developments The landmark New Zealand Court of Appeal decision in New Zealand Maori Council v AttorneyGeneral [1987] 1 NZLR 641[SOE Case] marked a watershed in New Zealand's jurisprudence concerning the relationship between the Government of New Zealand('the Crown') and the indigenous Maori peoples of New Zealand. Very recently , New Zealand's highest Court, the Supreme Court in its decision in New Zealand Maori Council v Attorney-General[2013] 3 NZLR 31 referred to the SOE case as follows:
'The SOE case by the Court of Appeal is a judgment of great authority and importance to the law concerning the relationship between the Crown and Maori" (emphasis added)[S3].

year: 2015

title: He pao

authors: Roa, Tom

subjects: Pao

abstract: Ko Te Whare Wānanga O Waikato" te ingoa o tētehi pao nāku i tito hei waiata mā Te Whare Wānanga O Waikato, i te tau 2004.

text: He pao Ko Te Whare Wānanga O Waikato" te ingoa o tētehi pao nāku i tito hei waiata mā Te Whare Wānanga O Waikato, i te tau 2004.

year: 2012-05

title: The Acoustic Ecology of the First-Person Shooter

authors: Grimshaw, Mark Nicholas

subjects: acoustic ecology

abstract: This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s) and soundscape(s) in the first-person shooter (FPS) game, and the relationships between them, may be construed as an acoustic ecology.  It explores the idea that the single-player FPS game acoustic ecology has the basic components of player and soundscape and that the relationships between these two lead to the creation and perception of a variety of spaces within the game world constituting a significant contributing factor to player immersion in that world.  Additionally, in a multiplayer FPS game, these individual acoustic ecologies form part of a larger acoustic ecology which may be explained through autopoietic principles.

There has been little written on digital game sound (much less on FPS game sound) and so the research contained within this thesis is an important contribution to the Game Studies field.  Furthermore, the elaboration of the hypothesis provides insight into the role of sound in the perception of a variety of spaces in the FPS game, and player immersion in those spaces, and this has significance not only for Game Studies but also for other disciplines such as virtual environment design and the study of real-world acoustic ecologies.

A text-based methodology is employed in which literature from a range of disciplines is researched for concepts relevant to the hypothesis but, where necessary, new concepts will be devised.  The aim of the methodology is to construct a conceptual framework which is used to explicate the hypothesis and which may, with future refinement, be used for the study of sound in digital game genres other than FPS.

text: The Acoustic Ecology of the First-Person Shooter This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s) and soundscape(s) in the first-person shooter (FPS) game, and the relationships between them, may be construed as an acoustic ecology.  It explores the idea that the single-player FPS game acoustic ecology has the basic components of player and soundscape and that the relationships between these two lead to the creation and perception of a variety of spaces within the game world constituting a significant contributing factor to player immersion in that world.  Additionally, in a multiplayer FPS game, these individual acoustic ecologies form part of a larger acoustic ecology which may be explained through autopoietic principles.

There has been little written on digital game sound (much less on FPS game sound) and so the research contained within this thesis is an important contribution to the Game Studies field.  Furthermore, the elaboration of the hypothesis provides insight into the role of sound in the perception of a variety of spaces in the FPS game, and player immersion in those spaces, and this has significance not only for Game Studies but also for other disciplines such as virtual environment design and the study of real-world acoustic ecologies.

A text-based methodology is employed in which literature from a range of disciplines is researched for concepts relevant to the hypothesis but, where necessary, new concepts will be devised.  The aim of the methodology is to construct a conceptual framework which is used to explicate the hypothesis and which may, with future refinement, be used for the study of sound in digital game genres other than FPS.

year: 2007