title: What Do Secondary School Rugby Players Think About Concussion?

authors: Murphy, Karen Jane

subjects: rugby

abstract: Traumatic Brain Injury (TBI) is a dominant and growing public health concern globally. Sport is an arena in which people are at high risk of TBI. In New Zealand the popular sport of rugby is played by many, particularly during school years. These school aged players are at particular risk of TBI because of the contact nature of the sport and the maturational stage of the brain which is still developing during the teenage years.  Moves to increase safety depend on an awareness of what these players know about TBI and their attitude towards TBI.
A sample of 456 secondary school rugby players in New Zealand were surveyed to gather information about their knowledge of, and attitude towards concussion. Rugby union and rugby league playing participants were mainly recruited through direct contact with schools. Participants were invited to access the survey online or could complete a paper copy. The survey was made up of items which had already been used in previous studies and this allowed for a comparison of findings with previous research. Some items related to knowledge of concussion while others related to attitude towards concussion, in particular attitudes to returning to play following concussion.
	Participants had good knowledge of symptoms, and almost all participants knew there was a risk to long term health and a risk of death if a second concussion was sustained before a first concussion had healed. However, there were some gaps in knowledge about treatment and recovery time.
Participants self-reported attitudes to concussion were consistently and significantly safer than the attitudes they predicted ‘most players’ would hold.
More than half of the participants had a relatively safe attitude to all but one of the items relating to concussion attitude. The least safe attitudes were around who should make a decision to returning to play after concussion and the safety of attitudes declined as the importance of a rugby match increased. 
Ethnicity consistently influenced knowledge and attitude on all the measures used within the survey. Those identifying as Māori ethnicity scored lower on all knowledge and attitude scales than those identifying as Pakeha ethnicity. Self-rated knowledge of concussion and the number of concussions experienced also had a positive effect on knowledge of concussion. 
There are several educational tools and regulatory documents aimed at minimising the incidence, severity and outcome of concussion in rugby but there is little research guiding how these resources are tailored to their intended audience in the secondary school population. Also, little is known about the gaps in knowledge and understanding of concussion in this population. It is tentatively stated that the findings from this study could be used to inform strategies which are aimed at increasing knowledge and making attitudes safer in secondary school rugby players in New Zealand.

text: What Do Secondary School Rugby Players Think About Concussion? Traumatic Brain Injury (TBI) is a dominant and growing public health concern globally. Sport is an arena in which people are at high risk of TBI. In New Zealand the popular sport of rugby is played by many, particularly during school years. These school aged players are at particular risk of TBI because of the contact nature of the sport and the maturational stage of the brain which is still developing during the teenage years.  Moves to increase safety depend on an awareness of what these players know about TBI and their attitude towards TBI.
A sample of 456 secondary school rugby players in New Zealand were surveyed to gather information about their knowledge of, and attitude towards concussion. Rugby union and rugby league playing participants were mainly recruited through direct contact with schools. Participants were invited to access the survey online or could complete a paper copy. The survey was made up of items which had already been used in previous studies and this allowed for a comparison of findings with previous research. Some items related to knowledge of concussion while others related to attitude towards concussion, in particular attitudes to returning to play following concussion.
	Participants had good knowledge of symptoms, and almost all participants knew there was a risk to long term health and a risk of death if a second concussion was sustained before a first concussion had healed. However, there were some gaps in knowledge about treatment and recovery time.
Participants self-reported attitudes to concussion were consistently and significantly safer than the attitudes they predicted ‘most players’ would hold.
More than half of the participants had a relatively safe attitude to all but one of the items relating to concussion attitude. The least safe attitudes were around who should make a decision to returning to play after concussion and the safety of attitudes declined as the importance of a rugby match increased. 
Ethnicity consistently influenced knowledge and attitude on all the measures used within the survey. Those identifying as Māori ethnicity scored lower on all knowledge and attitude scales than those identifying as Pakeha ethnicity. Self-rated knowledge of concussion and the number of concussions experienced also had a positive effect on knowledge of concussion. 
There are several educational tools and regulatory documents aimed at minimising the incidence, severity and outcome of concussion in rugby but there is little research guiding how these resources are tailored to their intended audience in the secondary school population. Also, little is known about the gaps in knowledge and understanding of concussion in this population. It is tentatively stated that the findings from this study could be used to inform strategies which are aimed at increasing knowledge and making attitudes safer in secondary school rugby players in New Zealand.

year: 2015

title: Sharing, listening, learning and developing understandings of Kaupapa Māori research by engaging with two Māori communities involved in education.

authors: Kana, Fred

subjects: Kaupapa Maori research methodology

abstract: This paper is a culmination of common understandings that were elicited from two pieces of research: ‘The Impact of the BHP New Zealand Steel Mining on the Tangata Whenua and the Environment’ and ‘The Impact of Maori Medium Education within a Mainstream Secondary School on the Lives of its Participants, in particular the Teachers, Caregivers and Students’. It was at the conclusion of each research project and as a consequence of informal conversations and discussions that this paper evolved. The paper discusses shared understandings in the context of Kaupapa Māori research methodology and key findings from the two research projects.

text: Sharing, listening, learning and developing understandings of Kaupapa Māori research by engaging with two Māori communities involved in education. This paper is a culmination of common understandings that were elicited from two pieces of research: ‘The Impact of the BHP New Zealand Steel Mining on the Tangata Whenua and the Environment’ and ‘The Impact of Maori Medium Education within a Mainstream Secondary School on the Lives of its Participants, in particular the Teachers, Caregivers and Students’. It was at the conclusion of each research project and as a consequence of informal conversations and discussions that this paper evolved. The paper discusses shared understandings in the context of Kaupapa Māori research methodology and key findings from the two research projects.

year: 2006

title: Platform for ergonomic steering methods nvestigation of quot Segway-style quot balancing scooters

authors: Zhou, Weiqian

subjects: Segway

abstract: Segway has been a popular production as an alternative transporter since its invention at the end of 20th century. Millions of people like for its ergonomic design and high-tech elements. It is predicted to be an innovational product to change a person's life style.

This thesis focuses on building a simple low cost, home-made Segway style scooter. This project uses two electric scooter motors, two 12V car batteries, one accelerometer and several microprocessors to build up the whole system.

Significantly, this project also explains how to build a Brushed Direct Current (BDC) motor driver with a rated output power of more than 350W and the capability of coping with up to 120A transient peak current and up to 40A continuous current. Four-quadrant operation and eight modes of DC motor operation are discussed.

A mathematical model of the Segway style scooter is also introduced in details. This including the modelling of a BDC motor, a two-wheeled inverted pendulum and their combination. The linearization of these models is used. At the end the linearized model is simulated in computer software.

text: Platform for ergonomic steering methods nvestigation of quot Segway-style quot balancing scooters Segway has been a popular production as an alternative transporter since its invention at the end of 20th century. Millions of people like for its ergonomic design and high-tech elements. It is predicted to be an innovational product to change a person's life style.

This thesis focuses on building a simple low cost, home-made Segway style scooter. This project uses two electric scooter motors, two 12V car batteries, one accelerometer and several microprocessors to build up the whole system.

Significantly, this project also explains how to build a Brushed Direct Current (BDC) motor driver with a rated output power of more than 350W and the capability of coping with up to 120A transient peak current and up to 40A continuous current. Four-quadrant operation and eight modes of DC motor operation are discussed.

A mathematical model of the Segway style scooter is also introduced in details. This including the modelling of a BDC motor, a two-wheeled inverted pendulum and their combination. The linearization of these models is used. At the end the linearized model is simulated in computer software.

year: 2008