title: The effect of tissue flossing on ankle range of motion, jump and sprint performance in elite rugby ‎union athletes

authors: Mills, Blair Stephen

abstract: Context:
Given the relatively novel technique of tissue flossing is currently lacking in the research literature despite some positive findings in preliminary studies, the modality clearly requires further research. Current evidence suggests that band flossing results in performance improvements and may also be an effective method in injury prevention.

Objective:
Previous research has shown that tissue flossing may result in increased ankle ROM, jump and sprinting performance in recreational athletes. The present study aims to extend on this research, within an elite athlete sample.

Design:
counter-balanced, crossover design with experimental and control trials, separated by one week.

Setting:
University laboratory.

Participants:
14 professional male rugby union athletes (mean ± SD: age; 23.9 ± 2.7).

Intervention:
Application of a floss band to both ankles (FLOSS) for two minutes or without flossing of the ankle joints (CON) on two separate occasions.

Main Outcome Measures:
A weight-bearing lunge test (WBLT), a countermovement (CMJ) jump test and a 20m sprint (SPRINT) test pre and at 5 and 30 minutes post application of the floss band or control.

Results:
There were no statistically significant interactions between treatment (FLOSS/CON) and time for any of the measured variables (p > 0.05). Effect size analysis revealed small benefits for FLOSS in comparison to CON for CMJ performance 5 mins post (d = 0.28) and for 10m (d = -0.45) and 15m (d = -0.24) sprint time 30 mins post.

Conclusion:
Findings from the current study suggest minimal benefits of tissue flossing when applied to the ankle joint in elite athletes for up to 30 minutes following their application.

text: The effect of tissue flossing on ankle range of motion, jump and sprint performance in elite rugby ‎union athletes Context:
Given the relatively novel technique of tissue flossing is currently lacking in the research literature despite some positive findings in preliminary studies, the modality clearly requires further research. Current evidence suggests that band flossing results in performance improvements and may also be an effective method in injury prevention.

Objective:
Previous research has shown that tissue flossing may result in increased ankle ROM, jump and sprinting performance in recreational athletes. The present study aims to extend on this research, within an elite athlete sample.

Design:
counter-balanced, crossover design with experimental and control trials, separated by one week.

Setting:
University laboratory.

Participants:
14 professional male rugby union athletes (mean ± SD: age; 23.9 ± 2.7).

Intervention:
Application of a floss band to both ankles (FLOSS) for two minutes or without flossing of the ankle joints (CON) on two separate occasions.

Main Outcome Measures:
A weight-bearing lunge test (WBLT), a countermovement (CMJ) jump test and a 20m sprint (SPRINT) test pre and at 5 and 30 minutes post application of the floss band or control.

Results:
There were no statistically significant interactions between treatment (FLOSS/CON) and time for any of the measured variables (p > 0.05). Effect size analysis revealed small benefits for FLOSS in comparison to CON for CMJ performance 5 mins post (d = 0.28) and for 10m (d = -0.45) and 15m (d = -0.24) sprint time 30 mins post.

Conclusion:
Findings from the current study suggest minimal benefits of tissue flossing when applied to the ankle joint in elite athletes for up to 30 minutes following their application.

year: 2019

title: The impact of Nintendo’s "for men" advertising campaign on a potential female market

authors: Schott, Gareth R.

abstract: In order to emphasize the maturation of their hand-held console and increase its appeal to an adult market, Nintendo's UK advertising campaign for the Game Boy Advance SP drew explicitly upon 'lad' culture and a tongue-in-cheek appropriation of cologne advertising. In this campaign, the lead and most prominent promotional advert for the device used an image of the Game Boy with the tagline "For Men". This paper outlines why Nintendo's decision to present the Game Boy as a male accessory prompted exploration into its potential impact on the female market. Much of the emerging research field examining female participation in game cultures had at that point tended to focus its attention on exploring the experiences of different female groups with a variety of software titles and its associated communities. In contrast, this paper addresses participants' perceptions of the gaming industry and its relevance to them as a (potential) consumer by taking a hardware device as its focus. This was achieved by conducting a series of focus groups, with a range of both experienced and inexperienced female game players, during which participants were asked to engage with the hand-held device and experience both its single and networked game-play capabilities with the game Legend of Zelda. The findings address participants' awareness and views on the extent to which gaming is coded male and its ramifications for their participation in game cultures.

text: The impact of Nintendo’s "for men" advertising campaign on a potential female market In order to emphasize the maturation of their hand-held console and increase its appeal to an adult market, Nintendo's UK advertising campaign for the Game Boy Advance SP drew explicitly upon 'lad' culture and a tongue-in-cheek appropriation of cologne advertising. In this campaign, the lead and most prominent promotional advert for the device used an image of the Game Boy with the tagline "For Men". This paper outlines why Nintendo's decision to present the Game Boy as a male accessory prompted exploration into its potential impact on the female market. Much of the emerging research field examining female participation in game cultures had at that point tended to focus its attention on exploring the experiences of different female groups with a variety of software titles and its associated communities. In contrast, this paper addresses participants' perceptions of the gaming industry and its relevance to them as a (potential) consumer by taking a hardware device as its focus. This was achieved by conducting a series of focus groups, with a range of both experienced and inexperienced female game players, during which participants were asked to engage with the hand-held device and experience both its single and networked game-play capabilities with the game Legend of Zelda. The findings address participants' awareness and views on the extent to which gaming is coded male and its ramifications for their participation in game cultures.

year: 2008

title: Bilingual behaviour checklists: initiating a student, teacher and parent partnership in behaviour management.

authors: Glynn, Ted

subjects: bilingual education

abstract: Three bilingual (Maori and English) behavioural checklists formed part of a project designed to facilitate student, teacher and whanau collaboration in overcoming behavioural difficulties experienced by Maori students, (Hei Awhina Matua). The checklists assessed rankings by 163 students, 21 teachers and 96 whanau members of (1) contexts in which problem behaviours occur, (2) specific problem behaviours and (3) specific most valued behaviours. Data were gathered in three schools: a mainstream intermediate school with a Māori medium syndicate of three classes, a rural Kura Kaupapa Maori (Maori-controlled total immersion school) and a bilingual contributing primary school. While the three schools differed markedly in location, size, and in the proportion of Maori students enrolled, the rankings of settings and behaviours by students, teachers and whanau in each school were highly similar. The paper discusses how these data contributed to the design and development of the Hei Awhina Matua video and training manual, and provided a first step towards a collaborative student teacher and parent partnership in the management of student behaviour.

text: Bilingual behaviour checklists: initiating a student, teacher and parent partnership in behaviour management. Three bilingual (Maori and English) behavioural checklists formed part of a project designed to facilitate student, teacher and whanau collaboration in overcoming behavioural difficulties experienced by Maori students, (Hei Awhina Matua). The checklists assessed rankings by 163 students, 21 teachers and 96 whanau members of (1) contexts in which problem behaviours occur, (2) specific problem behaviours and (3) specific most valued behaviours. Data were gathered in three schools: a mainstream intermediate school with a Māori medium syndicate of three classes, a rural Kura Kaupapa Maori (Maori-controlled total immersion school) and a bilingual contributing primary school. While the three schools differed markedly in location, size, and in the proportion of Maori students enrolled, the rankings of settings and behaviours by students, teachers and whanau in each school were highly similar. The paper discusses how these data contributed to the design and development of the Hei Awhina Matua video and training manual, and provided a first step towards a collaborative student teacher and parent partnership in the management of student behaviour.

year: 2001