title: Examples of practical digital libraries: collections built internationally using Greenstone

authors: Witten, Ian H.

subjects: computer science

abstract: Although the field of digital libraries is still young, digital library collections have been built around the world and are being deployed on numerous public web sites. But what is a digital library, exactly? In many respects the best way to characterize the notion is by extension, in terms of actual examples, rather than by intension as in a conventional definition. In a very real sense, digital libraries are whatever people choose to call by the term “digital library.”

text: Examples of practical digital libraries: collections built internationally using Greenstone Although the field of digital libraries is still young, digital library collections have been built around the world and are being deployed on numerous public web sites. But what is a digital library, exactly? In many respects the best way to characterize the notion is by extension, in terms of actual examples, rather than by intension as in a conventional definition. In a very real sense, digital libraries are whatever people choose to call by the term “digital library.”

year: 2002

title: Designing a serious game for community-based disease prevention in the Amazon

authors: Luz, Saturnino

subjects: serious games

abstract: Many developing regions around the world rely on community-based healthcare strategies and practices to deal with prevention and control of often neglected diseases, by educating the local population and healthcare professionals, on the mechanisms by which such diseases spread and how they can be controlled. In this paper we describe a multiplayer serious game designed to raise awareness, and foster adoption of preventive measures among local citizens and community-health professionals about Leishmaniosis. We also discuss how the underlying concept for this game and its mechanics have been iteratively designed and developed in collaboration with a group of people with relevant medical and research expertise as well as practical knowledge resulting from working with our target population.

text: Designing a serious game for community-based disease prevention in the Amazon Many developing regions around the world rely on community-based healthcare strategies and practices to deal with prevention and control of often neglected diseases, by educating the local population and healthcare professionals, on the mechanisms by which such diseases spread and how they can be controlled. In this paper we describe a multiplayer serious game designed to raise awareness, and foster adoption of preventive measures among local citizens and community-health professionals about Leishmaniosis. We also discuss how the underlying concept for this game and its mechanics have been iteratively designed and developed in collaboration with a group of people with relevant medical and research expertise as well as practical knowledge resulting from working with our target population.

year: 2014

title: Māori, Tongan and Chinese households: Medications and elder care

authors: Nikora, Linda Waimarie

subjects: medications

abstract: Research reveals that medicines are frequently not taken as intended, stockpiled for future use, discontinued when symptoms fade or passed to others. Medications are material objects with therapeutic uses that enter into and take on meaning within people’s lives. In this way they are culturally embedded phenomena that carry meanings and shape social relationships and practices. The symbolic meanings given to medications and cultural relations are important for understanding variations in medication practices. Households with elders often contain more medications and have more complex age-related medical conditions. In households where members are engaged in the reciprocation of care among two or three generations, medications within and between these relationships take on a range of dynamic meanings. In this paper, we explore how interactions between household members affect medicines-taking practices of elders and their families from three cultural groups: Māori, Tongan and Chinese. This research was funded by the Health Research Council of New Zealand and the Marsden Fund of the Royal Society of New Zealand.

text: Māori, Tongan and Chinese households: Medications and elder care Research reveals that medicines are frequently not taken as intended, stockpiled for future use, discontinued when symptoms fade or passed to others. Medications are material objects with therapeutic uses that enter into and take on meaning within people’s lives. In this way they are culturally embedded phenomena that carry meanings and shape social relationships and practices. The symbolic meanings given to medications and cultural relations are important for understanding variations in medication practices. Households with elders often contain more medications and have more complex age-related medical conditions. In households where members are engaged in the reciprocation of care among two or three generations, medications within and between these relationships take on a range of dynamic meanings. In this paper, we explore how interactions between household members affect medicines-taking practices of elders and their families from three cultural groups: Māori, Tongan and Chinese. This research was funded by the Health Research Council of New Zealand and the Marsden Fund of the Royal Society of New Zealand.

year: 2010