title: The nutritional content of supermarket beverages: a cross-sectional analysis of New Zealand, Australia, Canada and the UK – CORRIGENDUM

authors: Chepulis, Lynne Merran

abstract: Objective
To compare the nutritional content, serving size and taxation potential of supermarket beverages from four different Western countries.

Design
Cross-sectional analysis. Multivariate regression analysis and χ2 comparisons were used to detect differences between countries.

Setting
Supermarkets in New Zealand (NZ), Australia, Canada and the UK.

Subjects
Supermarket beverages in the following categories: fruit juices, fruit-based drinks, carbonated soda, waters and sports/energy drinks.

Results
A total of 4157 products were analysed, including 749 from NZ, 1738 from Australia, 740 from Canada and 930 from the UK. NZ had the highest percentage of beverages with sugar added to them (52 %), while the UK had the lowest (9 %, P<0·001). Differences in energy, carbohydrate and sugar content were observed between countries and within categories, with UK products generally having the lowest energy and sugar content. Up to half of all products across categories/countries exceeded the US Food and Drug Administration’s reference single serving sizes, with fruit juices contributing the greatest number. Between 47 and 83 % of beverages in the different countries were eligible for sugar taxation, the UK having the lowest proportion of products in both the low tax (5–8 % sugar) and high tax (>8 % sugar) categories.

Conclusions
There is substantial difference between countries in the mean energy, serving size and proportion of products eligible for fiscal sugar taxation. Current self-regulatory approaches used in these countries may not be effective to reduce the availability, marketing and consumption of sugar-sweetened beverages and subsequent intake of free sugars.

text: The nutritional content of supermarket beverages: a cross-sectional analysis of New Zealand, Australia, Canada and the UK – CORRIGENDUM Objective
To compare the nutritional content, serving size and taxation potential of supermarket beverages from four different Western countries.

Design
Cross-sectional analysis. Multivariate regression analysis and χ2 comparisons were used to detect differences between countries.

Setting
Supermarkets in New Zealand (NZ), Australia, Canada and the UK.

Subjects
Supermarket beverages in the following categories: fruit juices, fruit-based drinks, carbonated soda, waters and sports/energy drinks.

Results
A total of 4157 products were analysed, including 749 from NZ, 1738 from Australia, 740 from Canada and 930 from the UK. NZ had the highest percentage of beverages with sugar added to them (52 %), while the UK had the lowest (9 %, P<0·001). Differences in energy, carbohydrate and sugar content were observed between countries and within categories, with UK products generally having the lowest energy and sugar content. Up to half of all products across categories/countries exceeded the US Food and Drug Administration’s reference single serving sizes, with fruit juices contributing the greatest number. Between 47 and 83 % of beverages in the different countries were eligible for sugar taxation, the UK having the lowest proportion of products in both the low tax (5–8 % sugar) and high tax (>8 % sugar) categories.

Conclusions
There is substantial difference between countries in the mean energy, serving size and proportion of products eligible for fiscal sugar taxation. Current self-regulatory approaches used in these countries may not be effective to reduce the availability, marketing and consumption of sugar-sweetened beverages and subsequent intake of free sugars.

year: 2018

title: Rats, plagues, and children, Oh My! Multimodal representations of the past in historical games

authors: Redder, Ben Dorrington

subjects: visuality design

abstract: Since their inception, Game Studies and its sub-discipline Historical Game Studies have stressed the pedagogical potential of (historical) games for learning. Today, popular off-the-shelf historical digital games such as Assassin’s Creed: Origins (2017), Total War: Three Kingdoms (2019), and Red Dead Redemption (2010) have achieved period-faithful and authentic interactive representations of elements of history that possess pedagogical value distinct from written accounts. To substantiate this claim, the authors forward a multimodal account of the varied ways in which historical knowledge is present in both game design and the gameplay experience. Their approach is illustrated with an under-investigated (yet valuable) mode of historical exploration – ‘Imaginative History.’ Using video and/or screen captures from several sequences of recorded game footage taken from A Plague Tale: Innocence, the authors present a case example from the game’s fantastical portrayal of the Black Death plague. The game’s value for teaching and learning is examined in relation to its re-mediation and subversion of past pre-modern folklore imaginations and beliefs concerning the Black Death. The authors also account for the relevance of the way games achieve a specific mode of engagement that is experientially based and structured within gameplay

text: Rats, plagues, and children, Oh My! Multimodal representations of the past in historical games Since their inception, Game Studies and its sub-discipline Historical Game Studies have stressed the pedagogical potential of (historical) games for learning. Today, popular off-the-shelf historical digital games such as Assassin’s Creed: Origins (2017), Total War: Three Kingdoms (2019), and Red Dead Redemption (2010) have achieved period-faithful and authentic interactive representations of elements of history that possess pedagogical value distinct from written accounts. To substantiate this claim, the authors forward a multimodal account of the varied ways in which historical knowledge is present in both game design and the gameplay experience. Their approach is illustrated with an under-investigated (yet valuable) mode of historical exploration – ‘Imaginative History.’ Using video and/or screen captures from several sequences of recorded game footage taken from A Plague Tale: Innocence, the authors present a case example from the game’s fantastical portrayal of the Black Death plague. The game’s value for teaching and learning is examined in relation to its re-mediation and subversion of past pre-modern folklore imaginations and beliefs concerning the Black Death. The authors also account for the relevance of the way games achieve a specific mode of engagement that is experientially based and structured within gameplay

year: 2022

title: Indigenous-washing and colonial amnesia: how New Zealand’s nation brand depoliticizes climate change

authors: Hellmann, Olli

abstract: New Zealand’s nation brand has drawn ever louder accusations of “greenwashing” the country’s image in recent years. Through a visual discourse analysis of Air New Zealand’s Tiaki & The Guardians safety briefing video, this article shows that brand managers have responded with a strategy of “Indigenous-washing,” appropriating the Māori worldview to deflect attention from intensive farming’s carbon footprint and other environmentally unfriendly activities. More broadly, this article makes an important contribution to the growing critical-cultural literature on nation branding by revealing how New Zealand’s latest marketing initiative contributes to the depoliticization of climate change. The “Tiaki” campaign not only positions New Zealand as an “untouched land,” but also closes the space for democratic debate about climate change by obscuring the role of colonialism in causing the planet’s ecological crisis and by silencing alternative socioecological futures proposed by Indigenous peoples.

text: Indigenous-washing and colonial amnesia: how New Zealand’s nation brand depoliticizes climate change New Zealand’s nation brand has drawn ever louder accusations of “greenwashing” the country’s image in recent years. Through a visual discourse analysis of Air New Zealand’s Tiaki & The Guardians safety briefing video, this article shows that brand managers have responded with a strategy of “Indigenous-washing,” appropriating the Māori worldview to deflect attention from intensive farming’s carbon footprint and other environmentally unfriendly activities. More broadly, this article makes an important contribution to the growing critical-cultural literature on nation branding by revealing how New Zealand’s latest marketing initiative contributes to the depoliticization of climate change. The “Tiaki” campaign not only positions New Zealand as an “untouched land,” but also closes the space for democratic debate about climate change by obscuring the role of colonialism in causing the planet’s ecological crisis and by silencing alternative socioecological futures proposed by Indigenous peoples.

year: 2023-07-27