title: Fish removal from New Zealand Steel Ltd’s water intake pond at North Head sand mine

authors: Hicks, Brendan J.

abstract: Tonkin & Taylor contracted the University of Waikato remove fish by boat electrofishing, and to estimate fish abundance, in the water intake pond of Waikato North Head Mining Ltd’s sand mining site at North Head Mine, Ghezzie Road, Otaua, on the true right bank of the lower Waikato River. This removal was necessitated by failure of a screen intended to exclude fish and its repair.

text: Fish removal from New Zealand Steel Ltd’s water intake pond at North Head sand mine Tonkin & Taylor contracted the University of Waikato remove fish by boat electrofishing, and to estimate fish abundance, in the water intake pond of Waikato North Head Mining Ltd’s sand mining site at North Head Mine, Ghezzie Road, Otaua, on the true right bank of the lower Waikato River. This removal was necessitated by failure of a screen intended to exclude fish and its repair.

year: 2016

title: The Challenge to Fijian Methodism - the vanua, identity, ethnicity and change

authors: Degei, Sekove. Bigitibau

subjects: Fijian Methodism

abstract: Christianity is the dominant religion in the Fiji islands today. However, this was not the case in the early eighteen hundreds. Back then, the Fijians had lived a life and culture of their own that was not known to the world. This all changed when different groups of Europeans started to arrive in the early eighteen hundreds.  Of these, the group that had the most influence on the Fijians was the English Wesleyan missionaries. The result of their evangelism was the establishment of the Methodist church in 1835.  This church is the dominant denomination in Christian Fiji and has been closely meshed with concepts of Fijian identity. However, the church's dominance is being challenged, partly because of the entwining of concepts of church and the vanua (land, people). Additionally the arrival of other, new denominations with their different ideologies has also affected the standing and influence of the Methodists.

In this thesis the way in which the missionaries had introduced themselves to the Fijians and how they influenced and converted them to Christianity are outlined.  This was not a one-way affair, where only the missionaries' ways of living and ideologies were involved.  They first had to accept the structure and some of the customs of the vanua before their mission could proceed. It was found that the influence and ideologies brought by the missionaries was incorporated into the vanua ideologies and has formed the basis of what became the Fijian way of life. When Fiji became a colony of Britain in 1874, the incorporation of the vanua and Methodist Christian ideologies and structure was well established. 

However, all these views, and the previously accepted local views of Fijian culture, have changed in response to the challenges from the new denominations.  The effect of these new approaches and ideologies on the vanua and the Methodists in Fiji is discussed. The outcome of this on-going situation is not yet clear.

text: The Challenge to Fijian Methodism - the vanua, identity, ethnicity and change Christianity is the dominant religion in the Fiji islands today. However, this was not the case in the early eighteen hundreds. Back then, the Fijians had lived a life and culture of their own that was not known to the world. This all changed when different groups of Europeans started to arrive in the early eighteen hundreds.  Of these, the group that had the most influence on the Fijians was the English Wesleyan missionaries. The result of their evangelism was the establishment of the Methodist church in 1835.  This church is the dominant denomination in Christian Fiji and has been closely meshed with concepts of Fijian identity. However, the church's dominance is being challenged, partly because of the entwining of concepts of church and the vanua (land, people). Additionally the arrival of other, new denominations with their different ideologies has also affected the standing and influence of the Methodists.

In this thesis the way in which the missionaries had introduced themselves to the Fijians and how they influenced and converted them to Christianity are outlined.  This was not a one-way affair, where only the missionaries' ways of living and ideologies were involved.  They first had to accept the structure and some of the customs of the vanua before their mission could proceed. It was found that the influence and ideologies brought by the missionaries was incorporated into the vanua ideologies and has formed the basis of what became the Fijian way of life. When Fiji became a colony of Britain in 1874, the incorporation of the vanua and Methodist Christian ideologies and structure was well established. 

However, all these views, and the previously accepted local views of Fijian culture, have changed in response to the challenges from the new denominations.  The effect of these new approaches and ideologies on the vanua and the Methodists in Fiji is discussed. The outcome of this on-going situation is not yet clear.

year: 2007

title: Using gamification to support positive health behaviour change: A kaupapa Māori approach

authors: Jefferies, Dannette (Dannie) Louise

subjects: Gamification

abstract: As our lives become increasingly technology-dependent, healthcare practitioners and researchers recognise the opportunities to deliver effective digital healthcare initiatives to improve patient outcomes. Gamification is one such technological approach to consider. While some important work has been done in gamification, to date, there have been few gamified healthy lifestyle intervention studies undertaken within an Indigenous or minority population. Therefore, this research extends the current knowledge of gamification with a focus on an Indigenous population.
Māori are the Indigenous People of New Zealand, and as in many other colonised countries, Māori are over-represented in obesity statistics; a factor which contributes to significant health inequities, such as a higher incidence of chronic illness among Māori people. Gamification may be an effective means of supporting positive lifestyle choices (e.g., increased physical activity) to reduce the prevalence of chronic illness. This research takes a Kaupapa Māori approach to address the research question: How can gamification support positive health behaviour change? Kaupapa Māori is a philosophical Māori-centric approach that ensures tino rangatiratanga (the right to self-determination). The research approach follows Māori tikanga (customary practices) and recognises the importance of Te Reo Māori (Māori language) and Te Ao Māori (a Māori worldview).
This research followed a design science research (DSR) process and consisted of two phases: Phase One was a prototype design phase, and Phase Two evaluated the prototype. Phase One involved a series of co-design hui (focus groups) to explore the social context and health aspirations of Māori and to ideate potential solutions. Phase One found that normative beliefs strongly influence effective gamification design preference for Māori and that culturally-tailored design is effective for Māori; a notion that contradicts previous Western-oriented gamification implementations. Phase Two consisted of a cross-sectional survey and regression analysis to evaluate the prototype designed during Phase One. Major findings from Phase Two show that three critical factors predict whether Māori users would use the gamified intervention: Perceived Ease-of-Use; Māori-Centric Design; and the use of Whakataetae (competitive) persuasive design strategies.  
This research contributes to gamification literature by identifying the gamification elements that most significantly impact behavioural intention toward gamified health applications for Māori; knowledge that may be transferable to other Indigenous populations. The importance of implementing a competitive strategy contradicts previous literature on collectivist cultures and guides the development of future gamified interventions. This research also contributes to theoretical and practical knowledge by demonstrating that effective persuasive strategies are not universal; Māori-centric design is a self-determined approach that keeps the needs of the target audience central to the design of a solution. This research provides theory-driven practical guidelines for design processes and design decisions that are driven by the needs and aspirations of Māori.

text: Using gamification to support positive health behaviour change: A kaupapa Māori approach As our lives become increasingly technology-dependent, healthcare practitioners and researchers recognise the opportunities to deliver effective digital healthcare initiatives to improve patient outcomes. Gamification is one such technological approach to consider. While some important work has been done in gamification, to date, there have been few gamified healthy lifestyle intervention studies undertaken within an Indigenous or minority population. Therefore, this research extends the current knowledge of gamification with a focus on an Indigenous population.
Māori are the Indigenous People of New Zealand, and as in many other colonised countries, Māori are over-represented in obesity statistics; a factor which contributes to significant health inequities, such as a higher incidence of chronic illness among Māori people. Gamification may be an effective means of supporting positive lifestyle choices (e.g., increased physical activity) to reduce the prevalence of chronic illness. This research takes a Kaupapa Māori approach to address the research question: How can gamification support positive health behaviour change? Kaupapa Māori is a philosophical Māori-centric approach that ensures tino rangatiratanga (the right to self-determination). The research approach follows Māori tikanga (customary practices) and recognises the importance of Te Reo Māori (Māori language) and Te Ao Māori (a Māori worldview).
This research followed a design science research (DSR) process and consisted of two phases: Phase One was a prototype design phase, and Phase Two evaluated the prototype. Phase One involved a series of co-design hui (focus groups) to explore the social context and health aspirations of Māori and to ideate potential solutions. Phase One found that normative beliefs strongly influence effective gamification design preference for Māori and that culturally-tailored design is effective for Māori; a notion that contradicts previous Western-oriented gamification implementations. Phase Two consisted of a cross-sectional survey and regression analysis to evaluate the prototype designed during Phase One. Major findings from Phase Two show that three critical factors predict whether Māori users would use the gamified intervention: Perceived Ease-of-Use; Māori-Centric Design; and the use of Whakataetae (competitive) persuasive design strategies.  
This research contributes to gamification literature by identifying the gamification elements that most significantly impact behavioural intention toward gamified health applications for Māori; knowledge that may be transferable to other Indigenous populations. The importance of implementing a competitive strategy contradicts previous literature on collectivist cultures and guides the development of future gamified interventions. This research also contributes to theoretical and practical knowledge by demonstrating that effective persuasive strategies are not universal; Māori-centric design is a self-determined approach that keeps the needs of the target audience central to the design of a solution. This research provides theory-driven practical guidelines for design processes and design decisions that are driven by the needs and aspirations of Māori.

year: 2023