title: Teaching and learning together: Making space for curriculum negotiation in higher education.

authors: Edwards, Frances

subjects: education

abstract: Research in compulsory sectors of education indicates that curriculum negotiation (sometimes termed co-construction) between teacher and students is beneficial for both students and teachers. It would seem, therefore, that this approach would be equally valuable in the tertiary context of initial teacher education, as a model of a good teaching approach for student teachers to observe and experience. However, enacting this approach in the context of an academic tertiary programme is often perceived as problematic. This paper discusses theoretical underpinnings of curriculum negotiation, its foundations, implementation and benefits. It then describes actions taken by a university teaching team which endeavoured to create spaces for the negotiation of curriculum, and to intentionally model curriculum negotiation. The ways in which staff and students have been able to work together collaboratively, giving both parties shared influence, input and control of learning, are explored. I contend that curriculum negotiation is an essential element within teacher education programmes if we hope to maximise learning engagement and outcomes and model an effective pedagogy.

text: Teaching and learning together: Making space for curriculum negotiation in higher education. Research in compulsory sectors of education indicates that curriculum negotiation (sometimes termed co-construction) between teacher and students is beneficial for both students and teachers. It would seem, therefore, that this approach would be equally valuable in the tertiary context of initial teacher education, as a model of a good teaching approach for student teachers to observe and experience. However, enacting this approach in the context of an academic tertiary programme is often perceived as problematic. This paper discusses theoretical underpinnings of curriculum negotiation, its foundations, implementation and benefits. It then describes actions taken by a university teaching team which endeavoured to create spaces for the negotiation of curriculum, and to intentionally model curriculum negotiation. The ways in which staff and students have been able to work together collaboratively, giving both parties shared influence, input and control of learning, are explored. I contend that curriculum negotiation is an essential element within teacher education programmes if we hope to maximise learning engagement and outcomes and model an effective pedagogy.

year: 2011

title: Visualising Location-Based Information using Augmented Reality

authors: Zhang, Qimo

subjects: Narrative Navigation

abstract: The use of augmented reality extends navigation in location-based mobile applications. This thesis introduces the concept of narrative navigation and describes the design and testing of four mobile application prototypes that explore the proof-of-concept for narrative navigation. 
We explored the work related to Augmented Reality and navigation and found that no scholars have focused on the use of Augmented Reality by navigating users in the context of location-based stories. This thesis aims to answer the research question of how Augmented Reality visualisations can reflect location-based data to tell a story on mobile devices. While typical navigation only involves guidance to a single point, narrative navigation requires navigation that focuses on the linearity of the story. The goal of our research is to investigate how augmented reality can be used to visualize location-based information for navigation in a storytelling environment.
We carried out the design, development, and testing of the Initial Digital Prototype, exploring the use of Augmented Reality technology to display the Point of Interest (POI) position, direction, distance, and story chapter order, and guide users to the next location in the story. In the subsequent Paper Prototype, we explored four navigation visualisations, showing the next story element through stylized flags of varying heights. We found that showing the next story location nearer to the bottom of the screen was the most successful way to guide users, but also found that many participants preferred to show location order by distance. In the Narrative Navigation Prototype, further POI design options are explored. We improved details such as size, quantity, description and the spacing of POIs, the camera tilt display, and the use of indicator arrows. In the Final Prototype, the concept of narrative navigation was confirmed by the positive evaluation of participants and confirmation of user interactions provided by our behavioural tracking maps that were used to observe participant movements and prototype interactions.
The thesis contributions include four insights into the concept of narrative navigation. The first is the use of augmented reality to visualise location-based stories on mobile phones; the second is to highlight the importance of showing the next location in the story sequence, which has been almost absent in related work. Removing visited story chapters will facilitate navigation and narrative ordering; and finally, the use of directional indicators that guide the small phone screen to connect to the real world.
We have shown that narrative navigation is a promising concept that can expand application scenarios based on location information.

text: Visualising Location-Based Information using Augmented Reality The use of augmented reality extends navigation in location-based mobile applications. This thesis introduces the concept of narrative navigation and describes the design and testing of four mobile application prototypes that explore the proof-of-concept for narrative navigation. 
We explored the work related to Augmented Reality and navigation and found that no scholars have focused on the use of Augmented Reality by navigating users in the context of location-based stories. This thesis aims to answer the research question of how Augmented Reality visualisations can reflect location-based data to tell a story on mobile devices. While typical navigation only involves guidance to a single point, narrative navigation requires navigation that focuses on the linearity of the story. The goal of our research is to investigate how augmented reality can be used to visualize location-based information for navigation in a storytelling environment.
We carried out the design, development, and testing of the Initial Digital Prototype, exploring the use of Augmented Reality technology to display the Point of Interest (POI) position, direction, distance, and story chapter order, and guide users to the next location in the story. In the subsequent Paper Prototype, we explored four navigation visualisations, showing the next story element through stylized flags of varying heights. We found that showing the next story location nearer to the bottom of the screen was the most successful way to guide users, but also found that many participants preferred to show location order by distance. In the Narrative Navigation Prototype, further POI design options are explored. We improved details such as size, quantity, description and the spacing of POIs, the camera tilt display, and the use of indicator arrows. In the Final Prototype, the concept of narrative navigation was confirmed by the positive evaluation of participants and confirmation of user interactions provided by our behavioural tracking maps that were used to observe participant movements and prototype interactions.
The thesis contributions include four insights into the concept of narrative navigation. The first is the use of augmented reality to visualise location-based stories on mobile phones; the second is to highlight the importance of showing the next location in the story sequence, which has been almost absent in related work. Removing visited story chapters will facilitate navigation and narrative ordering; and finally, the use of directional indicators that guide the small phone screen to connect to the real world.
We have shown that narrative navigation is a promising concept that can expand application scenarios based on location information.

year: 2023

title: He Whakaoranga Kia Puta Kia Ora (prepared for Health Research Council of New Zealand)

authors: Kilgour, Jonathan T.

abstract: This research project explored the relationship between cultural connectedness and wellbeing (as a social determinant of health). In particular, the research explored the diverse ways in which tribal members connected with and expressed their Waikatotanga.

text: He Whakaoranga Kia Puta Kia Ora (prepared for Health Research Council of New Zealand) This research project explored the relationship between cultural connectedness and wellbeing (as a social determinant of health). In particular, the research explored the diverse ways in which tribal members connected with and expressed their Waikatotanga.

year: 2015