title: Marine reservoir corrections for Moreton Bay, Australia

authors: Sean, Ulm

subjects: ΔR

abstract: We present the first direct assessment of marine reservoir effects in the Moreton Bay region using radiocarbon dating of known-age, pre-AD 1950, shell samples from the east coast of Stradbroke Island and archaeological shell/charcoal pairs from Peel Island in Moreton Bay. The resulting ΔR value of 9±19 ¹⁴C years for the open ocean conforms to regional values established for northeast Australia of 12±10 ¹⁴C years. Negative ΔR values of -65±61 ¹⁴C years and -216±94 ¹⁴C years for southern Moreton Bay highlight the potential for larger offsets over the last ~900 years. These may be linked to changing terrestrial inputs and local circulation patterns.

text: Marine reservoir corrections for Moreton Bay, Australia We present the first direct assessment of marine reservoir effects in the Moreton Bay region using radiocarbon dating of known-age, pre-AD 1950, shell samples from the east coast of Stradbroke Island and archaeological shell/charcoal pairs from Peel Island in Moreton Bay. The resulting ΔR value of 9±19 ¹⁴C years for the open ocean conforms to regional values established for northeast Australia of 12±10 ¹⁴C years. Negative ΔR values of -65±61 ¹⁴C years and -216±94 ¹⁴C years for southern Moreton Bay highlight the potential for larger offsets over the last ~900 years. These may be linked to changing terrestrial inputs and local circulation patterns.

year: 2009

title: A study of the drivers influencing players of Multiplayer Online Battle Arena (MOBA) games to make micro-transactional purchases

authors: Millar, Gina

subjects: MOBA

abstract: This research project examines what motivates game players to purchase virtual items within the popular multiplayer online battle arena (MOBA) game, League of Legends. This MOBA is one of the most commercially successful free-to-play online games in recent years, however, the genre has received little attention in academic literature, and there is hardly any research on the game genre itself. Purchasing motivation for players of this game are obscure, as virtual items in online games typically have a functional, ‘in-game’ value, yet the most popular items within MOBA games do not have traditional functional values. This exploratory research aims to identify the drivers behind micro-transactional activity occuring in MOBA games, based on the attributes of the virtual items available for purchase, as well as examining the core motivators for MOBA game play. 

This study was conducted within the Oceanic region using a mixed methods approach, utilising semi-structured interviews analysed via thematic analysis, with findings from the qualitative research phase informing the design of a quantitative online survey. Notable findings include the absence of traditional immersive motivators for MOBA players, and identification of a unique play motivation known as mood repair. Additionally, the construct of identity for MOBA players is found to be remarkably different to that found in previous studies on other online games such as World of Warcraft, with gender having no impact on players’ selection of a character. A model for further confirmatory research into the drivers behind the micro-transactional activity of MOBA game players is also developed and proposed.

text: A study of the drivers influencing players of Multiplayer Online Battle Arena (MOBA) games to make micro-transactional purchases This research project examines what motivates game players to purchase virtual items within the popular multiplayer online battle arena (MOBA) game, League of Legends. This MOBA is one of the most commercially successful free-to-play online games in recent years, however, the genre has received little attention in academic literature, and there is hardly any research on the game genre itself. Purchasing motivation for players of this game are obscure, as virtual items in online games typically have a functional, ‘in-game’ value, yet the most popular items within MOBA games do not have traditional functional values. This exploratory research aims to identify the drivers behind micro-transactional activity occuring in MOBA games, based on the attributes of the virtual items available for purchase, as well as examining the core motivators for MOBA game play. 

This study was conducted within the Oceanic region using a mixed methods approach, utilising semi-structured interviews analysed via thematic analysis, with findings from the qualitative research phase informing the design of a quantitative online survey. Notable findings include the absence of traditional immersive motivators for MOBA players, and identification of a unique play motivation known as mood repair. Additionally, the construct of identity for MOBA players is found to be remarkably different to that found in previous studies on other online games such as World of Warcraft, with gender having no impact on players’ selection of a character. A model for further confirmatory research into the drivers behind the micro-transactional activity of MOBA game players is also developed and proposed.

year: 2017

title: An evaluation of Te Rau Puawai workforce 100: Academic mentor's perspectives

authors: Nikora, Linda Waimarie

subjects: Maori students

abstract: To evaluate the Te Rau Puawai programme, the Ministry of Health commissioned the
Maori and Psychology Research Unit of the University of Waikato in July 2001. The
overall aim of the evaluation was to provide the Ministry with a clearer understanding
of the programme including: the perceived critical success factors, the barriers if any
regarding Te Rau Puawai, the impact of the programme, the extent to which the
programme may be transferable, gaps in the programme, and suggested
improvements.
As an integral component of the Te Rau Puawai programme and as a specialised
source of support, academic mentors were identified as an important group to receive
comment from. This report documents the evaluative exchange that occurred by way
of email questionnaire, that we had with 18 out of 46 academic mentors of Te Rau
Puawai bursars in the College of Humanities and Social Sciences responded to our
questionnaire.

text: An evaluation of Te Rau Puawai workforce 100: Academic mentor's perspectives To evaluate the Te Rau Puawai programme, the Ministry of Health commissioned the
Maori and Psychology Research Unit of the University of Waikato in July 2001. The
overall aim of the evaluation was to provide the Ministry with a clearer understanding
of the programme including: the perceived critical success factors, the barriers if any
regarding Te Rau Puawai, the impact of the programme, the extent to which the
programme may be transferable, gaps in the programme, and suggested
improvements.
As an integral component of the Te Rau Puawai programme and as a specialised
source of support, academic mentors were identified as an important group to receive
comment from. This report documents the evaluative exchange that occurred by way
of email questionnaire, that we had with 18 out of 46 academic mentors of Te Rau
Puawai bursars in the College of Humanities and Social Sciences responded to our
questionnaire.

year: 2002-05-01