title: Community capitals and ecotourism for enhancing Amazonian forest livelihoods

authors: Lima, Ismar Borges de

subjects: community ecotourism

abstract: This article examines ‘whether’ and ‘how’ ecotourism functions to strengthen Amazonian livelihoods in remote areas and community capitals as well helping to protect the environment in rural planning and development. It focuses on the role of ecotourism as a possible enhancer of human, social and natural capitals in the Maripá community. Capitals are believed to be the mainstay for group-oriented practices, harmony, dissemination of knowledge, and maintenance of a healthy and sustainable environment. The decision of making ecotourism an avenue for regional planning and development can work better if communities make ecotourism a collective enterprise, producing collective socio-economic and environmental advantages. As a conceptual follow-up to ‘community capitals’, the authors introduce and discuss a hypothetical cycle of anxiety and elation situation in (eco)tourism development. The article is qualitatively oriented, based on participant observations and open interviews that occurred during a three-month field trip in 2005. Updates were done until November 2010. The analysis is centered on Central Amazonia, particularly on the Puxirum ecotourism project in the Arapiuns-Tapajós region.

text: Community capitals and ecotourism for enhancing Amazonian forest livelihoods This article examines ‘whether’ and ‘how’ ecotourism functions to strengthen Amazonian livelihoods in remote areas and community capitals as well helping to protect the environment in rural planning and development. It focuses on the role of ecotourism as a possible enhancer of human, social and natural capitals in the Maripá community. Capitals are believed to be the mainstay for group-oriented practices, harmony, dissemination of knowledge, and maintenance of a healthy and sustainable environment. The decision of making ecotourism an avenue for regional planning and development can work better if communities make ecotourism a collective enterprise, producing collective socio-economic and environmental advantages. As a conceptual follow-up to ‘community capitals’, the authors introduce and discuss a hypothetical cycle of anxiety and elation situation in (eco)tourism development. The article is qualitatively oriented, based on participant observations and open interviews that occurred during a three-month field trip in 2005. Updates were done until November 2010. The analysis is centered on Central Amazonia, particularly on the Puxirum ecotourism project in the Arapiuns-Tapajós region.

year: 2011

title: A conceptual framework for the analysis of first-person shooter audio and its potential use for game engines

authors: Grimshaw, Mark

abstract: We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the audio component of game engines. The framework was created in order to illustrate and acknowledge the direct role of in-game audio in shaping player-player interactions and in creating a sense of immersion in the game world. Furthermore, it is argued that the relationship between player and sound is best conceptualized theoretically as an acoustic ecology. Current game engines are capable of game world spatiality through acoustic shading, but the ideas presented here provide a framework to explore other immersive possibilities for game audio through real-time synthesis.

text: A conceptual framework for the analysis of first-person shooter audio and its potential use for game engines We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the audio component of game engines. The framework was created in order to illustrate and acknowledge the direct role of in-game audio in shaping player-player interactions and in creating a sense of immersion in the game world. Furthermore, it is argued that the relationship between player and sound is best conceptualized theoretically as an acoustic ecology. Current game engines are capable of game world spatiality through acoustic shading, but the ideas presented here provide a framework to explore other immersive possibilities for game audio through real-time synthesis.

year: 2008

title: Kava and Maaori: New drug fashion or re-engagement with 'kawa'? [Invited presentation]

authors: Aporosa, S. 'Apo'

abstract: It is estimated there are more than 20,000 kava users in New Zealand on an average Friday or Saturday night, with increasing interest and uptake of this indigenous drink by Māori. This presentation argues that some of that increased use of kava by Māori can be interpreted as a cultural expression of pre-migration Hawaiki, rather than simply a new interaction with a foreign drug substance.

text: Kava and Maaori: New drug fashion or re-engagement with 'kawa'? [Invited presentation] It is estimated there are more than 20,000 kava users in New Zealand on an average Friday or Saturday night, with increasing interest and uptake of this indigenous drink by Māori. This presentation argues that some of that increased use of kava by Māori can be interpreted as a cultural expression of pre-migration Hawaiki, rather than simply a new interaction with a foreign drug substance.

year: 2016