title: Understanding problematic sporting stories: Narrative therapy and applied sport psychology

authors: Denison, Jim

subjects: sport psychology

abstract: In this paper we examine how postmodernism can inform the practice of sport psychology.
More specifically, we will discuss how a therapeutic approach known as “narrative therapy”
can enable athletes to reclaim control over their sporting practices and eliminate problem
stories undermining their performance.

text: Understanding problematic sporting stories: Narrative therapy and applied sport psychology In this paper we examine how postmodernism can inform the practice of sport psychology.
More specifically, we will discuss how a therapeutic approach known as “narrative therapy”
can enable athletes to reclaim control over their sporting practices and eliminate problem
stories undermining their performance.

year: 2006

title: XNA-like 3D Graphics Programming on the Raspberry Pi

authors: Wang, Lichao

subjects: 3D Graphics

abstract: The Raspberry Pi is a credit-card sized computing device created by Broadcom in 2012. This device is a kind of mini PC, and it is capable of doing things that desktop PC can do. The goal of the Raspberry Pi Foundation is to allow people all over the world to learn programming. Therefore, the Raspberry Pi is designed as a small sized, low cost device that can provide reasonable data processing capability. However, because of its goal is to keep the price down to maximize openness for learning, Raspberry Pi can only run the Linux operating system. 
XNA is a set of libraries developed by Microsoft to facilitate the creation and management of video games. It provides a large number of underlying functions to help the development of systems that based on runtime. Therefore, programmers may focus on programming their own code. XNA is built on Microsoft's .NET framework, and it is designed to be used with DirectX. However, as no drivers are developed to provide the low level API defined by DirectX on Linux, it is currently impossible to program with XNA on a Raspberry Pi. 
This thesis investigates the possibility of developing XNA like programs directly on the Raspberry Pi. Instead of using DirectX, OpenGL ES is used to provide the low level graphics APIs. The code of a project named "JBBRXG11", which is an open source project extending XNA classes on Windows to access DirectX 10 and DirectX 11 graphics features is used as a reference for this project. 
The project successfully built a library that allows an XNA like program to produce moving, textured 3D models on screen.

text: XNA-like 3D Graphics Programming on the Raspberry Pi The Raspberry Pi is a credit-card sized computing device created by Broadcom in 2012. This device is a kind of mini PC, and it is capable of doing things that desktop PC can do. The goal of the Raspberry Pi Foundation is to allow people all over the world to learn programming. Therefore, the Raspberry Pi is designed as a small sized, low cost device that can provide reasonable data processing capability. However, because of its goal is to keep the price down to maximize openness for learning, Raspberry Pi can only run the Linux operating system. 
XNA is a set of libraries developed by Microsoft to facilitate the creation and management of video games. It provides a large number of underlying functions to help the development of systems that based on runtime. Therefore, programmers may focus on programming their own code. XNA is built on Microsoft's .NET framework, and it is designed to be used with DirectX. However, as no drivers are developed to provide the low level API defined by DirectX on Linux, it is currently impossible to program with XNA on a Raspberry Pi. 
This thesis investigates the possibility of developing XNA like programs directly on the Raspberry Pi. Instead of using DirectX, OpenGL ES is used to provide the low level graphics APIs. The code of a project named "JBBRXG11", which is an open source project extending XNA classes on Windows to access DirectX 10 and DirectX 11 graphics features is used as a reference for this project. 
The project successfully built a library that allows an XNA like program to produce moving, textured 3D models on screen.

year: 2014

title: Māori child rearing and infant sleep practices

authors: Jones, Horiana Majorie

abstract: Sleep is important to a healthy lifestyle for parents and children, and having effective ways of putting a child to sleep contributes significantly to mental and physical wellbeing. Cultural groups around the world have developed a variety of approaches to this task, for example, rocking, co-sleeping, bed-sharing, breastfeeding to sleep, and encouraging infants to self soothe through various methods of infant sleep training. In New Zealand the continuation of traditional Māori approaches to infant sleep, e.g. co-sleeping, bed-sharing, responsivity to infant cues have been over-shadowed by its negative association with sudden infant death syndrome (SIDS) and dependence on parent interaction when initiating infant sleep. In this study, we were interested in the approaches Māori parents used to put their pēpi (child, 2 months-2 years of age) to sleep and the various factors that have influenced these approaches. Data were collected through online surveys (n =58) and face-to-face interviews (n =10) with Māori parents. Survey results indicated that being held and breast or bottle fed to sleep were the most practiced techniques by Māori parents. Parent assisted approaches, e.g., rocking, feeding, lying with baby until they go to sleep, were the most practiced. Many parents planned for their babies to sleep separately but very few actually persisted with self-soothing approaches due to a number of factors, such as discomfort with listening to their babies cry, culture, whānau (extended families) influences safety, and convenience. The majority of participants expressed a desire for separate sleep; however, few within the interview group actually successfully practiced separate sleep regularly.

text: Māori child rearing and infant sleep practices Sleep is important to a healthy lifestyle for parents and children, and having effective ways of putting a child to sleep contributes significantly to mental and physical wellbeing. Cultural groups around the world have developed a variety of approaches to this task, for example, rocking, co-sleeping, bed-sharing, breastfeeding to sleep, and encouraging infants to self soothe through various methods of infant sleep training. In New Zealand the continuation of traditional Māori approaches to infant sleep, e.g. co-sleeping, bed-sharing, responsivity to infant cues have been over-shadowed by its negative association with sudden infant death syndrome (SIDS) and dependence on parent interaction when initiating infant sleep. In this study, we were interested in the approaches Māori parents used to put their pēpi (child, 2 months-2 years of age) to sleep and the various factors that have influenced these approaches. Data were collected through online surveys (n =58) and face-to-face interviews (n =10) with Māori parents. Survey results indicated that being held and breast or bottle fed to sleep were the most practiced techniques by Māori parents. Parent assisted approaches, e.g., rocking, feeding, lying with baby until they go to sleep, were the most practiced. Many parents planned for their babies to sleep separately but very few actually persisted with self-soothing approaches due to a number of factors, such as discomfort with listening to their babies cry, culture, whānau (extended families) influences safety, and convenience. The majority of participants expressed a desire for separate sleep; however, few within the interview group actually successfully practiced separate sleep regularly.

year: 2017