title: Publishing panel: Book proposals and environmental history journals

authors: Beattie, James John

abstract: This presentation was associated with the conference held at Macquarie University, 'Foreign Bodies, Intimate Ecologies: Transformations in Environmental History' (10-13 February 2016), at which James Beattie presented a paper entitled, ' "Hungry dragons" in the South Pacific: Chinese resource frontiers, environmental change, and entrepreneurship'

text: Publishing panel: Book proposals and environmental history journals This presentation was associated with the conference held at Macquarie University, 'Foreign Bodies, Intimate Ecologies: Transformations in Environmental History' (10-13 February 2016), at which James Beattie presented a paper entitled, ' "Hungry dragons" in the South Pacific: Chinese resource frontiers, environmental change, and entrepreneurship'

year: 2016

title: Gaming Business Communities: Developing online learning organisations to foster communities, develop leadership, and grow interpersonal education

authors: Gallagher, Lloyd

subjects: gaming business communities

abstract: This paper explores, through observation and testing, what possibilities from gaming can be extended into other realms of human interaction to help bring people together, extend education, and grow business. It uses through action learning within the safety of the virtual world within Massively Multiplayer Online Games. Further, I explore how the world of online gaming provides opportunity to train a wide range of skills through extending Revans’ (1980) learning equation and action inquiry methodology. This equation and methodology are deployed in relation to a gaming community to see if the theories could produce strong relationships within organisations and examine what learning, if any, is achievable.

I also investigate the potential for changes in business (e.g., employee and customer relationships) through involvement in the gaming community as a unique place to implement action learning. The thesis also asks the following questions on a range of extended possibilities in the world of online gaming: What if the world opened up to a social environment where people could discuss their successes and failures? What if people could take a real world issue and re‐create it in the safe virtual world to test ways of dealing with it? What education answers can the world of online gaming provide?

text: Gaming Business Communities: Developing online learning organisations to foster communities, develop leadership, and grow interpersonal education This paper explores, through observation and testing, what possibilities from gaming can be extended into other realms of human interaction to help bring people together, extend education, and grow business. It uses through action learning within the safety of the virtual world within Massively Multiplayer Online Games. Further, I explore how the world of online gaming provides opportunity to train a wide range of skills through extending Revans’ (1980) learning equation and action inquiry methodology. This equation and methodology are deployed in relation to a gaming community to see if the theories could produce strong relationships within organisations and examine what learning, if any, is achievable.

I also investigate the potential for changes in business (e.g., employee and customer relationships) through involvement in the gaming community as a unique place to implement action learning. The thesis also asks the following questions on a range of extended possibilities in the world of online gaming: What if the world opened up to a social environment where people could discuss their successes and failures? What if people could take a real world issue and re‐create it in the safe virtual world to test ways of dealing with it? What education answers can the world of online gaming provide?

year: 2012

title: Restorying the individual: The cultural dimension of special education in three Te Arawa sites

authors: Macfarlane, Angus H

subjects: Māori special education

abstract: On the basis of observation of three Te Arawa educational sites, it is argued here that a central characteristic of successful programmes that attend to Māori students with special needs is cultural-centredness. Significant aspects of that culture-centredness are outlined here, aspects that, it is argued, are fundamental to the process of restorying that is, it is argued, critical to the success of many Māori students, particularly those with special needs.

text: Restorying the individual: The cultural dimension of special education in three Te Arawa sites On the basis of observation of three Te Arawa educational sites, it is argued here that a central characteristic of successful programmes that attend to Māori students with special needs is cultural-centredness. Significant aspects of that culture-centredness are outlined here, aspects that, it is argued, are fundamental to the process of restorying that is, it is argued, critical to the success of many Māori students, particularly those with special needs.

year: 2002-09