title: A renewed look at Greenstone: Lessons from the second decade

authors: Bainbridge, David

subjects: computer science

abstract: The Greenstone Digital Library Software has helped spread the practical impact of digital library technology around the globe. As Greenstone enters its third decade, this article takes are newed look at its development, the challenges that have been faced, and the lessons that have been learned in deploying a comprehensive open-source system for the construction of digital libraries internationally. In particular, we outline architectural changes in the software that have occurred over time, and highight how the user interfaces have evolved to provide a more immersive,interactive user experience, made possible through advancements in the underlying web technologies.

text: A renewed look at Greenstone: Lessons from the second decade The Greenstone Digital Library Software has helped spread the practical impact of digital library technology around the globe. As Greenstone enters its third decade, this article takes are newed look at its development, the challenges that have been faced, and the lessons that have been learned in deploying a comprehensive open-source system for the construction of digital libraries internationally. In particular, we outline architectural changes in the software that have occurred over time, and highight how the user interfaces have evolved to provide a more immersive,interactive user experience, made possible through advancements in the underlying web technologies.

year: 2020

title: Rats, plagues, and children, Oh My! Multimodal representations of the past in historical games

authors: Redder, Ben Dorrington

subjects: visuality design

abstract: Since their inception, Game Studies and its sub-discipline Historical Game Studies have stressed the pedagogical potential of (historical) games for learning. Today, popular off-the-shelf historical digital games such as Assassin’s Creed: Origins (2017), Total War: Three Kingdoms (2019), and Red Dead Redemption (2010) have achieved period-faithful and authentic interactive representations of elements of history that possess pedagogical value distinct from written accounts. To substantiate this claim, the authors forward a multimodal account of the varied ways in which historical knowledge is present in both game design and the gameplay experience. Their approach is illustrated with an under-investigated (yet valuable) mode of historical exploration – ‘Imaginative History.’ Using video and/or screen captures from several sequences of recorded game footage taken from A Plague Tale: Innocence, the authors present a case example from the game’s fantastical portrayal of the Black Death plague. The game’s value for teaching and learning is examined in relation to its re-mediation and subversion of past pre-modern folklore imaginations and beliefs concerning the Black Death. The authors also account for the relevance of the way games achieve a specific mode of engagement that is experientially based and structured within gameplay

text: Rats, plagues, and children, Oh My! Multimodal representations of the past in historical games Since their inception, Game Studies and its sub-discipline Historical Game Studies have stressed the pedagogical potential of (historical) games for learning. Today, popular off-the-shelf historical digital games such as Assassin’s Creed: Origins (2017), Total War: Three Kingdoms (2019), and Red Dead Redemption (2010) have achieved period-faithful and authentic interactive representations of elements of history that possess pedagogical value distinct from written accounts. To substantiate this claim, the authors forward a multimodal account of the varied ways in which historical knowledge is present in both game design and the gameplay experience. Their approach is illustrated with an under-investigated (yet valuable) mode of historical exploration – ‘Imaginative History.’ Using video and/or screen captures from several sequences of recorded game footage taken from A Plague Tale: Innocence, the authors present a case example from the game’s fantastical portrayal of the Black Death plague. The game’s value for teaching and learning is examined in relation to its re-mediation and subversion of past pre-modern folklore imaginations and beliefs concerning the Black Death. The authors also account for the relevance of the way games achieve a specific mode of engagement that is experientially based and structured within gameplay

year: 2022

title: Walking into the past to explore the future: Utulizing larval densities to measure the effects of two climate change factors, temperature and salinity on Poorohe (common smelt, Retropinna retropinna) abundance in Te Puuaha o Waikato

authors: Robcke, Sidney

subjects: Common smelt

abstract: Poorohe (common smelt, Retropinna retropinna) are a highly valued kai species in Te Puuaha o Waikato (the lower 66 km of the Waikato River). Fisher whaanau have observed changes in the amount Poorohe that are harvested during annual fish harvests. Since Poorohe are particularly vulnerable to environmental changes, whaanau are particularly concerned about the how climate change might impact Poorohe populations. Climate change vulnerability assessments (CCVA) currently exist for several native New Zealand fish freshwater species; however, one does not yet exist for Poorohe. Previous larval distribution studies in the lower Waikato River only sampled as far downstream as Tuakau bridge (approximately 45km from the river mouth). These studies indicated that important spawning habitats likely existed downstream of Tuakau bridge. Temperature increases and saltwater intrusion have been identified as two climate change factors that will likely impact Poorohe in Te Puuaha o Waikato, because ambient temperatures have increased since the industrial revolution and the proximity of the study area to the ocean. A literature review was used to explore the experiences of fisher whaanau through the past, present and how the experiences will continue to change in a changing climate. The effects of temperature and saltwater intrusion on Poorohe populations were explored through replicating the methods of past research carried out in the 1980s and 2010s. Current river temperatures are in the optimal temperature range (12°C - 18°C) for Poorohe spawning. The saltwater wedge was suppressed by the high river flow during the eight-week sampling period, and it is unclear whether saltwater intrusion has an impact on Poorohe spawning. Larval densities did not significantly increase down river, which suggests large spawning habitat is not found downstream of Tuakau bridge. Furthermore, there were no decreases in larval densities in the two saltwater sites. This study has contributed to the available literature necessary to develop a CCVA for Poorohe and explored the cultural heritage of traditionally significant practices in Te Puuaha o Waikato relating to Poorohe.

text: Walking into the past to explore the future: Utulizing larval densities to measure the effects of two climate change factors, temperature and salinity on Poorohe (common smelt, Retropinna retropinna) abundance in Te Puuaha o Waikato Poorohe (common smelt, Retropinna retropinna) are a highly valued kai species in Te Puuaha o Waikato (the lower 66 km of the Waikato River). Fisher whaanau have observed changes in the amount Poorohe that are harvested during annual fish harvests. Since Poorohe are particularly vulnerable to environmental changes, whaanau are particularly concerned about the how climate change might impact Poorohe populations. Climate change vulnerability assessments (CCVA) currently exist for several native New Zealand fish freshwater species; however, one does not yet exist for Poorohe. Previous larval distribution studies in the lower Waikato River only sampled as far downstream as Tuakau bridge (approximately 45km from the river mouth). These studies indicated that important spawning habitats likely existed downstream of Tuakau bridge. Temperature increases and saltwater intrusion have been identified as two climate change factors that will likely impact Poorohe in Te Puuaha o Waikato, because ambient temperatures have increased since the industrial revolution and the proximity of the study area to the ocean. A literature review was used to explore the experiences of fisher whaanau through the past, present and how the experiences will continue to change in a changing climate. The effects of temperature and saltwater intrusion on Poorohe populations were explored through replicating the methods of past research carried out in the 1980s and 2010s. Current river temperatures are in the optimal temperature range (12°C - 18°C) for Poorohe spawning. The saltwater wedge was suppressed by the high river flow during the eight-week sampling period, and it is unclear whether saltwater intrusion has an impact on Poorohe spawning. Larval densities did not significantly increase down river, which suggests large spawning habitat is not found downstream of Tuakau bridge. Furthermore, there were no decreases in larval densities in the two saltwater sites. This study has contributed to the available literature necessary to develop a CCVA for Poorohe and explored the cultural heritage of traditionally significant practices in Te Puuaha o Waikato relating to Poorohe.

year: 2024-11-23