title: The surface features and soil pattern of the Hamilton basin

authors: McCraw, J.D.

subjects: Hamilton basin

abstract: The Holocene history of the Hamilton basin and development of the soil pattern are closely related. The basin was partly filled by the large alluvial fan of the Waikato River which partly buried a hilly, ash-covered landscape. The normal depositional pattern of fans is recognisable (apex of coarse sediments; middle part with ridges of coarse sediments and swales with fine sediments; toe of fine sediments) but has been modified by changing river courses during fan building. Each of these courses was flanked by levees which dammed valleys and embayments and blocked drainage to form lakes. The lakes were the sources of the present day peat bogs. The properties of the soils developed on the wide range of parent materials and landforms in the basin are summarised.

text: The surface features and soil pattern of the Hamilton basin The Holocene history of the Hamilton basin and development of the soil pattern are closely related. The basin was partly filled by the large alluvial fan of the Waikato River which partly buried a hilly, ash-covered landscape. The normal depositional pattern of fans is recognisable (apex of coarse sediments; middle part with ridges of coarse sediments and swales with fine sediments; toe of fine sediments) but has been modified by changing river courses during fan building. Each of these courses was flanked by levees which dammed valleys and embayments and blocked drainage to form lakes. The lakes were the sources of the present day peat bogs. The properties of the soils developed on the wide range of parent materials and landforms in the basin are summarised.

year: 1967

title: Development of wireless network planning software for rural community use

authors: Bartels, Samuel James

subjects: wireless

abstract: Rural New Zealand has poor access to broadband Internet. The CRCnet project at the University of Waikato identified point-to-point wireless technology as an appropriate solution, and built networks for rural communities.  The project identified viable solutions using low-cost wireless technologies and commodity hardware, allowing them to establish general construction guidelines for planning rural wireless networks. The CRCnet researchers speculated that these general construction guidelines had simplified the wireless network problem to a point at which it seemed feasible to embed the guidelines within a software tool. A significant observation by the CRCnet researchers was that community members are collectively aware of much of the local information that is required in the planning process. Bringing these two ideas together, this thesis hypothesises that a software tool could be designed to enable members of rural communities to plan their own wireless networks.

To investigate this hypothesis, a wireless network planning system (WiPlan) was developed. WiPlan includes a tutorial that takes the unique approach of teaching the user process rather than the detail of network planning. WiPlan was evaluated using a novel evaluation technique structured as a roleplaying game. The study design provided participants with local knowledge appropriate for their planning roles. In two trials, WiPlan was found to support participants in successfully planning feasible networks, soliciting local knowledge as needed throughout the planning process. Participants in both trials were able to use the techniques introduced by the tutorial while planning their wireless network and successfully plan feasible wireless networks within budget in both study trials. This thesis explores the feasibility of designing a wireless networking planning tool, that can assist members of rural communities with no expertise in wireless network planning, to plan a feasible network and provides reasonable evidence to support the claim that such a planning tool is feasible.

text: Development of wireless network planning software for rural community use Rural New Zealand has poor access to broadband Internet. The CRCnet project at the University of Waikato identified point-to-point wireless technology as an appropriate solution, and built networks for rural communities.  The project identified viable solutions using low-cost wireless technologies and commodity hardware, allowing them to establish general construction guidelines for planning rural wireless networks. The CRCnet researchers speculated that these general construction guidelines had simplified the wireless network problem to a point at which it seemed feasible to embed the guidelines within a software tool. A significant observation by the CRCnet researchers was that community members are collectively aware of much of the local information that is required in the planning process. Bringing these two ideas together, this thesis hypothesises that a software tool could be designed to enable members of rural communities to plan their own wireless networks.

To investigate this hypothesis, a wireless network planning system (WiPlan) was developed. WiPlan includes a tutorial that takes the unique approach of teaching the user process rather than the detail of network planning. WiPlan was evaluated using a novel evaluation technique structured as a roleplaying game. The study design provided participants with local knowledge appropriate for their planning roles. In two trials, WiPlan was found to support participants in successfully planning feasible networks, soliciting local knowledge as needed throughout the planning process. Participants in both trials were able to use the techniques introduced by the tutorial while planning their wireless network and successfully plan feasible wireless networks within budget in both study trials. This thesis explores the feasibility of designing a wireless networking planning tool, that can assist members of rural communities with no expertise in wireless network planning, to plan a feasible network and provides reasonable evidence to support the claim that such a planning tool is feasible.

year: 2012

title: Maumahara Papahou: A mobile augmented reality memory treasure box based on Māori mnemonic aids

authors: Taia, Ivy

subjects: computer science

abstract: He aha te mea nui o te ao? He tangata, he tangata, he tangata.
What is the most important thing in the world? It is people, it is people, it is people.
Traumatic brain injury (TBI) is a worldwide “silent epidemic” causing a variety of memory issues for those affected. Although several software approaches aim to aid memory recollection, they are inadequate for many TBI survivors and none address aspects of cultural awareness in New Zealand. We explored design concepts of traditional Mäori cultural artefacts and techniques and how they helped Mäori people recall past information. This paper describes our research and development of Maumahara Papahou, a mobile app that uses augmented reality features to create a digital memory treasure box based on the concepts of Mäori mnemonic aids.

text: Maumahara Papahou: A mobile augmented reality memory treasure box based on Māori mnemonic aids He aha te mea nui o te ao? He tangata, he tangata, he tangata.
What is the most important thing in the world? It is people, it is people, it is people.
Traumatic brain injury (TBI) is a worldwide “silent epidemic” causing a variety of memory issues for those affected. Although several software approaches aim to aid memory recollection, they are inadequate for many TBI survivors and none address aspects of cultural awareness in New Zealand. We explored design concepts of traditional Mäori cultural artefacts and techniques and how they helped Mäori people recall past information. This paper describes our research and development of Maumahara Papahou, a mobile app that uses augmented reality features to create a digital memory treasure box based on the concepts of Mäori mnemonic aids.

year: 2019