title: Te Ukaipo

authors: Maxwell, Te Kahautu

subjects: waiata Māori

abstract: I titoa tēnei waiata apakura mō Tipene August he uri nō Ngāti Kahungunu. He tauira a Tipene ki Te Whare Wānanga o Waikato mai i te tau 1993 ki te tau 2000. I piki ake ia i te ara o Tawhaki ki te rapu i te mātauranga, i tae ia ki te Pae Kairangi, a, ka haukoti ohoreretia tōna hā ka riro koia ki te pō tē whakaarahia. Moe mai e te hoa ki roto i te huinga o te kahurangi ki runga o Tamakurangi te nōhanga nui o te kāhui wairua, haere, haere, haere atu ra. 

"This song of mourning is dedicated to the memory of Tipene August of the Ngāti Kahungunu people. Tipene was a student at the University of Waikato, from 1993-2000. He ascended the pathway of his ancestor Tāwhaki in search of the sacred baskets of knowledge. Tipene was enrolled as a Doctoral Student when he passed away suddenly into the night of no awakening. Therefore my friend rest in peace within the myriad’s of the noble, upon Tamakurangi where the spirits reside. Farewell."

text: Te Ukaipo I titoa tēnei waiata apakura mō Tipene August he uri nō Ngāti Kahungunu. He tauira a Tipene ki Te Whare Wānanga o Waikato mai i te tau 1993 ki te tau 2000. I piki ake ia i te ara o Tawhaki ki te rapu i te mātauranga, i tae ia ki te Pae Kairangi, a, ka haukoti ohoreretia tōna hā ka riro koia ki te pō tē whakaarahia. Moe mai e te hoa ki roto i te huinga o te kahurangi ki runga o Tamakurangi te nōhanga nui o te kāhui wairua, haere, haere, haere atu ra. 

"This song of mourning is dedicated to the memory of Tipene August of the Ngāti Kahungunu people. Tipene was a student at the University of Waikato, from 1993-2000. He ascended the pathway of his ancestor Tāwhaki in search of the sacred baskets of knowledge. Tipene was enrolled as a Doctoral Student when he passed away suddenly into the night of no awakening. Therefore my friend rest in peace within the myriad’s of the noble, upon Tamakurangi where the spirits reside. Farewell."

year: 2001

title: Hangaia te mātāpuna o te mōhio: learning foundations for Māori adults

authors: May, Stephen

subjects: Māori

abstract: Hangaia te mātāpuna o te mōhio can mean to build the precious gift of knowledge or to build the well-spring of learning. It symbolises the experience of Māori adults as they re-enter education to develop their literacy, language and numeracy. 
This report summarises three research projects that explore how success for Māori adults in the learning foundations of literacy, language and numeracy can be built on the foundations of Māori culture and identity.

text: Hangaia te mātāpuna o te mōhio: learning foundations for Māori adults Hangaia te mātāpuna o te mōhio can mean to build the precious gift of knowledge or to build the well-spring of learning. It symbolises the experience of Māori adults as they re-enter education to develop their literacy, language and numeracy. 
This report summarises three research projects that explore how success for Māori adults in the learning foundations of literacy, language and numeracy can be built on the foundations of Māori culture and identity.

year: 2009-08

title: The Gamification of Recycling Behaviour

authors: Janson, Melissa

subjects: Pro-environmental behaviour

abstract: The purpose of this study was to determine whether gamification of a public recycling receptacle would increase recycling rates. I reviewed research gamification, behavioural science, Human Computer Interactions, and eco-feedback, to inform my experimental design. The study consisted of an AB control-series experiment. In Phase A, I collected baseline data by monitoring four target bins for the weight, volume, and number of items of recyclables. In Phase B I installed the Recycling Arcade, a gamified recycling bin lid, at one site. I then collected data in the same way as the baseline phase and monitored any changes in recycling rates. Graphical analysis showed variable data on recycling rates, demonstrating no clear trends of whether recycling was increasing or decreasing. The results of a Two-Way repeated-measure ANOVA analysis found no interaction effect between bin type and game phase and a small effect size was also reported, showing that there was no effect of the game on recycling rates. The statistical and graphical analysis of the results underscore the complexity of this type of intervention, highlighting technical issues and the need for design improvements, and collaborations with game designers and Human Computer Interaction academics, for future research into this innovative and experimental area.

text: The Gamification of Recycling Behaviour The purpose of this study was to determine whether gamification of a public recycling receptacle would increase recycling rates. I reviewed research gamification, behavioural science, Human Computer Interactions, and eco-feedback, to inform my experimental design. The study consisted of an AB control-series experiment. In Phase A, I collected baseline data by monitoring four target bins for the weight, volume, and number of items of recyclables. In Phase B I installed the Recycling Arcade, a gamified recycling bin lid, at one site. I then collected data in the same way as the baseline phase and monitored any changes in recycling rates. Graphical analysis showed variable data on recycling rates, demonstrating no clear trends of whether recycling was increasing or decreasing. The results of a Two-Way repeated-measure ANOVA analysis found no interaction effect between bin type and game phase and a small effect size was also reported, showing that there was no effect of the game on recycling rates. The statistical and graphical analysis of the results underscore the complexity of this type of intervention, highlighting technical issues and the need for design improvements, and collaborations with game designers and Human Computer Interaction academics, for future research into this innovative and experimental area.

year: 2016