#if defined _INC_a_objects #endinput #endif #define _INC_a_objects #define _objects_included #define SAMP_CONST_CORRECT #pragma tabsize 4 #define OBJECT_MATERIAL_SIZE_32x32 (10) #define OBJECT_MATERIAL_SIZE_64x32 (20) #define OBJECT_MATERIAL_SIZE_64x64 (30) #define OBJECT_MATERIAL_SIZE_128x32 (40) #define OBJECT_MATERIAL_SIZE_128x64 (50) #define OBJECT_MATERIAL_SIZE_128x128 (60) #define OBJECT_MATERIAL_SIZE_256x32 (70) #define OBJECT_MATERIAL_SIZE_256x64 (80) #define OBJECT_MATERIAL_SIZE_256x128 (90) #define OBJECT_MATERIAL_SIZE_256x256 (100) #define OBJECT_MATERIAL_SIZE_512x64 (110) #define OBJECT_MATERIAL_SIZE_512x128 (120) #define OBJECT_MATERIAL_SIZE_512x256 (130) #define OBJECT_MATERIAL_SIZE_512x512 (140) #define OBJECT_MATERIAL_TEXT_ALIGN_LEFT (0) #define OBJECT_MATERIAL_TEXT_ALIGN_CENTER (1) #define OBJECT_MATERIAL_TEXT_ALIGN_RIGHT (2) native CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0); native AttachObjectToVehicle(objectid, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ); native AttachObjectToObject(objectid, attachtoid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ, SyncRotation = 1); native AttachObjectToPlayer(objectid, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ); native SetObjectPos(objectid, Float:X, Float:Y, Float:Z); native GetObjectPos(objectid, &Float:X, &Float:Y, &Float:Z); native SetObjectRot(objectid, Float:RotX, Float:RotY, Float:RotZ); native GetObjectRot(objectid, &Float:RotX, &Float:RotY, &Float:RotZ); native GetObjectModel(objectid); native SetObjectNoCameraCol(objectid); native IsValidObject(objectid); native DestroyObject(objectid); native MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0); native StopObject(objectid); native IsObjectMoving(objectid); native EditObject(playerid, objectid); native EditPlayerObject(playerid, objectid); native SelectObject(playerid); native CancelEdit(playerid); native CreatePlayerObject(playerid, modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0); native AttachPlayerObjectToVehicle(playerid, objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ); native SetPlayerObjectPos(playerid, objectid, Float:X, Float:Y, Float:Z); native GetPlayerObjectPos(playerid, objectid, &Float:X, &Float:Y, &Float:Z); native SetPlayerObjectRot(playerid, objectid, Float:RotX, Float:RotY, Float:RotZ); native GetPlayerObjectRot(playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ); native GetPlayerObjectModel(playerid, objectid); native SetPlayerObjectNoCameraCol(playerid, objectid); native IsValidPlayerObject(playerid, objectid); native DestroyPlayerObject(playerid, objectid); native MovePlayerObject(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0); native StopPlayerObject(playerid, objectid); native IsPlayerObjectMoving(playerid, objectid); native AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ); native SetObjectMaterial(objectid, materialindex, modelid, const txdname[], const texturename[], materialcolor=0); native SetPlayerObjectMaterial(playerid, objectid, materialindex, modelid, const txdname[], const texturename[], materialcolor=0); native SetObjectMaterialText(objectid, const text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, const fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0); native SetPlayerObjectMaterialText(playerid, objectid, const text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, const fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0); native SetObjectsDefaultCameraCol(disable);