derhan/semantic-scholar-manajemen-proyek huggingface dataset:
Marco jurídico y administrativo mexicano para la evaluación de programas de restauración 
de poblaciones de tortugas marinas
Authors: Patricia Huerta-Rodríguez
Year: 2023

This document provides a historical overview of the National Sea Turtle Conservation Program (pnctm) from the perspective of public policies on environmental matters. Initially, a timeline is presented, highlighting some of the most significant events since the beginning of the pnctm, considered one of the oldest conservation programs in Mexico. In the second part, the conceptual framework that underlies the Conservation of Species at Risk Program (pace) is analyzed as the tool for managing public policy and that, as such, must be subject to processes essential for project management, such as evaluation. In this context, the importance of the evaluation processes of public policies (their programs and projects) is highlighted as a means for insight that led to improvements in their contents and in the processes of program implementation, orienting them towards adaptive management to improve results. In this case, this entails the recovery of sea turtle populations. An overview of some exercises for the evaluation of species recovery plans at the international level and in Mexico is presented. From this we conclude that there is a critical urgency to evaluate the results of the recovery plans, such as pace.
Keywords: Environmental public policy, public policy evaluation, sea turtles, PACE
Teaching Tip Teaching Scrum Product Owner Competencies Using an Experiential Learning Simulation
Authors: Mark F. Thouin; William Hefley
Year: 2024

The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how SimAgile, an experiential learning simulation, may be used as one part of a series of Scrum-based assignments to help students better understand the product owner role and the competencies required to be an effective product owner. Results from a graduate class on agile project management indicate that when SimAgile is combined with complementary Scrum workflow assignments students report high levels of active learning, relevance, and utility and closely mirrors real world product-owner experiences. Furthermore, students are able to successfully identify product-owner competency requirements upon completion of assignments. With minor modifications, the simulation and Scrum workflow assignments may also be used for undergraduate students. Using the simulation in combination with supplemental Scrum workflow assignments appears to be an approach well suited for teaching students about the product owner role in a classroom setting and will help educators meet the growing demand for product owners in industry.
Efficient project management by quality improvement of project processes
Authors: Teodora Perkovic; Darko Sturlic; Milan Meden
Year: 2011

Current practice in infrastructure projects shows that projects take on characteristics of the process. Synergy of project and process methodologies enabled the documentation of project-process risks and issues, establishment of a "know-how" base and metrics and analytics being a prerequisite for business process redesign and change management. Introduction of quality management processes within the project results in a reduction of required commitment and cost, increased quality of project delivery, faster establishment of the project-process organization and change management through the integration of project and processes management. Mentioned management approach reduces the amount of uncertainty in projects, variations in project processes and increases the repeatability and automation. In conclusion, there is a need for further development of organizational maturity through the establishment of the entity that would manage organizational changes.
Bridging the gap between software product management and software project management
Authors: Christina Manteli; I. D. Weerd; S. Brinkkemper
Year: 2010

This paper presents an empirical research to the relations and dependencies between the fields of software product management and software project management in product software companies. By carrying out interviews and an online survey, we answer several current business issues on the leadership roles of product and project managers within the organizational structure, and provide a definition of software products and software projects based on their dependencies.
Project management for the 21st century: supporting collaborative design through risk analysis
Authors: Jamie L. Smith; Shawn A. Bohner; D. Scott McCrickard
Year: 2005

Managing software project teams is a complex task further complicated by a continued increase in the size and complexity of software-intensive systems and the distribution of project teams. Given limited project resources, distributed teams require appropriate team processes and adequate tool support to help them remain focused on the most critical design tasks, thereby structuring the design process and improving team coordination. However, existing project management tools typically fall short. Software project management as a discipline is not unlike human-computer interaction (HCI) in that both combine technical concerns with human psychological concerns. Both could benefit from a more systematic approach to applying theory to practice. One proposed approach to the science of design involves constructing a record of design rationale by leveraging design knowledge from previous projects. Extending the reuse paradigm from product-related knowledge to process-related knowledge could improve software project management by helping teams to externalize and maintain a physical record of their design process. A risk management model could help teams to prioritize design knowledge, allowing them to focus their effort on key design tasks.
Uncertainty Management in Software Projects
Authors: M. Marinho; Suzana Sampaio; Telma Lima; H. Moura
Year: 2015

Various projects types are proposed with different objectives; it is necessary to manage strategically, 
according to organizational goals. Successful projects increase sales, reduce costs, improve 
quality, customer satisfaction, the work environment; among other benefits. An increasing 
number of companies use project management as a key strategy for maintaining competitiveness, 
increasing the value possibility to their business. However, many projects with all the 
ingredients for success fail. One reason for this is related to failure in assessing the uncertainties 
by executives, managers and project team. In a typical software development environment it is 
not different. Thus, the aim of this work is to propose an approach to manage uncertainties 
in software projects to contribute to their better performance and influence their success. The 
research method used in this work is based on the principles of Evidence-Based Software Engineering. 
During the guide conception stage an exploratory literature research on managing 
uncertainty in software projects and a systematic literature review on the state of the art theme 
in a more structured way along with an action research conducted in a software development 
project were conducted. In addition, semi-structured interviews with software industry experts 
and researchers in the field were carried out in order to obtain improvement to the approach. In 
the evaluation phase a focus group was conducted to evaluate the proposed approach. The results 
showed that an exploratory literature review helped to characterize the difference between 
risk and uncertainty and mapped the uncertainty sources. The systematic literature review found 
5 ways to manage uncertainties in projects; 18 practices for project management focusing on 
reducing uncertainties; a confirmation of the uncertainty sources mapped in primary studies 
and the relationship between uncertainty and innovative projects was assessed. In the action 
research there was an application of techniques and strategies in projects and investigation on 
whether those contributed to uncertainty; in semi-structured interviews the addition of the practical 
point of view for the approach was evaluated and added. Finally, the focus group was 
performed to assess the elaborated approach. The results of this research contribute to software 
project management by defining an approach to uncertainty management, as well as describing 
strategies and guidelines for team members.
Teaching Software Engineering by Means of Computer Game Development: Challenges and OpportunitiesUsing the PROMETHEE Method
Authors: Srinivas Gonepally; Kishor Kumar Amuda; P. Kumbum; Vijay Kumar Adari; Vinay Chunduru
Year: 2022

Teaching computer game development while integrating software engineering principles is an excellent way to provide students with practical
skills and a strong foundation in programming and project management. Here’s a general outline of how you might structure your teaching
approach: Introduction to Game Development and Software Engineering:Start by explaining the concepts of game development and software
engineering. Discuss the importance of planning, coding standards, version control, testing, and collaboration in the context of creating games.
Basic Programming Concepts:Ensure that students have a strong grasp of programming fundamentals like variables, data types, loops, conditional
statements, functions, and object-oriented programming.Game Design Fundamentals:Introduce students to key game design concepts such as
mechanics, dynamics, aesthetics, player experience, and level design. Explain how these concepts influence the development process.Version
Control:Teach students about version control systems like Git. Show them how to create repositories, commit changes, and collaborate effectively
with teammates using platforms like GitHub or GitLab.Software Architecture and Design Patterns:Introduce students to software architecture
principles and design patterns commonly used in game development, such as MVC (Model-View-Controller), Singleton, Factory, and Observer
patterns.Graphics and Animation:Cover topics related to graphics rendering, including 2D and 3D graphics fundamentals, shaders, sprite animation,
and basic modelling.Physics and Simulations:Discuss physics engines, collision detection, rigid body dynamics, and how to implement realistic
interactions within games.User Interface and User Experience (UI/UX) Design:Teach students how to design and implement user interfaces that
enhance player experience, focusing on usability, aesthetics, and responsiveness.Testing and Debugging:Emphasize the importance of testing and
debugging in game development. The PROMETHEE methodology is widely recognized for its outreach-oriented approach. It presents a valuable way
to address issues through interconnections. These connections are mutual, and PROMETHEE establishes relationships among various modes Cover
techniques for unit testing, integration testing, and debugging tools specific to game development.Space Defender, Quest for Wisdom, Code Breaker,
Sky Runner and Elemental Clash. Taken of Evaluation Parameters in Lines of Code, Collaboration Score, Code Quality Score, Learning Outcome Score
and Innovation Score. the Ranking of Computer Game Development Teaching Software Engineering for using the analysis of PROMETHEE Method.
Sky Runner is got the first rank whereas is the Quest for Wisdom is having the Lowest rank.
Keywords: MCDM,Lines of Code, Collaboration Score, Code Quality Score, Learning Outcome Score and Innovation Score.
Research Ethics in Accessing Hospital Staff and Securing Informed Consent
Authors: P. Franklin; E. Rowland; Rebekah Fox; P. Nicolson
Year: 2012

Qualitative researchers cannot rely on research ethics to be a static practice. In this article we discuss how observation of guidelines for inquiry and international agreements on the dignity of health care research are not sufficient on their own to ensure that the challenges inherent in the everyday management of a project are regulated. We focus in particular on ethics in accessing participants and the construction of informed consent. During our study, important contrasts emerged between the ideal presented for the standard ethics review process and practical ethics. As a result, we focused on building open communication with the participants through rigorous project management. We analyzed the data and wrote this article collaboratively to represent the empirical reality of a team of researchers aiming to take ethical challenges seriously while collecting data in three National Health Service Trusts in the United Kingdom.
Analisis Perhitungan Biaya dalam MenentukanTarif Kursus dengan Metode Activity Based Costing (ABC) pada LKP Widyaloka Makassar
Authors: Suriani Suriani; Indira Fadillah; Lina Mariana; Nurul Syahri Ramadhani
Year: 2024

Penelitian ini bertujuan untuk mengetahui perbandingan biaya jasa kursus antara metodekonvensional dan metode activity basedcosting pada LKP Widyaloka Makassar. Perhitunganini dilakukan guna mengetahui besarnya biaya jasa kursus yang lebih factual. Penelitian inimerupakan penelitian deksriptif dengan pendekatan kuantitatif. Metode pengumpulandata pada penelitian ini menggunakan observasi dan dokumentasi. Subjek penelitian iniadalah Bagian Keuangan LKP Widyaloka Makassar. Objek dalam penelitian ini adalahbiaya jasa kursus LKP Widyaloka Makassar tahun 2022. Metode analisis data yangdigunakan dalam penelitian ini adalah deksriptif kuantitatif. Deksriptif kuantitatifdilakukan untuk memaparkan perhitungan nominal biaya jasa kursus per tahun.Berdasarkan hasil penelitian, dapat diketahui bahwa biaya jasa kursus denganmenggunakan metode activity based costing pada LKP Widyaloka Makassar tahun 2022adalah untuk jenis kursus aplikasi perkantoran sebesar Rp 552.512, desain teknik/CAD Rp574.513, manajemen proyek (RAB) Rp 542.929, desain grafis Rp 515.129, komputerakuntansi RP 506.517, administrasi keuangan Rp 496.823, bahasa inggris general english Rp485.358, bahasa inggris conversation Rp 1.005.024, sketchup Rp 486.797, SAP 2000Rp 877.675,pemetaan digital Rp 1.177.519, teknisi jaringan/hardware Rp 435.925, pemrograman Rp955.181, video editing Rp 585.753.
PROJECT MANAGEMENT IN CONDITIONS OF UNCERTAINTY BASED ON THE REGULARIZING BAYESIAN APPROACH
Authors: S. Prokopchina
Year: 2023

The concept for project management system creation based on the Regularizating Bayesian Approach / Bayesian Intelligent Technologies (RBA/BIT) is suggested. The schemes, structures and technologies are given, mathematical expression are formulated. The stages of system implementation are discussed. All issues are given for apriory uncertainly conditions. The methodology RBA/BIT for selfdeveloping BITprojectmanagement systems creation is described. Practical examples are considered.
Tech-Driven Transformation: Innovative Pricing Strategies for E-Learning
Authors: Reina Setiawan; Agus Putranto; .. Wihendro; Elfindah Princes; Ira Geraldina; Eka Julianti; Julia Safitri; Paulina Pannen
Year: 2024

E-Learning has undergone a transformative evolution in recent years, driven by the profound impact of the Covid-19 pandemic and the convergence of technological advancements. It has shifted from being a supplemental option to a fundamental component in the global education landscape, impacting learners from the earliest stages of schooling to advanced academia. This article delves into the ongoing research aimed at developing a price calculator program to establish cost guidelines for online courses. The process, guided by the Indonesia Cyber Education Institute (ICE-I), is meticulously explored, from its conceptualization to prototype development. This research employs a qualitative approach based on the Technology Acceptance Model (TAM) to investigate the validity and significance of critical claims associated with E-Learning. Through workshops and focus group discussions, it becomes evident that perceived ease of use, perceived usefulness, and intention to use are interconnected factors influencing technology adoption. These findings collectively contribute to a deeper comprehension of the dynamics of E-Learning, effective research project management, and the significance of user-friendly tools in education. The collaborative efforts showcased in these interactions hold the potential to propel advancements in online education and pricing strategies. Moreover, the educational landscape has been permanently reshaped, necessitating the integration of E-Learning into the academic sphere. The research contributions, guided by TAM, offer valuable insights for educational institutions seeking to expand their online course offerings while aligning with evolving student needs. The meetings served as the cornerstone of a collaborative research endeavor, illuminating the evolution of discussions and tasks over time. The Focus Group Discussions (FGD) provided invaluable insights into the changing E-Learning landscape, emphasizing affordability and adaptability. The E-Learning Pricing Calculator emerged as a user-friendly and valuable tool, positively influencing users’ attitudes and intentions to use it. Additionally, external variables played a pivotal role in shaping users’ decision-making processes.
Towards ubiquitous requirements engineering through recommendations based on context histories
Authors: Robson Lima; A. Filippetto; W. Heckler; Jorge L. V. Barbosa; V. Leithardt
Year: 2022

The growing technological advance is causing constant business changes. The continual uncertainties in project management make requirements engineering essential to ensure the success of projects. The usual exponential increase of stakeholders throughout the project suggests the application of intelligent tools to assist requirements engineers. Therefore, this article proposes Nhatos, a computational model for ubiquitous requirements management that analyses context histories of projects to recommend reusable requirements. The scientific contribution of this study is the use of the similarity analysis of projects through their context histories to generate the requirement recommendations. The implementation of a prototype allowed to evaluate the proposal through a case study based on real scenarios from the industry. One hundred fifty-three software projects from a large bank institution generated context histories used in the recommendations. The experiment demonstrated that the model achieved more than 70% stakeholder acceptance of the recommendations.
Semantic interoperability in tools for intercultural collaboration
Authors: Kaname Funakoshi; Kaori Sugiyama; T. Ishida; T. Yoshino; J. Munemori; Haijun Zhang; Zhongzhi Shi
Year: 2005

In software/content development in intercultural environments, collaboration among participants and effective administration are crucial for overall successful projects. Various tools are used to achieve the collaboration and the administration of the project: no single groupware is sufficient for both collaboration support and management. Therefore, interoperability among various tools employed in one project is essential for efficient collaboration. To establish semantic interoperability of collaboration tools, we have designed an RDF tag set that can function as vocabulary to describe information interoperably among the tools. In this paper, we propose a tag set to describe information in intercultural projects and show how the data in collaboration tools and project management tools are integrated with those semantic tags. With the tag set and the supporting method, it is expected that the members and the administrators do not have to pay much efforts to keep the collaboration status.
The Most Influential Factors on The Risk Cost Estimation Process of Implementing Bim 5d in Quantity Take-Off for Green Retrofitting of High-Rise Buildings
Authors: Febrianti Silviana Dewi; Yusuf Latief; Bernadette Detty Kussumardianadewi
Year: 2024

Green retrofitting aims to guide buildings toward sustainable practices, reducing carbon emissions associated with building operations and construction. This study explores the application of Building Information Modeling (BIM) 5D Quantity Take-Off (QTO) to existing high-rise buildings, focusing on components that enhance the performance of environmentally friendly structures and project management. This research identifies the factors influencing the cost estimation process and examines the risks across various phases, activities, outputs, and utilization of BIM 5D in cost estimation. The study highlights the most influential factors in implementing green retrofitting for high-rise buildings using structured interviews, questionnaires, and expert validation. The analysis demonstrates that BIM 5D QTO significantly impacts the risk associated with cost estimation in green retrofitting processes. The study ranks the criteria based on respondent feedback by employing Relative Importance Index (RII) analysis. The statistical analysis identifies key factors affecting the risk of cost estimation in BIM QTO for green retrofitting of high-rise buildings. These factors include evaluating specifications, defining acceptance criteria, decomposing the high-level Work Breakdown Structure (WBS), inputting sizes and specifications of each work component into the 3D model, integrating scheduling into the 3D model, and establishing a BIM Execution Plan.
Information security in the industrial enterprise development project management system
Authors: М.Н. Муратова
Year: 2023

В этой статье рассматривается и демонстрируется необходимость написания и функционирования качественной системы информационной безопасности современного предприятия. Автор проводит анализ информационной безопасности в системе управления проектами развития промышленного предприятия. Также анализируется роль в создании условий для экономической безопасности самой организации и страны в целом. В работе представлена действующая классификация угроз информационной защиты. Еще раз проанализированы мероприятия, которые направлены на защиту данных в современном мире, а также приводятся примеры наиболее распространенных причин утечки информации на сегодня.
 This article discusses and demonstrates the need to write and operate a high-quality information security system of a modern enterprise. The author analyzes information security in the project management system for the development of an industrial enterprise. The role of the organization itself and the country as a whole in creating conditions for economic security is also analyzed. The paper presents the current classification of information security threats. The measures aimed at data protection in the modern world are analyzed once again, and examples of the most common causes of information leakage are given today.