derhan/semantic-scholar-manajemen-proyek huggingface dataset:
Factors Influencing Unsafe Behaviors and Accidents on Construction Sites: A Review
Authors: Y. Khosravi; H. Asilian-Mahabadi; E. Hajizadeh; N. Hassanzadeh-Rangi; H. Bastani; A. Behzadan
Year: 2014

Objective. Construction is a hazardous occupation due to the unique nature of activities involved and the repetitiveness of several field behaviors. The aim of this methodological and theoretical review is to explore the empirical factors influencing unsafe behaviors and accidents on construction sites. Methods. In this work, results and findings from 56 related previous studies were investigated. These studies were categorized based on their design, type, methods of data collection, analytical methods, variables, and key findings. A qualitative content analysis procedure was used to extract variables, themes, and factors. In addition, all studies were reviewed to determine the quality rating and to evaluate the strength of provided evidence. Results. The content analysis identified 8 main categories: (a) society, (b) organization, (c) project management, (d) supervision, (e) contractor, (f) site condition, (g) work group, and (h) individual characteristics. The review highlighted the importance of more distal factors, e.g., society and organization, and project management, that may contribute to reducing the likelihood of unsafe behaviors and accidents through the promotion of site condition and individual features (as proximal factors). Conclusion. Further research is necessary to provide a better understanding of the links between unsafe behavior theories and empirical findings, challenge theoretical assumptions, develop new applied theories, and make stronger recommendations.
How Generic are Project Management Knowledge and Practice?
Authors: L. Crawford; Julien Pollack
Year: 2007

Project management knowledge and practice are often considered to be generic and suitable for standardization. However, projectsare also viewed as fundamentally unique pieces of work. This paradox of project uniqueness lies atthe heart of project management. This paper discusses this tension between uniqueness and similarity, before reporting on the results of a series of assessments of practitioners' project management knowledge and use of project management practices. Results are analyzed across countries, industry sectors, and application areas, and interpreted in relation to the ongoing development of standards for project management.
A REVIEW OF AGILE METHODOLOGIES IN PRODUCT LIFECYCLE MANAGEMENT: BRIDGING THEORY AND PRACTICE FOR ENHANCED DIGITAL TECHNOLOGY INTEGRATION
Authors: Chidera Victoria Ibeh; Kehinde Feranmi Awonuga; Ugochukwu Ikechukwu Okoli; Chinedu Ugochukwu Ike; Ndubuisi Leonard Ndubuisi; Alexander Obaigbena
Year: 2024

This study explores the intersection of agile methodologies and Product Lifecycle Management (PLM), aiming to bridge theoretical insights with practical applications for an improved integration of digital technologies. Agile methodologies, originally developed for software development, have gained prominence for their adaptive and collaborative approach. This paper investigates their applicability and impact within the broader context of PLM, a strategic process encompassing the entire lifecycle of a product from conception to disposal. The integration of agile practices in PLM promises enhanced flexibility, faster response to changing requirements, and improved collaboration among cross-functional teams. The review encompasses a comprehensive examination of existing literature, synthesizing insights from both agile and PLM domains. The analysis delves into key principles of agile methodologies, such as iterative development, continuous feedback, and adaptive planning, and evaluates their potential contributions to various stages of the product lifecycle. Additionally, the paper scrutinizes real-world case studies and industry examples to illustrate successful implementations and identify challenges in adopting agile practices within PLM frameworks. Theoretical frameworks are explored to establish a foundation for the practical integration of agile methodologies, addressing potential conflicts and synergies. The review highlights the significance of aligning agile principles with PLM objectives to foster digital technology integration. The proposed synthesis of theory and practice aims to guide organizations in leveraging agile methodologies for optimizing their product development processes within the dynamic landscape of digital technology. This review contributes valuable insights to academia and industry professionals seeking a nuanced understanding of the synergy between agile methodologies and PLM for enhanced digital technology integration. 
Keywords: Project Management; Product Cycle; Agile Methodologies; Management; Resources; Review.
Assessing it service-learning
Authors: Rick Homkes
Year: 2008

Service-Learning is the delivery of a service to the community within the context of an educational program of study. Going further, it is a form of experiential learning, applying what was learned within a classroom or laboratory setting to problems of the real world. Using service-learning, students in information technology can experience the unstructured problems of a real world situation while having the structure of a university course. While one major goal of service-learning is service, the delivery of some benefit to the community partner, the other major goal is for the students to achieve the learning that is part of the department's education objectives. It is therefore a pedagogy which should be investigated for efficacy as any other pedagogy would be. This paper investigates how information technology based service-learning could be measured for both service and learning. For service, a longer term follow-up with the non-profit partners is presented. The purpose is to ascertain if the service learning project really did help the non-profit partners provide their services better, or, conversely, if the service-learning project was really a "feel good" project for the student and a "promotion" project for the community partner. For the learning portion of service-learning, a review of assessment methods is presented. These methods look at two areas, the application of Information Technology domain specific hard skills and also the application of other skills such as teamwork, communication, and project management. The use of a project postmortem is proposed as a reflective exercise to measure how the student participants have been changed in the process.
Zmierzyć ślad węglowy kultury. Przykład projektu teatralnego
Authors: Małgorzata Ćwikła
Year: 2023

To Measure the Carbon Footprint of a Culture. A Case Study of a Theatrical Project

The article presents the results of carbon footprint measurements of a theatre project. For the purpose of the research, data from a survey and in-depth interviews with representatives of Polish theatres were used. Based on this data, a “model” was created, encompassing different variations of theatrical performances, including production, promotion, as well as online and on-site operations during guest performances. The analysis covers both direct emissions related to electricity consumption, transportation, and set design, as well as indirect emissions resulting from the supply chain and possible audience behaviour. The results clearly indicate that the greatest challenge in terms of the carbon footprint of a theatre project faced by cultural managers is mobility and the use of air travel for transporting theatre ensembles and set designs over long distances. Moreover, the transportation needs of the theatre ensembles and set designs for long distance travels pose a challenge. Additionally, the use of individual car transportation by audiences – even for short distances, is problematic – which could be addressed through the implementation of local partnerships. Getting familiar with this analysis can help producers, cultural managers, artists, and those responsible for shaping cultural policies to identify aspects with the greatest environmental impact and take appropriate adaptive actions. Although most of these actions will involve a profound change in traditional project management practices in the theatre, paying attention to relevant indicators, consciously developing new habits, and sharing resources provides an opportunity to expedite adaptation based on knowledge and organizational learning. These types of activities are necessary due to the unrelenting projectification of the field of culture and beyond, which causes organizations to operate in a kind of “projectocene”.
Evaluasi Anggaran Biaya Pembangunan Perkuatan Tebing Sungai Bah Bolon
Authors: M. Harahap; Ira Modifa; V. E. Purba; D. Damanik; H. Sembiring
Year: 2023

Manajemen konstruksi merupakan salah satu ilmu yang sangat penting dan perlu menguasai dalam menjalankan suatu proyek Salah satu bagian dari manajemen proyek in sendiri adalah biaya konstruksi. Sistem manajemen biaya merupakan salah satu penente keberhasilan kontraktor dalam mengelola proyek terutama dari segi biaya. Keuntungan Finansial yang diperoleh Kontraktor tergantung pada kecakapany membuat perkiraan biaya. Bila Penawaran Harga yang diajukan di dalam proses Lelan terlalu tinggi, kemungkinan besar kontraktor akan mengalami kekalahan Sebaliknya memenangkan lelang dengan harga terlalu rendah, akan mengalami kesulitan dibelakan hari oleh karena itu perkiraan biaya memegang peranan penting dalam penyelenggara proyek untuk merencanakan dan mengendalikan sumber daya seperti material, tenag kerja, pelayanan maupun waktu. Untuk meningkatkan efisiensi dan efektifitas kegiata pembangunan gedung dan bangunan dibidang konstruksi, diperlukan suatu sarana das perhitungan harga satuan yaitu analisa biaya konstruksi. Dalam kasus ini perhitung manajemen biaya konstruksi dilakukan dengan konsep nilai hasıl
Developing Management and Leadership Course: A Case Study
Authors: Irene Lopatovska; Eesha Parasnis
Year: 2023

This case study describes the development of a management and leadership (M/L) iSchool course. To design a course that balanced traditional topics with current professional needs, we identified M/L topics currently covered in iSchools’ curricula, then assessed the importance of these topics for information professions through a survey of academic and professional communities. Survey participants selected topics in the areas of information economy, organizational management, and project management that they thought were most important for iSchool students to learn. They also suggested additional topics related to communication, diversity, equity and inclusion (DEI), financial literacy and strategic planning skills. Thirteen survey participants were interviewed by the researchers; they suggested further topics related to emotional intelligence and personal skills, such as time‐management, risk‐taking and confidence. This paper aims to support a culture of transparency in curricula design and, by sharing methods, findings, and lessons learned, ease the faculty tasks of course development.
USING THE BEHAVIOR ANTAGONISM AND THE BIMATRIX GAME THEORY IN THE IT PROJECT MANAGEMENT
Authors: S. Chernov; Lb. S. Chernova; Ld. S. Chernova; N. Kunanets; S. Titov; E. Trushliakov
Year: 2023

Context. The article proposes a method of analyzing the proposals of team members in order to avoid conflict situations at the stage of team formation. 
Objective. The object of the study is the method of analyzing the proposals of team members while solving project tasks. 
The purpose of the work is to analyze the developed method of analysis of proposals of team members to avoid or resolve conflict situations at the stage of team activation 
Method. The developed method is based on the theory of matrix games. Conflicts between individual team members mainly arise at the stage of team formation. For the project manager, it is important to identify the conflict situation in time and find a way out of it to satisfy both team members and without harming the teamwork as a whole. A team created to implement an IT project is often faced with a situation where two of its members have different visions of approaches to creating the final product. At the same time, each of them has experience in the development of similar software products or services by different teams. To effectively solve this situation, we suggest using approaches typical of bimatrix games, when each of these team members is considered as a player. This takes into account the fact that the bimatrix theory of games is based on a conflict between two players whose interests are opposite – an antagonistic zero-sum game is precisely the basis of the developed approach. 
Results. The proposed method of analysis of proposals of team members contributes to the avoidance or resolution of conflict situations at the stage of their closer interaction. For efficient solution of the said situation, we propose to use approaches being typical for bimatrix games when each of these team members is treated as a player. At the same time, account is taken of the fact that the bimatrix game theory is based on a conflict of two players whose interests are opposite – an antagonistic game with a zero sum being that very element to constitute the basis of the approach developed. 
Conclusions. The given calculation of the model example shows that the use of the proposed method allows the project manager to give a reasonable preference to another team member, since the expected average profit of this player is greater than that of the first player. In this case, the manager has an opportunity to simulate situations for the players (for the team) and promptly respond to probable deviations of their behavioral strategies from the optimal ones, establish healthy relationships between team members and choose the best proposals for solving project tasks.
Teaching Practice of "Engineering Project Management Theory and Application" Based on OBE Concept
Authors: Jinying Li
Year: 2024

: Strengthen graduate education is a key measure to realize the high-quality development. High-level graduate education should reflect the characteristics of theory, practice and research, so in the teaching process, we should combine the characteristics of graduate students, actively explore suitable for graduate education, and take the student as the center, exert the leading position of students, and guide students to learn independently. Taking "Theory and Application of Engineering Project Management" as an example, based on OBE education concept, this paper analyzes the teaching practice of postgraduate core courses from four aspects: teaching objectives, teaching content, teaching methods and evaluation system.
Resource Allocation Optimization in Critical Chain Method
Authors: Grzegorz Pawinski; K. Sapiecha
Year: 2012

The paper presents resource allocation optimization in Critical Chain Project Management (CCPM). The cheapest project schedule is searched with respect to time constraints. The algorithm originally developed for the hardware-software co-design of heterogeneous distributed systems is adapted to work with human resources and CCPM method. The results of the optimization showed significant efficiency of the algorithm in comparison with a greedy algorithm. On average, the optimization gives 14.10% of cost reduction using the same number of resources. The gain varies depending on the number of resources and the time constraints. Advantages and disadvantages of such an approach are also discussed.
Studi Manajemen Proyek Pembangunan Main Dam pada Bendungan Bulango Ulu dengan Metode Fasttrack dan Crashing
Authors: Eliana Renate Simanungkalit; Pitojo Tri Juwono; Evi Nur Cahya
Year: 2024

Pembangunan Bendungan Bulango Ulu yang terletak di Sungai Mongiilo, Desa Tuloa, Kecamatan Bulango Utara, Kabupaten Bone Bolango, Provinsi Gorontalo merupakan salah satu upaya penanganan yang dilakukan pemerintah daerah untuk mengatasi permasalahan banjir di Provinsi Gorontalo. Proyek pembangunan Main Dam pada Bendungan Bulango Ulu merupakan proyek perekayasaan yang berskala besar. Pada proyek pembangunannya banyak aktivitas, biaya, sumber daya dan instansi maupun individu yang terlibat di dalamnya, untuk itu diperlukan penjadwalan proyek yang baik. Sampai saat ini pelaksanaan pembangunan Bendungan Bulango Ulu masih dalam tahap pelaksanaan. Diperlukan adanya suatu metode pengaturan untuk mengkoordinasikan kegiatan, sumber daya, dan pihak-pihak yang terlibat di dalamnya, agar proyek dapat mencapai waktu, biaya dan kualitas secara optimal. Tujuan   dari   penelitian   ini   adalah untuk menghasilkan alternatif penjadwalan yang lebih baik serta pengelolaan proyek secara menyeluruh termasuk manajemen sumber  daya  dan  durasi  kerja. Alternatif yang dilakukan pada studi ini adalah Fasttrack dan Crashing penambahan jam lembur. Hasil yang didapatkan berupa kurva S, waktu dan jumlah kebutuhan sumber daya yang akan dievaluasi kembali serta dipilih alternatif mana yang paling optimal. Berdasarkan hasil optimasi menggunakan alternatif Fasttrack didapat efektivitas durasi sebesar 6,9% dengan efisiensi biaya 0,21% dari biaya kontrak, sedangkan dengan alternatif Crashing penambahan jam lembur didapat efektivitas durasi 3,6% dengan efisiensi biaya 2,46% dari biaya kontrak
Linking Quality Improvement and Health Information Technology through the QI-HIT Figure 8
Authors: T. Jamieson; M. Mamdani; E. Etchells
Year: 2019

Abstract The implementation of health information technology (HIT) is complex. A method for mitigating complexity is incrementalism. Incrementalism forms the foundation of both incremental software development models, like agile, and the Plan-Do-Study-Act cycles (PDSAs) of quality improvement (QI), yet we often fail to be incremental at the union of the disciplines. We propose a new model for HIT implementation that explicitly links incremental software development cycles with PDSAs, the QI-HIT Figure 8 (QIHIT-F8). We then detail a subsequent local HIT implementation where we demonstrated its use. The QIHIT-F8 requires a reprioritization of project management activities around tests of change, strong QI principles to detect these changes, and the presence of both baseline and prospective data about the chosen indicators. These conditions are most likely to be present when applied to indicators of high strategic importance to an organization.
Climbing the ladder: capability maturity model integration level 3
Authors: Bryce Day; C. Lutteroth
Year: 2011

This article details the attempt to form a complete workflow model for an information and communication technologies (ICT) company in order to achieve a capability maturity model integration (CMMI) maturity rating of 3. During this project, business processes across the company's core and auxiliary sectors were documented and extended using modern enterprise modelling tools and a The Open Group Architectural Framework (TOGAF) methodology. Different challenges were encountered with regard to process customisation and tool support for enterprise modelling. In particular, there were problems with the reuse of process models, the integration of different project management methodologies and the integration of the Rational Unified Process development process framework that had to be solved. We report on these challenges and the perceived effects of the project on the company. Finally, we point out research directions that could help to improve the situation in the future.
ICD-10 obligations and opportunities.
Authors: P. Ronning
Year: 2011

As the Oct. 1, 2013, ICD-10 compliance date approaches, hospitals should be taking five key action steps: Establish a project management team. Create an implementation plan. Produce and project a timeline. Prepare a gap analysis for each department or system. Calculate and prepare for impact on the revenue cycle.
Comparing Software Developers with ChatGPT: An Empirical Investigation
Authors: N. Nascimento; P. Alencar; Donald D. Cowan
Year: 2023

The advent of automation in particular Software Engineering (SE) tasks has transitioned from theory to reality. Numerous scholarly articles have documented the successful application of Artificial Intelligence to address issues in areas such as project management, modeling, testing, and development. A recent innovation is the introduction of ChatGPT, an ML-infused chatbot, touted as a resource proficient in generating programming codes and formulating software testing strategies for developers and testers respectively. Although there is speculation that AI-based computation can increase productivity and even substitute software engineers in software development, there is currently a lack of empirical evidence to verify this. Moreover, despite the primary focus on enhancing the accuracy of AI systems, non-functional requirements including energy efficiency, vulnerability, fairness (i.e., human bias), and safety frequently receive insufficient attention. This paper posits that a comprehensive comparison of software engineers and AI-based solutions, considering various evaluation criteria, is pivotal in fostering human-machine collaboration, enhancing the reliability of AI-based methods, and understanding task suitability for humans or AI. Furthermore, it facilitates the effective implementation of cooperative work structures and human-in-the-loop processes. This paper conducts an empirical investigation, contrasting the performance of software engineers and AI systems, like ChatGPT, across different evaluation metrics. The empirical study includes a case of assessing ChatGPT-generated code versus code produced by developers and uploaded in Leetcode.
Using Version Control Information to Visualize Developers' Knowledge
Authors: A. Fekete; Zoltán Porkoláb
Year: 2024

It is not always clear in case of a software project who has the right amount of knowledge concerning a certain module or file. Programmers frequently ask questions like "Who knows the most about this code?" or "Who can I ask for help when I work on this module?". In a large, long-term software product, knowledge is distributed in an uneven way among developers. Developer fluctuation during the product lifetime might cause some parts of the code to be known very well by a multitude of developers, while other parts might sink to the "gray zone", where developer competence is dangerously scarce. It is important for the project management to identify such critical points, to avoid the complete loss of competence. Version control repositories contain loads of useful information about the evolution of a software project. This paper presents a developer-centered visualization that is intended to show individual, team-bound and company-bound knowledge of large legacy projects. The competence information is computed from the extracted version control information from Git repositories. The calculated competence value is based on the number of commits per developer and their significance. Aggregated views for teams and companies are available based on various heuristics. The visualization is implemented as a new plugin in CodeCompass, a standalone, open-source code comprehension software. Project managers and individual developers may both profit from the tool, whether it concerns software evolution, human-resource management, architecture, knowledge catch-up, or blame.