Title: Pong
Content: Pong Pong is one of the earliest arcade video games. It is a table tennis sports game featuring simple two-dimensional graphics. The game was originally manufactured by Atari, which released it in 1972. Allan Alcorn created "Pong" as a training exercise assigned to him by Atari co-founder Nolan Bushnell. Bushnell based the idea on an electronic ping-pong game included in the Magnavox Odyssey, which resulted in a lawsuit against Atari. Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. "Pong" was the first commercially successful video game, which helped

Title: Pong
Content: Arte Contemporáneo de Castilla y León in 2007. The game was included in the London Barbican Art Gallery's 2002 Game On exhibition meant to showcase the various aspects of video game history, development, and culture. Pong Pong is one of the earliest arcade video games. It is a table tennis sports game featuring simple two-dimensional graphics. The game was originally manufactured by Atari, which released it in 1972. Allan Alcorn created "Pong" as a training exercise assigned to him by Atari co-founder Nolan Bushnell. Bushnell based the idea on an electronic ping-pong game included in the Magnavox Odyssey, which resulted

Title: Sports game
Content: (1974) which introduced scrolling graphics, and Atari's "Gran Trak 10". In 1976, the driving subgenre was extended into three dimensions, with the forward-scrolling third-person perspective of Sega's motorbike racing game "Moto-Cross", soon re-branded as "Fonz" that same year, and with the first-person perspective of Atari's "Night Driver". In 1975, Universal Research Laboratories (URL) released an early four-player multiple-sports game, "Video Action", which featured several different sporting minigames, including "Pong"-style variants of tennis, hockey, and association football, as well as an early volleyball game and a unique four-court tennis game. "Video Action" was also an early example of cooperative gameplay, as

Title: Sports game
Content: single-color CRT screens. Around that time, electro-mechanical sports arcade games were being produced. Examples include Taito's "Crown Soccer Special" (1967), Sega's racing game "Grand Prix" (1969), and Chicago Coin's racing game "Speedway" (1969). In the 1970s, arcade video games began to appear, many of them centered around the sports genre, after it was popularized by the first commercially successful video game, Atari's "Pong" (1972). In 1973, Taito released an early team sport video game, "Davis Cup", a tennis doubles game with similar ball-and-paddle gameplay but played in doubles, with both players controlling two paddles each. That year, Taito also released

Title: Sports game
Content: Ball", based on croquet, while Nichibutsu released a unique game based on roller derby, "Roller Jammer". Meanwhile, Technos Japan released a unique game based on sumo wrestling, "Syusse Oozumou", and the first martial arts combat-sport game, "Karate Champ", considered one of the most influential fighting games. That same year, game designer Scott Orr founded GameStar, a game publisher specializing in Commodore 64 sports games, and served as its lead designer. GameStar was the most successful sports computer game company of its era, until Orr sold the company to Activision in 1986. In 1985, Sega released "Hang-On", a popular early Grand

Question: Pong was an early console type of game based on which sport?
Answer: Table Tennis